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Phantom Event?

My game starts with 3 cutscenes and then the player is controllable. I then, go to a town for some items, go through a cave and into another town. As soon as I enter the town, one of the previous cutscene events starts. There is nothing on that tile. I even moved the town a bit, Then I put a player touch event on the same position tile . It still does the same thing. I even went so far as to set up a player touch event to turn off all previous switches in the game. Still!! I have no scripts in this game, as yet. This game has been working fine up until now.

Missing Draft

I started writing a tutorial yesterday. Time ran out for me for the day so, I marked it as a Draft. Where do I find it so I can finish it?

[RMVX ACE] Permission for a tutorial?

author=EgyLynx
Charter Maker 1999 is do it easy, i think...
I'll check it out. Thanks

[RMVX ACE] Permission for a tutorial?

author=pianotm
Just open your tileset in a graphics program, find the bookcase, and copypaste it to a character set.
Wow. I'll have to try that. Thank you, pianotm.

[RMVX ACE] Permission for a tutorial?

author=pianotm
Can't you just take the bookcase from the tileset in the event window? Why do you have to make a new graphic for it?

Not if you want items you can push. You would need events for the top graphic and the bottom graphic. Also. making them isn't hard or time consuming, maybe 20 minutes.I made 12 different pushable items in an afternoon and I knew nothing about Gimp at the onset. Of course, I'm referring to two tile high graphics. Is there some way to do it without the eventing that I am unaware of? That would be great.

[RMVX ACE] Permission for a tutorial?

author=Marrend
This is just my take on the topic, but, the premise of the tutorial would be to teach people how they could make a sliding bookcase, or a statue that can be moved, or whatever. It just so happens that one of the possible steps is to grab a graphic from a tileset, and turning it into a character sprite-sheet.

That's how I see it because you can't set up the event if you don't have the proper graphic to begin with. Thanks, Marrend.

[RMVX ACE] Permission for a tutorial?

So many times, I have seen game makers (especially, new makers) asking how do I "Slide a bookcase to reveal a secret passage"? Even tutorials will tell you how to set the event up but, they never tell you where they got the bookcase that they used in the graphic box!
I would like to make a tutorial how to do just that (Gimp). I'm just unsure if it would be allowed as it may be considered a Gimp tutorial rather than a game tutorial. It's quite a bit of work so, I'd rather know now. Thanks

[RMVX ACE] Adding resources to a web page.

author=pianotm
Go to the top of this page onto the black bar. Roll over "Submissions". Click "Submit Resource". Put your resource in the text body. Image, link, whatever.


Thank you, Pianotm:)

[RMVX ACE] Adding resources to a web page.

I am making 10-12 !$ character blocks for those who need or want two-tile high images for pushing,pulling or for puzzles. I learned enough on Gimp to make these after seeing so many people asking how to push a bookcase to reveal a hidden door. Even the tutorials mention nothing about how to create the bookcase.
My question is how do I put them on a Resources page. Do the blocks contain their own info to just copy/paste?
Thank you, as always.

[RMVX ACE] How to properly isolate an Image from tileset.

This may not be the place for this. If not, I apologize.
This is what I did:
I exported a tileset to my pc. Then, I took a screenshot of it and opened it in Paint. I cropped a bookcase and made sure the final size was 32x64. I followed a tutorial for Gimp and made a 3x4 block, put the image in all 32x64 blocks and exported it as png to my pc. I changed the file name to add the $. Then I imported it to my Resource Characters. I made an event with it and move away from player and it worked perfectly. The problem is that it is a different size than the original which means my cropping was not accurate. So the question is how do you isolate an image from a tileset and be assured that it is the proper size?
Thanks