DRENRIN2120'S PROFILE

I like to mess around with pixels and pretend I'm really good at being creative. I also hike, travel, write songs, play music, make pizza, eat pizza, drink coffee, drink more coffee, and enjoy long walks on the beach.
Opus
Classic RPG adventure

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[RMVX ACE] Damage Numbers and visible HP?!

Modding works... but it's still severely clunky. I highly suggest finding a simple script to use if you have the ability to take advantage of ruby. Theoretically, you're looking to use the same font anyway, so this will make future edits not mind numbing. There has to be a script that will allow you to easily render text on screen where ever you please.

[RM2K3] Char Expand Patch

I can't remember. It was buried in one of the threads on this board. Try using the search engine.

The patch in question works great. The charasets are mangled when you view them through the preview window in the event editors, but render just fine in game.

The format for proper rendering was naming them as such

%xxyyname

Where % was just literally '%', presumably to alert the patch to handle this spritesheet differently, xx and yy were representative of a single animated frame divided by 4, and the name was more than 6 characters. If the name portion is less than 6 characters, it crashes the executable for some reason. Also important to note that if, after division, you end up with a single digit, you have to add a 0 in front of that single digit due to formatting issues.

Example:

%0715Triceratops

...would be a 28 x 60 charaset of what we might safely assume, or hope, would be a triceratops. The actual size of the spritesheet would have to be 84 x 240 (3 columns, 4 rows) in order to render correctly.


[RM2K3] XInput/Xbox 360 Controller Integration

Yeah, I remember using an old USB controller to play rm2k3 games as well. I can't remember the brand, not sure if that matters. I do remember the buttons being a bit odd, because you couldn't configure them obviously, but it worked like a charm. I'm guessing DirectInput is windows/PC default driver for such things?

[Unpaid] Recruiting for a commercial project: calling all musicians!

There isn't any other information you could give?

Reverse display priority of battle animations and pictures for rm2k3

I tried that, it still didn't work. No worries though, in another thread, bugmenot provided a workaround for me in the form of a Dyn QuickPatch. Thanks for your help anyway!

[RM2K3] Char Expand Patch

<PROBLEM SOLVED>

I've been asking a lot of questions lately and have received an amazing amount of help and I do have to thank the community for that. This will likely be my last request for a good while, so bare with me!

I was wondering if there were any DYN plugins or patches that allowed for something similar to Char Expand Patch for rm2k3 and not just rm2k. I've searched for hours and can't find anything.

EDIT: NEVER MIND, I found another lovely hidden patch by bugmenot that provides the same kind of functionality as 2kCharExpand patch for rm2k3.

[RM2K3] Trouble with Hyper Patcher 2 and Resource Hacker

Thank you so damn much! I was able to patch my RPG_RT file with everything I needed! Dyn, better auto entry, Change pic/animation priority, AND up to 126 pictures! This is amazing. Thank you!

[RM2K3] Trouble with Hyper Patcher 2 and Resource Hacker

This is all related to Cherry's patches and work-arounds for rm2k3.

I've downloaded the Better Auto-Entry patched RPG_RT v1.08 and can successfully patch it again using Hyper Patcher 2.01 to allow 126 pictures instead of only 50. The problem is, following the steps laid out on Cherry's site, you have to then again open up the RPG_RT using resource hacker and edit some strings. Specifically...

RCDATA → TFORMEVCMD11110 → 0

When I open the RPG_RT file in resource hacker, the only path I can find that is similar but not exactly the path laid out above is...

RCDATA → TFORMLCFGAMEMAIN → 0

When I select "0", I receive a pop-up notification informing me "Stream read error", and I can't access it.

I already thought maybe this was connected to the fact I used a pre-patched version of RPG_RT, but even clean versions of RPG_RT v1.08 give me the same problem with the same path differing from the one outlined in Cherry's tutorial from his site.

I'm at a loss. I've done this before using an older windows OS and had no problem patching the Better-Auto Entry RPG_RT using cherry's Hyper Patcher 2. Could it be Windows 8.1? That seems unlikely but I just don't see what I'm doing wrong.

Any help or assistance from people who have experience with the Hyper Patcher would be greatly appreciated!

Reverse display priority of battle animations and pictures for rm2k3

I'll give it a shot, I'm assuming with that file extension I'll have to use it in conjunction with the hyper patcher? I'll just try it and get back to you.

EDIT: Okay, so when I try to apply the patch using HyperPatch 2.01 I get this "Das gewählte Patch-Archiv enthält keine Patches für ihre Runtime-Version" which google roughly translates to: "The selected patch archive contains no patches for their runtime version"

I'm thinking the patch you gave me is not for RPG_RT v1.08? But I'm not sure.

Reverse display priority of battle animations and pictures for rm2k3

I know cherry's Hyper Patcher 2 does this, but it only works for rm2000. I was wondering if there were any resources or DYNplugins available that could swap the overlay priorities so that pictures appear above battle animations?