DYSPHORIA'S PROFILE
dysphoria
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I am dysphoria, a 24 y/o digital artist from Mexico. Through my styles, I seek to transmit an illusion of melancholy. Create a new nostalgia using elements of minimalism and pixel-art. My main influences are video games and Japanese culture, and female fashion.
Currently developing 'Leafko', a story about plants.
Currently developing 'Leafko', a story about plants.
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Leafko 2023.04.05 Build
This 'Leafko' update adds some new tweaks on bosses, characters and story. As this game is still on development, a lot of things can change. It's a good opportunity to revisit some places with each update.
Development on Chapter 5 hasn't started yet, but I'd say its plot is one of the first storylines I thought for the story. And as always say, it'll be pretty different from any other chapter so far.
Devlog:
Development on Chapter 5 hasn't started yet, but I'd say its plot is one of the first storylines I thought for the story. And as always say, it'll be pretty different from any other chapter so far.
Devlog:
- Internal changes.
- Fixed events that prevented the game to continue.
- Fixed 'Bug' enemy skill set.
- Fixed 'White Rose' HP.
- Fixed enemy collision in 'Flowers of Death'.
- Fixed price of pubs.
- Fixed events in 'Bouganvilla Ruins Sewers'.
- Enemies behavior adjustments.
- Bosses behavior adjustments.
- Decreased puzzles difficulty in 'Bougainvilla Ruins'.
- Inventory now shows equipped weapons and armors.
- 'Exilios' can no longer be used inside 'Temple of Flowers'.
- Rewriting of some dialogues (this change the plot a little bit).
- 'Staffs' are now called 'Seals' (their sprites were never staffs in the first place...). Their name were too long to fit on the item list, and difficult to pronnounce.
- New skill set for Encinia.
- New behavior of the boss 'SERP-NT3 LF99' (try to replay Chapter 2!)
- New level design for 'Citadel Castle'.
- Some BGM were changed.
- Visual improvement of some areas.
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