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[RMVX ACE] Game is ignoring variables?

It's set up so that all the puzzles have to be solved before the door to the next room opens, so both parties are counted as leaving the room if either of them can access the door. The plan was to have an event on each map to serve as the NPC party.

There's a parallel process event running that stores the Map ID into a variable. Before this I did have the problem that switching teams would move the player back to the first room but that isn't happening since adding the Map ID.





I can move the character around and see variables 23 and 24 changing, but it doesn't seem to matter.

[RMVX ACE] Game is ignoring variables?

So here's what's going on. I've got a dungeon where the team needs to split in two groups to use each member's unique skills to overcome the dungeon. It's pretty complicated but going OK so far.

Right now I'm working on the second room of the dungeon, and something that is working just fine in the first room is working only about 50% of the time in the second room. I have events going to track both the player's X/Y position and the X/Y of an event called 'NPC' representing which party isn't currently under the player control. Pressing SHIFT switches between the two groups, exchanging the X/Y of the group currently under control with the NPC group and altering the members of the party accordingly. Everything is working swimmingly until I tried to move on to the second room.

Now when you press the SHIFT button, more often than not, it returns the player to the same position as the NPC event, and vice versa. I have a debug script console open and I can see that the variables are changing as the player moves, but even though the variables are right, the game seems to be ignoring them and moves the player character back to the same space as the NPC team. This happens really unpredictably, and probably half of the time it works fine, just like it does in the first room.

I sat in the first room and switched characters fifteen or twenty times to be assured it wasn't going to happen in there, and it never did.

Really not sure what could be causing this, so I'm reaching out for help.

Ellie Starling's Very Long Walk

Welllllllll we all may have to wait some time for the full version.

The demo is about 1/5 of the full game, if everything sticks to my outline. Beyond the demo, maps and events for the next 1/5 are about halfway done.

Im glad people are interested! I'll try to post some screenshots or something as I get the new areas done.

Brave Hero Yuusha

The dang sliding on the ice puzzle is thwarting me. You're sure this is possible to solve right :P


Nevermind, I got it. All I had to do was complain and I solved it right away.

Ellie Starling's Very Long Walk

Thanks for pointing those out. I've fixed them in the main program now.

It also looks like I need to make the forest spirit room a little more intuitive. The idea is to guide the player to the center of the room for the event but it ended up seeming like there was a barrier blocking the entire path.

I made some pronunciation guides for the Elvish stuff you had some trouble with.
1) Graenan Drach - grain-ahn drahk
2) Ollifred D'theryn Al'mantche III - all-ih-fred di-there-en al-manch The Third

Thanks for making the video. It was pretty strange to actually see someone else playing the game after I've spent so long working on it. I hope you liked it, even though the combat system isn't ready yet. Sorry about all the potions. I promise there will be some cool stuff in those chests eventually.
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