DRAKIYTH'S PROFILE

I am an old school gamer who loves to create bazaar projects and I specialize in themes and game play.

I have also been running the Crappy Game Reviews for over 4 years now. My old channel was hacked by somebody I used to live with and the games were removed. I have a new channel now.

Subscribe if you love watching shitty rpg maker games get reviewed. I have a staff on here but I also review a lot of games myself. I also post videos of the projects I am working on here.

www.youtube/user/drakiyth777

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AFTERMATH VX - Version 0.4 Review

Thanks for the review. 0.4 should fix the grinding and make the leveling process much smoother. The bed bug should be eliminated in this version as well, but saved games that have the timer already ticking will be bugged.

AFTERMATH VX - Version 0.4 Review

Amerkevicius, I'm not being a whiny child as you stated. I was straight up telling you that you can be faulted for not knowing a thing or two. I know you have been playing rpgs since whenever. So have I but I never claim I know it all and can do it all and if one little thing goes wrong in the rpg I bash it. Sometimes designers put stuff in games that people miss. It's common.. I apologize for coming at you so hard it's just how I shoot my shit as they say. I've heard people's opinions and your own. I can either do some changes to make a certain crowd happy and piss off some others or I can try to tone things down a bit and make everybody happy. Believe me there are people who want the game even harder than it is now.

The experience gains will be tuned up. I agree the leveling is a bit long atm. I also plan to remove the 30 minute resting..


Version 0.4 will be available tomorrow. I uploaded it. Please check the patch notes for info on this. Thanks for the review and your feedback.

AFTERMATH VX - Version 0.4 Review

author=amerkevicius
2.5/5 is average. 3/5 is a bit above average, which I personally felt with this game. Quite a few developers would love to get a 3/5. It doesn't mean I hated the game, but that I felt there were areas that could be improved upon.

I applaud Drak, however, in that he did improve upon his first demo, which does indicate he does consider the feedback he's given. Again, this only reflects my views of the game, whereas others may not agree.

Short Swords are very accurate and extremely easy to acquire. I made the weapons have a miss chance because I took into account people would use bricks, rocks and their mutations to take monsters down too. I couldn't give a branch 95% hit rate.. I mean it's a crappy off-balanced weapon. One thing I noticed is your total disregard for mentioning any of the mutations powers to get through combat. In fact all you mentioned was missing. Be honest with me. Did you even use your mutations?. In fact you got to level 4 and did you even look at what Vincent had? His lightning power hits AOE and rocks the hell out of all three enemies. I'm just saying the game gets really favorable to the heroes party when you hit 4.

2/10 for combat makes me want to puke honestly. I understand it's your opinion but please take into account you didn't fully know how to play your character's right off the bat. The game has a learning curve I guess. I made it pretty user friendly.. I don't know how to tell players anything else without holding their hand. I mean do I need to include a step by step instruction guide on how to fight in Aftermath and that if you have a 55% hit rate weapon you miss half of the time? Meaning, do what you can with that weapon only if you need to use it.. Use your mutations and things laying around..

Do you get my point here?


Sorry to sound frustrated but I felt the combat was one of my best things for this game. I'm glad you liked the other stuff. Yeah it's tough.... but at least I gave players a lot of things they could use to survive. This doesn't mean I'm going to NOT change some stuff.. I suppose I have no choice but to make the game easier since the learning curve is too hard.

AFTERMATH VX - Version 0.4 Review

author=amerkevicius
Drak (if you don't mind the shortened name), while there were a few things about the combat that annoyed me, the 2 main concerns that caused me to give such a low rating was due to my attacks missing so much and that it took me 2 and 1/2 hours to get to level 5. And maybe that the rat boss, as well. I did enjoy the visuals, though, and getting around the menu wasn't a problem.

As for the end, it wasn't that it didn't make sense, but I think I over read the comments in Max's review in that I had come to expect something greater than just the villain's brief introduction. But I'm sure more will be revealed in upcoming installments.

One suggestion, if you are looking for a way to leave the lepers in and still make it a challenge. You could add in a piece of equipment (maybe an accessory) that prevents stun, however the downside could be that defense and agility is greatly lowered if this accessory is equipped. This allows you to keep the challenge, not having to alter the battles or force the player to find their friends before engaging in combat, and still leaves it up to the player to strategize. By equipping this, they won't be stunned, however battles may prove a bit harder for them, so now they have to think and decide what's better for them: equip the accessory to avoid paralysis but hope for the best against the tougher enemies, or risk being stunned but go into battle knowing you have decent defense?


Hit rating is totally dependent on the weapon you have equipped. If you look closely at your equipped gear it has a Hit Rate on it. Most of the crappy weapons are only 45-65% hit rating. The guns are 95% and so are some of the very powerful melee weapons later. This kind of upsets me a bit actually because I even put at the beginning of the game a notice that you should pay attention to your hit rating.

AFTERMATH VX - Version 0.4 Review

Thank you for playing my game and reviewing it, Amerkevicius.

It appears I have made this game too difficult for some players when I felt it wasn't that bad nor did my testers. It's unfortunate you gave my combat system such a low score but I can see your points that some nerfing of NPC's while in the solo stage is needed to boost up that score. Both max and yourself had difficulties with the starved leapers while you were solo. That's crystal clear now. What I will probably end up doing is removing encounters until you find your group and limit the areas you can walk in while solo until you feel safer that your friends are with you.

Starved Leapers pose no serious threat when you have your entire group there to help but the last thing I want to do is hold the players hand because if you think an overall challenging game is annoying and painful to play, imagine a game that's super easy with no challenge at all. I basically need to hit just in the middle there but leaning more to the difficult side. It would be a large drop in difficulty but not too easy.

About the encounter (boss npc) at the end. Go ahead and message me which part didn't make sense in the story and I'll talk to you about it in private. The end of the Demo was to give a teaser of what's going on not the full story. There were many things left out of it that are planned to be explained later.


EDIT:

Production of 1.0 is not going well. I have been busy with things outside of game design lately. However, if I get back to working on this I will take a lot of advice given by the players and try to improve the game to be more user friendly right out of the box.

AFTERMATH VX - Version 0.4 Review

author=physhal
I just went back and read drakiyth's posts again. Someone's been taking full advantage of the edit function.

Of course I have. I got a major warning for losing my temper. It was childish of me to care so much what other people think. You're going to have people who love and hate you in this world and you return the same in kind. Though, honestly, I am not the hateful type. This game creation and people's opinions can really strike the nerve sometimes and it's kind of difficult to not fire off on somebody.

I am short tempered there is a major difference.

AFTERMATH VX - Version 0.4 Review

author=Fallen-Griever
So...

This game is just as shit as the first time Drakiyth tried to make it and Drakiyth is still a fuckwit. Awesome.

You think you're going to get a rise out of me with this comment? You're not worth my time. Infact, I forgive you.

AFTERMATH VX - Version 0.4 Review

author=Solitayre
From reading Max's review, something I'd suggest is just making enemies give more experience. Honestly, this is probably something a lot of games should do. What is the point of making the player fight 70 battles to level up? That's just wasting the player's time.

EDIT: 70 is a hypothetical number I pulled out of thin air please do not argue that it isn't actually 70 in this game

If you make enemies give more experience, the player can progress more easily without you having to adjust much else.

(Yes, I am defending Max from a review backlash and the irony is not lost on me.)

Yeah, I was actually considering your idea on raising exp gains after finding out most people are reaching the rat boss at rank 3. Pretty impressive stuff to reach him at that rank but he will cream a party that low with his 0.3 tweaks. I buffed him for the new version of the game. Whenever I start working hard on chapter 1 I'll go over some of the things that appear bothersome for some players in 0.3 or less.

AFTERMATH VX - Version 0.4 Review

If you like Aftermath. Good for you. I'm glad I could bust my ass with hours of work to give some enjoyment.

If you didn't like it. Go play something (more exciting) and leave the game to the old schoolers.

AFTERMATH VX - Version 0.4 Review

author=bob_esc
Uh. Pretty sure it wasn't a "Who has time for indy games?" so much as a "Keep the player interested."
For example, you can usually tell if a book is going to be good or not by flipping to page 40 and seeing if you're interested. That's not always true, but if you've got a dull opening, no matter how many times you say, "But wait, cause chapter 27 is AWESOME" people aren't gonna make it.

I see your point and the game's got a slow start.
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