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Obama Hate Trends
Obama Hate Trends
Great. The americans are arguing politics again. Okay, this is what my assumption of why a large group of americans hate obama. He is saving (screwing) America one bill (Deathtax) at a time while claiming that he still plans to save america (or pocket all the money and run with it.). Look, I only stay in the states for periods of three months at a time, and even I can see how he is screwing you guys all over. Luckily for me, the Nedherlands is a wonderful place to be now, as the once great america begins to crumble. Throw obama out, and at least your people will have a future to look forwards to.
EVIL
... I'm surprised that you could read into the event so well. Everything but the poisoned apple did happen when I was 19. Bravo, you get a medal.
EVIL
1. Nearly killed someone for attacking me.
2. Stabbed in the back with a dagger.
3. The invention of the apple.
2. Stabbed in the back with a dagger.
3. The invention of the apple.
What was the last thing you bought at the time of your reading this?
Game Maker: Random Global Variables
This will help a bit, but what I need is similar to this code bellow:
{ int Code = randvar //# A stand in for the calling code I use in C++
if (Code=34) { //# Run So and So here}
if (Code=33) { //# Run diferent process}
else
end }
Yes, I know that I am using some strange coding, mainly due to the fact that I have not done much coding with C++ in over a year now. But I wish to simulate this in GML, so I hope that you guys can help me out with this.
{ int Code = randvar //# A stand in for the calling code I use in C++
if (Code=34) { //# Run So and So here}
if (Code=33) { //# Run diferent process}
else
end }
Yes, I know that I am using some strange coding, mainly due to the fact that I have not done much coding with C++ in over a year now. But I wish to simulate this in GML, so I hope that you guys can help me out with this.
Game Maker: Random Global Variables
Alright, I've been cracking down and working on my RMVX game and I decided to work on a side-project in game maker that is based around variables controlling an empire in space (Simplified of course).
So here is what I need: How to use random variables in game maker in a manner closer to C++ or to how rpg maker calculates them.
So here is what I need: How to use random variables in game maker in a manner closer to C++ or to how rpg maker calculates them.
What Videogames Are You Playing Right Now?
ITT we tell the poster above us why their favourite game sucks
post=120947Only if you like to play with a small wrench late at night....
Ratchet Deadlock
My favorite of all time: Melty Blood Re-Act.