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[RMVX ACE] Adding resources to a web page.

I am making 10-12 !$ character blocks for those who need or want two-tile high images for pushing,pulling or for puzzles. I learned enough on Gimp to make these after seeing so many people asking how to push a bookcase to reveal a hidden door. Even the tutorials mention nothing about how to create the bookcase.
My question is how do I put them on a Resources page. Do the blocks contain their own info to just copy/paste?
Thank you, as always.

[RMVX ACE] How to properly isolate an Image from tileset.

This may not be the place for this. If not, I apologize.
This is what I did:
I exported a tileset to my pc. Then, I took a screenshot of it and opened it in Paint. I cropped a bookcase and made sure the final size was 32x64. I followed a tutorial for Gimp and made a 3x4 block, put the image in all 32x64 blocks and exported it as png to my pc. I changed the file name to add the $. Then I imported it to my Resource Characters. I made an event with it and move away from player and it worked perfectly. The problem is that it is a different size than the original which means my cropping was not accurate. So the question is how do you isolate an image from a tileset and be assured that it is the proper size?
Thanks

[RMVX ACE] Boss Battle problem(s)

I have set up a Battle Process as I have successfully done several times. This time I am having trouble with the battle stalling after the 1st round and getting a screen that makes no sense.
The first round executes Boss and party all attack. Then just the BGM.
I am showing the Event pages, the Enemy and Troop setups, and the screenshot that makes no sense at all.

This is the Enemy setup page:


This is the Troop setup page: The battle test worked perfectly.


Event Page 1



Event Page 2


Event Page 3



Image that makes no sense. It say "was slain" but, nobody died and it doesn't say who was slain????



[RMVX ACE] Adding skills to a character.

Are certain skills only for certain weapons? I have a character that has AXE as a weapon. The Skill (Double Attack)is set to become available at L10. It does not activate at L10.
I tried adding that skill in the Features section and that didn't work either and
if it did wouldn't that make it active at the beginning of game?

[RMVX ACE] Changing character graphic problem.

I have successfully changed my main character's graphic in the game using move route,change graphic. My problem is when I add a party member, he reverts to his original graphic. Also, his face graphic never changes in the Party Menu even if I change that as well.

[RMVX ACE] Changing character graphic and then back (later in game)

In my game, I want to change the main character's appearance (disguise) without losing equipment and also have the same Level.
Later in the game he needs to change back to his original appearance and, once again, maintain the current Equip. and Level.
I changed to the disguised character with add, remove party member. The Levels were the same so, I don't know what would happen if they were different. He also lost his Equip. Probably because the engine sees it a completely different character.
Would like to know if there is a way to achieve this.
(There is no particular Level where the change back would occur.)

[RMVX ACE] Battlebacks and Regions

I have put my Battlebacks in Note Tags and listed my Troops designated to the Region(s) they should appear in. However, Region 1 is only supposed to have Slimes,yet, when I playtest, the first encounter is a Large Snake which is not designated to that Region.
I have opened one Troop page to show how they are all set.
Am I missing something?


[RMVX ACE] Conditional branches and Variables

I had done a couple small tutorials on variables and have been successful in modifying them to do different things.
In the tutorials that I read, when setting up the conditional branches, they instructed to not check (or uncheck) "set handling when conditions do not apply". I'm assuming there must be applications where it is used. Could someone explain the difference of checking it or not checking it? Thanks
I was unable to find anything about this elsewhere.

[RMVX ACE]Alternative to so many conditional branches

There are 5 members in my party. Five different people will offer a special weapon to the party. The weapon received will be determined by who is going to get it. The weapon choices are fairly easy to event. The first weapon offered will be easy because nobody will have any. I don't want a party member to be able to get two weapons so it seems I will need about 50 or more conditional branches all together to eliminate those who already have a special weapon so that their name(s) won't appear when each weapon is offered.
I just didn't know if there may be an easier way to do this.

[RMVX ACE] Character transferring to wrong map?

I have an event that transfers the player into a town. It has always worked perfectly. Now, it transfers the player to a completely different map and the player is invisible. The only change I have made in the editor was to change from 4 to 5 party members but, that was quite some time ago. The problem I have now is new. Virus?