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Exile's Journey
author=dethmetalauthor=dnel57Yes it is! And thank you again, Firefly, for the wonderful guide!
Couple questions.
Is your current download replete with all patches?
Where is the Alchemist in Colhaven? I was told he lives behind the item shop.
The only building behind the item shop has no door?
Thanks for answering. Game is very well done.Great puzzles. I was in the wrong town looking for the Alchemist.Duh!
Exile's Journey
author=Firefly84
Hope this answers your question: Guide
Thanks, Firefly84. Nice guide.
Exile's Journey
Couple questions.
Is your current download replete with all patches?
Where is the Alchemist in Colhaven? I was told he lives behind the item shop.
The only building behind the item shop has no door?
Is your current download replete with all patches?
Where is the Alchemist in Colhaven? I was told he lives behind the item shop.
The only building behind the item shop has no door?
Troop question.
author=Marrend
You could make a "Two Bats" enemy for where there are two bats in a Troop. There's nothing stopping you from doing that. It would probably look something like...
author=Emerge text
Two Bats appear!
author=Target window
Two Bats A Two Bats B
...this?
Exactly. Thanks, Marrend.
Troop question.
author=kory_toombs
Copy the bat and call it bats, even though its 1.
Then when you put 2 together it will say bats.
Ta da.
Thank you both.
I could make more than one Enemy out of it.
Have a simple Bat Enemy for when there
is only one bat in the troop and have a Two Bats Enemy
for when there are two in the troop. No?
Troop question.
When I use *2 to show two of the same enemy in a troop, such as Bats, it only says Bat appears. No mention that there are two, although there is Bat A and Bat B to attack. I tried using a comma; Bat, Bat. That didn't work, either. Thank you.
I would like to see:
Bat appears
Bat appears
I would like to see:
Bat appears
Bat appears
Exile's Journey
author=dethmetalauthor=dnel57Hm, strange. I wonder how that happened. Luckily, that shouldn't really effect anything. Glad you're enjoying it!
Just thought I would mention a party event:
After I go to see the princess and obtain the Enchanted Ring , Dargor is still in my party before I rejoin with him. I almost thought I would end up with two Dargors.
Enjoying the play :)
Could be an event or cutscene line that Dargor leaves the party when they separate.
Just understand that I only report things for constructive reasons. Thanks
Exile's Journey
Just thought I would mention a party event:
After I go to see the princess and obtain the Enchanted Ring , Dargor is still in my party before I rejoin with him. I almost thought I would end up with two Dargors.
Enjoying the play :)
After I go to see the princess and obtain the Enchanted Ring , Dargor is still in my party before I rejoin with him. I almost thought I would end up with two Dargors.
Enjoying the play :)
Exile's Journey
Just started game. Looks good.
Some crates and barrels in first castle aer above player.
Only mentioning to help not complain. It's my nature.
Some crates and barrels in first castle aer above player.
Only mentioning to help not complain. It's my nature.
Lufia V: For the Savior
I have put a few hours in this game and have found it enjoyable and challenging in some areas.
I have saved the townfolk from the tower and now, trying to get to the next town where Red Hat is supposed to be.
I am assuming you have to go through the Gaira Cave.
There is a room in the cave with four doors. One south that you can use, one north which you can pass through, one east and one west that are both locked even though I have the cave key. I also see the groups of stones 1, 2, 3 on both sides of the room.
Does that room have something to do with it?
I also noticed an event that may need another page? Only because I found the
Signet of Jareana on my own before I talked to the "old man" yet, he still told me his story, nevertheless.
I have saved the townfolk from the tower and now, trying to get to the next town where Red Hat is supposed to be.
I am assuming you have to go through the Gaira Cave.
There is a room in the cave with four doors. One south that you can use, one north which you can pass through, one east and one west that are both locked even though I have the cave key. I also see the groups of stones 1, 2, 3 on both sides of the room.
Does that room have something to do with it?
I also noticed an event that may need another page? Only because I found the
Signet of Jareana on my own before I talked to the "old man" yet, he still told me his story, nevertheless.