FALLENLORELEI'S PROFILE

Evie's Enchanted Emporiu...
Help Evie become a full-fledged Runesmith while managing and upgrading a shop!

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Evie's Enchanted Emporium

author=Dreamcleaver
The demo did it's job, I really want to play more.
Are you going to update the download with every chapter or with the whole game?
That's awesome! I'm so glad to hear that!

It's looking like I'm aiming at trying to finish the whole game instead of releasing chapter-by-chapter. Because the cottage (and other places) are going to be there for the entire ride, I'm thinking I'm going to want everything "set" before releasing. :)

worldmap_wip_2.gif

author=Make_it_MagiK
That's a nice world map indeed!! Well done!
Thank you so much! :D :D

I am satisfied with the graphical call-outs and the teleportation system! But the map itself is a WIP. I'm not in love with it yet! It works for now though :)

Chapter 2 Progress - A peaceful fairy meadow

author=Malandy
"8:30am to 5:30am"

I think you mean "5:30Pm"?
Oof you got me! I think you can tell how exhausted I am.

Or - who knows - maybe I'm a timetraveler like Evie :P

Thanks for your interest in the project!

Chapter 2 Progress - A peaceful fairy meadow

author=Sidewinder
You're making pretty good progress. I'll probably check this out once there's a download up.
Thanks!! There is a demo link up if you are interested! RMN isn't showing the big "downloads" button at the top of the page, but there's still the downloads link :)

Hoping to keep up this momentum!

Secret of Cypressa

Thanks for the feedback!! I'll respond in a different color within your quote =D

author=Firefly84
Hi, I just beat the demo and hope for more.
I found some Gliches:
Some tiles are passable, like mirrors (nearly left map, only in Cypressa), moss and and the green water tiles.
Thanks! Yeah, I need to fix those.
The storm amulet changed to a Angelic amulet.
Yep that was a known bug. I had changed the item without changing his dialogue. Whoops!

My hit chance of back stab was around 66% (10 hits, 5 misses).
I don't know why Daer misses so often. He has the highest agi and luk, his hit rate is 95%, and his attacks all have a success rate of 100%. There's probably some plugin messing with the formula and I'm not sure where to find it lol
The spell costs of lightning bolt getting up is nonsens, because the spell isn't improving the same way. Sometimes magic-missile is nearly as strong. And only the slimes in the beginning are truly weak against lightning - all the water-elemented enemies should be.
Are there other water-elemented enemies? And yeah. Although the spell is improving (her magic attack increases), it was difficult to balance her MP usage with her growth rate. But I changed it back to a static number!

Your walking speed is incredible, I had to set the Auto-dash off to walk without difficulty.
There's a bug with framerates on different monitors. What's normal on my computer isn't on someone else's (either too fast or too slow). I'm going to keep the walking speed the way it is until there's some larger fix. You shouldn't be dashing everywhere anyway! ;P
Is fill Chalice already working? I used it on Lisbeth but did't see any change in damaging/healing.
It has a small effect at the moment (20% increase) but I might increase it if enough people complain.
Use the cupboards, boxes, pots for hidden objects (without sparks), even some comment like "there isn't a useful/interesting book" is better. (like A. house)
It's still a work in progress demo. I plan on adding that stuff later!


Thanks again! Every point is helpful!

Secret of Cypressa

author=shayoko
Ver 1.01
Random thoughts spoilers
NOOOOOOOOO why does skill cost work by %!? so it increases as i get stronger!?

encounter rate is kind of high :(

escape failing is stupid :/

beating the 2 bandits near the village is impossible. it seems they also get more life if you level up.
i was almost able to kill bandit B while at level 3 but level 5 i got destroyed.

surprised the bandits didn't even consider raping her when they would eat her. but i guess its possible they have became that way from the desperate times.

According to Fill Chalices effect it shouldn't be a target spell. so why can you use it on Daer?

its odd when you go back to town no one comments on the bandit with you. at the very least you would think your best friend
Janice would change her dialog.after all not only is someone with you it has been some time since you left her house.

she still doesn't comment when you get a 3rd member!?
at least i am extremely thankful for warping the team back to town! :D

this game would really benefit from something that negates random encounters...they are annoying and tedious


General 2H 35M (i grinded for a while and think it was a good idea to) no spoilers
Well...i did not enjoy this game. i play rpgs for plot and characters and this is too battle focused.while i am interested in the character and plot for this game. most of the time i was in battles rather then experiencing the world.

outside the npcs in your starting town and chests outside indeed theres little to interact with.as for the battles themselves they were okay. we don't have a lot of skills which i personally like having 2-4 per character,more is okay if its a single character game.
i like how Aislyn has a skill that supports specifically. its cool team work :3

one thing that killed the immersion was going back to the town with new characters and no ones dialog changing or even your characters giving some comments at various times would of been interesting to build there personality.
going to your home or your friends house for example are key points.


Overall
despite my complaints/dislikes. this has potential. would be interested playing this again when completed and polished.


This was actually a great critique. You said you didn't like it XDD but your complaints are entirely fixable. Actually, I never went back to add dialogue to the townspeople after the 2nd party member joins (I have some quotes in my mind to use too) because it was meant to be a fairly linear demo, Place 1 -> Place 2 -> Place 3 -> Place 4. Especially after 3rd member joins, there's no change yet, because I was like - alright demo's done let's see what people think before I waste more time. ;)

Let me respond to your thoughts!
NOOOOOOOOO why does skill cost work by %!? so it increases as i get stronger!?
I know! I'm dumb. Her thunderbolt had been 10 MP the entire game but at the last minute I changed it to 10% MP to keep players on their toes haha. Bad design choice. I'll change it back!

encounter rate is kind of high :(
I can't figure out how to lessen this. Higher or lower weights don't seem to change anything for me. RNG is RNG. I do plan on adding evented monsters, however.

escape failing is stupid :/
Didn't know there was~ Is there a plugin to fix this?

beating the 2 bandits near the village is impossible. it seems they also get more life if you level up.
i was almost able to kill bandit B while at level 3 but level 5 i got destroyed.
Eep. That's a battle you're supposed to lose, so you can get captured and proceed with the plot. I'm impressed you almost got B! I wonder how I can make that more obvious so people don't try and grind for it...

surprised the bandits didn't even consider raping her when they would eat her. but i guess its possible they have became that way from the desperate times.
Haha that crossed my mind but I didn't want it to be a super dark game in that regard. Cannibalism... that's something the kids can deal with and no one would yell at me about. I think.

According to Fill Chalices effect it shouldn't be a target spell. so why can you use it on Daer?
You got so far! I haven't tested these abilities yet haha. They're just preplanned.

its odd when you go back to town no one comments on the bandit with you. at the very least you would think your best friend
Janice would change her dialog.after all not only is someone with you it has been some time since you left her house.
Yep! Explained above. There's going to be a big - ehh spoilers I guess. But yeah. I'll fix that when Daer joins.

she still doesn't comment when you get a 3rd member!?
at least i am extremely thankful for warping the team back to town! :D
You're welcome!

this game would really benefit from something that negates random encounters...they are annoying and tedious
I would agree with you.


I'm super thankful for your feedback and it gives me hope that I can make it better. I've gotten other comments saying the story is just too boring. Maybe if I add the evented monsters, there will be less of a disconnect while traveling between the different story segments.

Recruiting Staff Members

author=urano23
Don't take this offensively or anything but I think you might want to read Red_Nova's article about teamwork. Specially the first part. I will leave the link below if you want to check it out:

http://rpgmaker.net/articles/1058/

Good luck with your project.
I read that before posting, but thanks. I disagree that you can only get good teammates through personal friendships, if that's what you're referring to? I don't think that's an entirely fair assessment. The rest of the article is very nice, however.

Storms of April

author=Linkis
wow, a true southern storm :)

Download in progress.
Maps look really nice/pretty as does the battle screeniethingy :)

I know NOTHING about game making but if needed, I would enjoy helping with the testing of the game :)
That'd be super helpful, thanks! I have written down all the issues with this first version of the game that you're downloading, but when I get my team put together and we send out another version, I'd love to have you as a tester :D I'll put a post out when that time comes (who knows when!)

[RMVX ACE] Recruiting a Team for Storms of April



Game Synopsis
The story revolves around a seventeen year old girl April who finds herself transported to a magical land. There, powerful magicians called Storm Magi rule the lands, each catering to a special element. April soon discovers that she too has a power, and is one of a dying breed - a Thunderstorm Magi, a special Magician that draws their powers from the energies around them. She wants nothing more than to return home, but to do so, she must find a source of energy with enough power to send her back to Earth. To gather that energy, she's told to harness the powers of all the storms and become mightier than she could have ever dreamed. Meeting new friends along the way, and with a formidable foe on her tail, she goes on quest to discover not only the various magical Kingdoms, but also herself in the process...

Features
8 Elemental Storm Magi:
- Thunderstorm, magical casters of lightning who gather their magic from the storm energies around them
- Eathstorm, tanky sword-wielders who can call upon the defenses of the Earth
- Rainstorm, peaceful healers with the ability to wash away your wounds
- Snowstorm, magical casters with tanky qualities, these magicians are as cold and tough as ice
- Firestorm, a stealthy ninja class with pyromanic tendencies
- Windstorm, quick and graceful archers with the ability to cast strong wind spells
- Starstorm, mysterious casters that harness the energies of time and space to cast powerful offensive spells while also healing their allies
- Sandstorm, an almost barbaric class of axe and hammer wielders
 
4 Fun Crafting Professions:
- Harvesting: gather herbs and magical dust for your crafts
- Alchemy: create powerful potions and status dispelling treatments
- Enchanting: upgrade your weapons and armor to more powerful versions, including giving them sockets with which to place stat-upgrading crystals
- Fulgurgy: craft powerful crystals with stat enhancing benefits to place into your gear

Sail the seas, traverse mountains, and navigate mazes while April discovers each elemental Kingdom, including the war torn Earth & Fire countries, in order to channel powerful leyspheres, areas of immense condensed elemental energy.

Screenshots are on my game page.
Staff Recruitment:
First of all, a quick note. Storms of April started out as a personal project. It's based on a story I wanted to write way back in High School, but never got around to doing. Now I'm trying to translate the story into a gaming format via RPG Maker. If you play the demo, you'll see the problem with that (major issue: way too much dialogue and back story at the beginning). I see the potential in this story as a game and I really want it to see the light of day, but I recognize the need to change it. That being said - I am open to major changes in this game with the help of my staff. I am more than willing (in fact, I want) to relinquish full control of "my" game and to instead make it "our" game. I want this to be a full team effort and not just the creative musings of a dreamer who will end up driving it into the ground. I fully believe in the concept of collaboration, and I am very excited to be opening this up.


The following are the roles I'd love to help me with this project, followed by optional-but-awesome-to-have roles. This is a free game and therefore all work you do for me will not be compensated.

If you are interested in any of these positions, please send me a message on this website with samples of your work. You may apply for more than one position, and each position may be open to more than one person.

All staff members are expected to keep in contact with me in one way or another and also other staff members as they relate to your role. Communication includes e-mail, Skype, this website, whatever. Let's all be friends!

Finally: this is the first time I've 1) recruited and managed a team for RPG Maker, and 2) even been part of a team. Please be patient with me!

Directer: FallenLorelei (me). I'll be helping out all positions - you won't be alone :)

Needed / Urgent:
These positions will be able to help immediately with Chapter 1 as it stands now, so we can release a relatively decent version.

  • Creative Writer & Storyboarder: Responsible for creative elements within the game's story, including extra lore & history, filling in plot holes, and helping with dialogue. Also responsible for the planning and sequencing of main story elements within the game. For example: I have an hour of dialogue/introduction in the demo right now. Let's split it up and make the intro more engaging.
    * Note for this position: I already have the main skeleton of the entire game, Chapters 1 ~ 7, planned out. We can change it and flesh it out as we see fit, but you don't have to feel responsible for creating the entire story :)
  • Battle, Item, & Database Manager: Responsible for balancing enemy encounters with character skills, weapons, and armor (keep the fights interesting). Responsible for balancing gold and item drops, and to some extent EXP. Also may create items and weapons/armor (I currently have enough weapons/armor to last until around level 20, but feel free to get creative if you want).


Could Use...:
These positions I don't necessarily need right now for Chapter 1 mostly because it's already been completed, but if you're passionate about this project and want to change / fix up some things, feel free to apply. However, I will need these for future chapters.

  • Mapper: Look at the screenshots or play the demo to see my mapping style (after modern day introduction, as the setting is primarily fantasy). I like parallax mapping, but for smaller scenes, editor mapping is fine too. I'll simply need to see samples. This position is not urgently needed at this time because most of the maps are already completed for Chapter 1, but feel free to apply if you'd like to change them, or if you want to call dibs for future chapters :)
  • Scripter: This position is borderline optional, but it would be really nice to have some programmers in the project. Let's make this game unique and one-of-a-kind! Because this position is relatively optional, I don't have any plans for scripting to implement (I already use a bunch of free ones that are fine enough), but if you're interested - send me a message with your ideas!


Optional:
But really really want ;) These positions aren't necessarily needed but would just be amazing and great to have. Most of these roles are typically paid work, which is why I am not getting my hopes up.

  • Artist: Creation of busts and facesets for major characters and party members. Also creation of custom battlers for monsters.
  • Pixel Artist: Creation of sprites to match new busts/facesets assuming I have an artist, along with monsters to roam the map. Also creation of custom icons for skills/items/weapons/armors. If you can only do one or the other, that's fine too.
  • Composer: Want to make some beautiful music for my maps? That'd super cool, thanks ;)


Trade:
If you're interested in a trade agreement, here is what I am willing to do for you.
  • Mapping: You'll need to provide the tilesets, unless it is RTP.
  • Creative Writing: I'm confident in my abilities to come up with stories and lore, and helping you flesh out your own story. My weakpoint would have to be dialogue and making characters sound unique, unfortunately.
  • Editor: Me has good grammar, yes?

Neige.png

This is gorgeous! I love your mapping :D
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