FILTRE'S PROFILE

Studing programming. Like old school JRPG (FF5-9, Legend of dragoon).

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Casia

I just wanted to report about insufficient size of text box both in windowed and full screen mode. Sometimes the last letter is not visible.

Casia

Thanks for quick answer! Indeed Windows DEP was my issue. I just turned it in "Turn on DEP for essential Windows programs and services only" and all is fine now. Thanks nhubi!

Casia

Hi. I can not launch the game.exe - I get following "RGSS player has stopped working".

Looking Back: Devil Hunter Seeker of Power

It worked! Thanks!

Looking Back: Devil Hunter Seeker of Power

Hi! I got error message on the start "The file vehicle cannot be opened". Can you help me?

Tristian: Lady of the Lion

Hi! I have a problem. When I launch Game.exe I get error message "RGSS202E.dll could not be found".

Updated

Sorry, seems I just missed RTP package:)

Enex1: Legend of the Hero

Hi! I got errors like "cannot open file so and so". I tried to search myself and here is examples: enex\System\system34qc.png should be renamed as system3.png
enex\CharSet\chara01.png renamed as char1.png and so on. Do I miss corect RTP or game installation? Please help, I want enjoy 1 part before playing second one.

Forever's End

Hi all the people who created this game! I wanted just express my feelings about this 1st part you released so far. Well this is simply the best RPG on whole RPMaker site I have met so far (I'll not mention all list but it is about 15 projects I played). Why it is so? Let's have a close look on it.

Firstly the art: it's made with RPM 2003 so we shouldn't expect much. But you've done characters art, special moves(correct me please) and cutscences. This is all RPG game realy needs. Well the animation style is not my favourite but I really appreciate the efforts in moves and cutscenes.

Then the plot: well it definitely has some cliсhes still you choose those I realy like. Several same level of meaning protagonists and bunch of minor and major antagonists, mystical powers, inner world, wide outer world, tied events, backstory. Well, if you will deeper unfold each character it would be perfect (but I imagine this is hard). But what I really like now, that you guys, hold the player (me) attracted to story not knowing what really happened and happens. And only that just could drive me through all the game.

But you did not stop on that. Now will be the best part - the battles. Your game is best I saw just because it has the best battle system. Yeah, it is old good side view FF like battle system, which I do not know why, main part of game developers here avoid. I do not know whether it is so hard to make it but I am glad you did so.

Battles are, hard, battles are fast and battles are interesting. I just like those special move animations like FF limit breaks, and also big thanks for each character have more or less it own special skills and it developing system. Then, the monster capture gave me more enjoy from each battle. It really helps to do with bosses and is interesting alternative to convenient skills. And it makes you want get 'em all to get the prise from that dog :).

Battles usually is about more than half of normal RPG gameplay so if they are interesting you've done more than half of work already. That because I put on them so much.

The gameplay itself is interesting (thanks for secrets!). I like that characters are different and, yeah, if not Epoch and Slade, Cyros would definetly be the Number One:). Special thanks for map and ability to travel there. I just hope I get more freedom in second part. Appreciate scenario choose. It realy reminded me FF6.
Ok, and the last the music. Not withstanding that sound tracks really fit your maps (and very fit the battles) I give preference to original music. So I wait when the game will be completed with it own OST.

I really think that good RPG evenly consist from good music, art, plot and gameplay. So I give my appreciation to all the people which built those pillars which this game is standing on. Thank you!

Master of the Wind

Great job guys! Thanks for such long game, and special thanks for completing it. It could be very disappointing if you didn't but you did and it is 1 point already :) .
Well, I'm sure you got plenty of critics already, but still I want to express some stuff.
Create long game is opportunity and responsibility altogether. You guys done well. Well, you got mistakes and some are already told you - about linearity and battle system and other stuff. So I want to tell where you were good - it was plot. And the good plot is also important part of good RPGs.You could create story with backstory. It is when you play and feel yourself really in world where something happened yesterday and continue to happen today and it has it's consequences. Your heroes move among different towns and it gives more "big world " feeling. Various characters and various events which don't stay still but evolve altogether that way audience do not expect. I really liked to play through all of this.
Very beautiful characters art. Special thanks for Finley and Baron. And the Sparrow skill to disappear is something. I hope to taste you other project (the one about detective is also good).
Thank you and best regards!

Star Stealing Prince

This is first game I played from this site. After that I understood that JRPG are still alive and it legacy's big part is here. Thank you, I really enjoyed your game!

Some opinion. Face art is cute , and what is more important, it fits the scene, the atmosphere. The best I liked were Snowe and secret boss battle art. Special thanks for cutscences! I think it is hard but it really gives game more live.
The gameplay is good enough comparing the length. But you could do more complex battle system. Thanks for secrets, they always make playing more interesting.
But the story is this game's best part. Sad beginning turns to very sad outcome (espc. with heaven), but still there is a way to fight and live. My, my! What this plot does is holding you through all game in interest tension about what will happen next. You kinda were able to hold the good distance to not to tell all the story and to not to loose your audience's interest. And yeah it's the skill man.
Thanks!
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