Contact me if you need a programmer for any of your projects. Thank you, and I look forward to working with you!


[MUSICIAN] Gaming company seeking musician

Hello RMN Community,

It's been a while since I've last visited the community. I have been busy with starting my own mobile gaming company. Some of you may remember me from back in the day from my RM2K3 game, "Jaquio" (https://rpgmaker.net/games/3708/).

RMN has always been my go to place for exercising and expressing my creativity. Alot of talent come from this community. I come back seeking help with music. I require two songs. The game is super hero themed, so the music I am seeking is inspiring, fast paced, and action oriented.

I need a main theme and a battle theme. An example of the quality of song I am seeking is the following:

Main Theme Examples
ex1- https://www.youtube.com/watch?v=q3KKjUwVofI&list=PL-RRSgfBeVyvmlEkmd6_bIUG1pIBhuBd6

ex2- https://www.youtube.com/watch?v=R6p4lsFuyn8&list=PL-RRSgfBeVyvmlEkmd6_bIUG1pIBhuBd6&index=62

Battle Theme Examples
ex1- https://www.youtube.com/watch?v=mepVcPIqHWc&index=54&list=PL-RRSgfBeVyvmlEkmd6_bIUG1pIBhuBd6

ex2- https://www.youtube.com/watch?v=Z1F9VUmc3jA&list=PL-RRSgfBeVyvmlEkmd6_bIUG1pIBhuBd6&index=101

If you or anyone you know is interested in working with me, please contact me with your rates and a few samples of your work at leonard.tatum@tatumgames.com.

Text-Based Game: Writers needed

Hello guys, we meet again! :-)

Anyway, I am working on a side project and I am wondering if there are any writers/programmers that are bored and want to help. This project is not meant to be something big, it is just something small to pass the time. Also, this is for Android platform. So, if you have never really worked with Android before but have been wanting to learn, this would be a good opportunity.

There will be no equity, no money agreements/arrangements, or contracts involved. Again, this is just a small project that is intended to be completed in 10-14 days of work.

As a description to what the project entails, it will be a text based RPG. Much like this game: https://play.google.com/store/apps/details?id=com.sudomakemeanapp.chooseyourpath&hl=en

The only difference is that I will enhance it quite a bit. I'll write algorithms that will both interpret and create speech. This way, instead of choosing between two options as presented in the before mentioned game, you will be able to speak to the device openly to dictate what actions you want to do, thus opening up the opportunity to perform innumerable amount of actions and also receiving countless responses. The genre of the game will be fantasy. Good ole orges, trolls, dragons and whatever else we decide to put into it will be there. The objective of the game will be to rule a Kingdom in any fashion that you want, just don't be killed by the backstabbers or faction kingdoms :-).

Any takers? More details to be explained for those who want in on this project. I am not sure of how many people I will work with, this is a very simple project and self evolving. So there isn't much work to do upfront. Just let me know.


RMN Blue-blood Seeking Aide From RMN Community!

Hey RMN!

Some of you guys know me from the project I worked on, JAOD Project (http://rpgmaker.net/games/3708/). Yep, I'm still alive guys!! Anyway, Ashes of Emerald (you know him, another RMNer who created FEY http://rpgmaker.net/games/778/?post=492315) and I have teamed up to develop a mobile game!! I don't know about you, but throughout my years of being at RMN it has always been nice to see one of our own go on to do bigger projects. Well now you can add two more to that ever growing list.

But seriously, we need your support. We are doing a Kickstarter campaign, and we need as much exposure and funding as possible. Please take the time to share some love! You guys know me and Ashes of Emerald, we will do you proud with this project. We only have to get through this funding hurdle.

Here is the Kickstarter link: http://www.kickstarter.com/projects/423185236/tatum-games-heroes-vs-villains

Also, come connect with our business via subscription on our website and social media too!

Website: http://tatumgames.com/
Facebook: http://www.facebook.com/tatumgames
Twitter: https://twitter.com/tatumgames
Google+: https://plus.google.com/106805497534368129486/posts

Thanks RMN!

CCGChannel Does An Overview of Heroes Vs Villains

Interview with MegapiemanPHD

Huo Tian Spotlight Speed Paint

JAOD Project Demo v1.0 (RM2k3)

First Release Demo v1.0

Greetings RMN! My name is DRXeno, and it is with much gratification that I present to you my first RM2k3 project, Jaquio: Angel of Death. I have independently and secretly been developing this game for several years, and it is finally time to surface. So lets get to it!


“Nightmares…we all have them while we sleep. I have them too. Only difference is that I have them only while I’m awake. I wish I could avoid them or at least control them. But my failed efforts indicate that I have no power over these bad dreams.”

These are the opening words of the protagonist, Jaquio, who in his opening monologue foreshadows the sort of inevitable dark affliction that will be plaguing him throughout his journey. The story begins by chronicling a mission setup by the resistance group, Chivalry, to steal a powerful weapon from a militant pseudo government, Vesta Inc. Jaquio, being one of the highest ranked soldiers in Chivalry is assigned the task of completing this operation.

The more Jaquio learns about what Vesta Inc. is doing and why they are doing it, the more Jaquio learns about his direct connection to them. Lies, deceit, mysticism and magic encompass this complicated tale about a hero trying desperately to learn about himself and his forgotten past. But the more he learns, the more he realizes that every decision he makes has dire consequences to the people he loves and even Earth itself.


Jaquio: Known formally as Jaquio Balder, he is the main character of Jaquio. His entire life is being manipulated by outside participants, who use Jaquio for their own personal gain. Jaquio struggles throughout his journey to identify the people who are actually his friends and those who are foe.

Jessica: Jessica has connections to Chivalry, however, her connections are unknown. She aides Jaquio in his mission to steal a weapon from Vesta Inc, yet no one at Chivalry will admit that they know her.

Morak: Morak Lantana is son of King Myrole Lantana and the rightful King of Nilfheim. He is first introduced to Jaquio inside Nilfheim Jail, a jail that houses the most villainous creatures of Nilfheim. Morak was sentenced a lifetime banishment to Nilfheim Jail for his accused crime of murdering his father, King Myrole Lantana.

Lemos A.K.A, Cursed Mage: Lemos is King Myrole’s most trusted counselor. He was valued by King Myrole for his magical prowess and in depth knowledge of Nilfheim’s history.

Ramoth: Ramoth wanders Nilfheim aimlessly, simply for the sake of doing so and for stealing everything and anything he can get his grubby large hands on. He is a drunk and is especially talented in the art of gambling and bullying those that get in his way.

Freya: Freya is an aspiring self taught Sorceress. Jaquio later on falls in love with her, and she becomes his beacon of light through his time of darkness and sorrow.

Lothar A.K.A, The Red Knight: Coined “The Red Knight” for his history of killing foes and conquering empires, the legendary tales of Lothar are shared at all Inns and places where stories are worth sharing in Nilfheim. There are some who doubt his existence and his feats, however, all enjoy listening to the impossible, corky stories that people standby as truth.

Tifa: Tifa is an Elf who lives secretly in the Black Forest. Tifa, and the rest of her kin are believed to have died out during the last Great War and this is exactly what they wish for. All, that is, except Tifa. Tifa believes that the world should know that Elves still exist, and her beliefs are further solidified when Jaquio accidently stumbles upon her.


1) Battle System: JAOD game includes a custom, turn based battle system. All battle operations are tracked and affect how opponents will respond during battles. Enemies are programmed to “think”. If you are too aggressive, the opponents will be more defensive and use abilities such as heal, block, and defense increase. If you are too passive, the opponents will be more offensive and use their most damaging abilities on you. A balance in between includes a more ideal battle where the enemy will taunt, be defensive and offensive. Battles are designed to make the gamer think strategically, reasonably and also bring an element of luck to the table. One last note on enemies is that they will grow stronger as you grow stronger, so be careful with upgrading your level too quickly!

2) Menu System: JAOD game includes a custom menu system with options Equip, Save, FAQ and Party. The FAQ section updates continuously as you advance through the game. There are 100+ questions answered under the FAQ section!

3) ABS (Attack Battle System): The ABS is not the main battle system in the JAOD game. The ABS was added to bring some variety to battling. You can perform two different attacks, a normal and special attack. Normal attacks have the possibility of executing complex combinations, while special attacks are naturally very powerful attacks.

4) Battle Options and Leveling System: JAOD Game includes a feature that puts building your battle menu and leveling entirely into the hands of the gamer. I have coined this type of system “CBMS” (Custom Battle Menu System) where more power is given to the gamer. Basically every hero begins with the options “Fight”, “Defend” and “Item” as their available battle menus. As battles are completed and Battle Points are rewarded, Battle Points can then be used to add more battle menus to existing battle menus. The choices you choose from are listed below.

*Fight; allows you to perform normal physical attacks

*Defend; will reduce the amount of damage done to you, and restore a small portion of health.

*Item; allows you to use battle items

*Combo; allows you to create series of physical attacks

*Ytiliga; focuses on enhancing and utilizing your natural talents

*Escape; this technique was not designed necessarily for cowards, but for men who desired to live another day

Coming soon…

*Kigam; allows you to summon the forces of nature to your bidding

*Sacred Art; this is an archaic technique used for the sole purpose of destruction

*Star Light; this is the counter part of Sacred Art. It is a near forgotten magic that encourages life and longevity

*Summon; allows you to call upon the Gods of war and peace to fight alongside you

*Edicius; this is a dangerous but powerful sacrifice

-==SCREENSHOTS (Custom Systems)==-




-==SCREENSHOTS (Custom Battle System)==-















-==SCREENSHOTS (In Game)==-





For more screenshots (CLICK HERE)






(LINK 1) or alternative (LINK 2)

I welcome all questions, comments and requests for me to help you code your game. Thank you, and please enjoy my game!
Pages: 1