DYSPHORIA'S PROFILE

I am dysphoria, a 24 y/o digital artist from Mexico. Through my styles, I seek to transmit an illusion of melancholy. Create a new nostalgia using elements of minimalism and pixel-art. My main influences are video games and Japanese culture, and female fashion.

Currently developing 'Leafko', a story about plants.
Leafko
A story about plants

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Leafko 2023.04.05 Build

This 'Leafko' update adds some new tweaks on bosses, characters and story. As this game is still on development, a lot of things can change. It's a good opportunity to revisit some places with each update.

Development on Chapter 5 hasn't started yet, but I'd say its plot is one of the first storylines I thought for the story. And as always say, it'll be pretty different from any other chapter so far.

Devlog:
  • Internal changes.

  • Fixed events that prevented the game to continue.

  • Fixed 'Bug' enemy skill set.

  • Fixed 'White Rose' HP.

  • Fixed enemy collision in 'Flowers of Death'.

  • Fixed price of pubs.

  • Fixed events in 'Bouganvilla Ruins Sewers'.

  • Enemies behavior adjustments.

  • Bosses behavior adjustments.

  • Decreased puzzles difficulty in 'Bougainvilla Ruins'.

  • Inventory now shows equipped weapons and armors.

  • 'Exilios' can no longer be used inside 'Temple of Flowers'.

  • Rewriting of some dialogues (this change the plot a little bit).

  • 'Staffs' are now called 'Seals' (their sprites were never staffs in the first place...). Their name were too long to fit on the item list, and difficult to pronnounce.

  • New skill set for Encinia.

  • New behavior of the boss 'SERP-NT3 LF99' (try to replay Chapter 2!)

  • New level design for 'Citadel Castle'.

  • Some BGM were changed.

  • Visual improvement of some areas.
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