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[RMVX ACE] Events runnung without conditions met.

I have an event that starts as an unlit urn with a text stating that I need something to light it with(Page 1). I then acquire a candle to light it. Page 2 has a condition that I have the candle and turns on a switch that the candle has been used, still with the unlit urn graphic. Page 3 has the condition that the candle has been used and shows the burning urn graphic.
When I first use action button on urn, it lights and goes out when I use action button, again ( I do not have the candle at this point). It does run the text at the same time. I just can't figure why the urn lights when the condition to do so has not been met. I'm sure I am missing something. Thanks




[RMVX ACE] Game Title Page/ remove project # from Title Page

Thank You very much. I knew it was probably something simple. No, the name of the game is not Project 9, just the game file.
Thanks, again

[RMVX ACE] Game Title Page/ remove project # from Title Page

I have made a title page for my game. It loads and looks OK but, it has Project9 in white written across it.
Is there a way to remove it?
Thanks

[RMVX ACE]

author=GreatRedSpirit
It'd be pretty easy. There's event commands for adding and removing Actors from the active party. At the start of the game in chapter 1 add Rygar to the party. Then when it's time for chapter 2 you'd use an event command to remove Rygar from your party and add Elena to the party. Repeat until chapter 5 where you want to add old Rygar and Elena back into the party. The only thing to keep an eye for is the "Initialize" flag as that'll revert that actor back to their database starting values. It'll revert Rygar back to lv1 instead of lv10 that a player finished chapter 1 with, for example. Just don't check initialize if the actor has changed at all when you add them to the party.

Thanks. I thought it would be a very involved process or require scripting. Thanks, again!

[RMVX ACE]

Would like to have 4 separate characters with their own short play chapter and then, they all combine as one party. Can I do such a thing? I got the idea from, I believe Dragon Warrior 4 Thanks

[RMVX ACE] Game file problems

Solved Had a music file in wav format. 161MB. Yikes!

[RMVX ACE] Game file problems

Thanks, as always, for responding. Before this happened, my size was showing 13MB and I think 5MB on the cloud, so, I had thought the 264 was MB not KB. The New Game file is a game I started working on and transferred it page by page to game #9 to organize the maps better, so, I don't need the "New Game" file any longer,but, can't find a way to get rid of it. I noticed the symbol to the left of the file looks like a CD symbol. I did delete every file in my VXAce folder except #2, #9 and Tut which is for tutorial learning, etc., yet, the New Game file still is there? I have over 130 maps. I may try going in to the New Game file and delete all the maps as I don't need them. That may help with that file, maybe.

[RMVX ACE] Game file problems

My game takes an undue time to load when playtesting. The file seems extremely large for what I've done so far. I compressed the file(Project9) and it is still the same size. The game (New Game) has same problem. Also, the games have odd symbols before the names.
Any ideas?
Thanks


[RMVX ACE] Variables

author=Marrend
I mean, the hexagram is a quest-giver, in the strictest sense of the term. However, the variable it wants to look at isn't save count. It's how many lanterns are lit. They would generally be a separate values. Save count would be incremented with each time the player saves, while the other, would be incremented with each lantern that is lit. However, as you mention, the urns would only increment the value if players have the lantern to light them. That would involve a conditional branch to make sure players have the lantern to light them.

As for the hexagram, itself, I'm pretty sure that would just be a "variable 5 or greater" condition on the event page? I don't perceive anything special needing to happen to the actual teleport event, nor how it interacts with the player, outside of it being Below Hero.

Thanks for the reply, Marrend
Would I manually add variable 003 +1 to each urn event, after they are lit?

[RMVX ACE] Variables

Can you have a variable event without a "giver", such as you do in a quest?

I have 5 urns that I need to light. I acquire a candle and light them.
When all urns are lit, I would like a warp graphic (small hexagram) to appear and use it to transfer to another area.
I was assuming you use "Save Count" setting for this, as you are not collecting anything in inventory. Would the hexagram be the "giver"?
Thanks