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How long do game makesr here spend making a game (on average)?

So, I've been making my game for a while now - and keep in mind this is my FIRST game.

I had received a lot of negative feedback, which I looked back upon multiple times and fixed things accordingly.

I started making this game in my freshman year in highschool, and now I am in my freshman year in college. Though, this does seem like quite a while, I feel as if I have been able to look back and see how much I have improved.

What about you? Do you usually spend this long on a single game? What are you experiences with long games?

Variables higher than 99,999,999?

When I started using Rpgmaker XP, I was Ok with the max item price being 99,999 Coins, even though it even seemed a little low at the time. After a month of crafting my game, I needed items such as weapons and armours to have a much higher value than 99,999 Coins and figured out that by using my mouse wheel I could scroll up as far as I could go for the price to go ever higher. This made me able to get items to reach prices of 250,000 or 300,000 Coins, but in return would hurt my finger a lot.

As I started understanding more about the game maker, I grasped the concept of using switches and variables, and figured that I could also use them to set item prices (outside of shops).

So if I set the variable 'money' to be equal to how many coins player A had in his/her inventory, I could set a conditional branch checking whether player A had X amount of the variable 'money'.

I still kept crafting my game for years, and I reached the point where items were getting very expensive - which was about the time when I tried making an item worth over 100 million coins.

The game wouldn't let me.

So it has been a while now that I have been setting a lot of high-tier items at around 80-90 Million Coins, and I was wondering whether it could be possible to get rid of the cap on the number for a variable?

Thanks for your time.

Level requirements for Weapons/Armours

Hello!

I am using RpgMaker XP and for a very long time I have been trying to figure out how to add level requirements on weapons and armours.

I tried using some scripts for this, since it seems to be the only way to get around it, but I have a problem with using them.

Quite some time ago, I used a script from "Guillaume777" called Multi-Slot Equipment script. I thought that by using this, it would give players more options when fighting and also would give me more room to add new weapons and armours.

Anyways, it doesn't seem like any scripts have the support for Guillaume's script as it only caters to the default settings.

So my question is, is there a way to get around this? If not that's fine.

Thank you for your time.

Stat boosting potions

Hello!
For the past month or so I have been trying to figure out how to make stat boosting potions. This would mean that the potion would wear out eventually - and so I wanted to make it so that you would only be able to drink during battle and the effects would wear out after the fight.
If there is any way to perform this action help would greatly be appreciated.
I am using rpgmaker xp.

Thank you.

How to hide HP/MP on specific characters from menu

For a very long time, I have been trying to find a way to hide the HP/MP for several characters from the menu screen. The reason for this is because in the game I am making, there is no use for them. Though, I still want to keep the main character's HP/MP, which is the first character.

A lot of times, characters switch, but the main character always stays at the top of the menu.

Is there a way that this is possible, because it seems when I try to hide it through modifying scripts, it moves all the HP/MP bars off instead of character by character.

Thank you for your time.

Requesting assistance with fixing a problem.

In a game I am making, there is a 'monster' that throws a boulder at a player.

I have the movements down for the boulder:

(page1) (parallel process)

@>Set Move Route: This Event (Ignore If Can't Move)
: :$>Move toward Player
: :$>Move toward Player
: :$>Move toward Player
: :$>Move toward Player
: :$>Move toward Player
: :$>Move toward Player
: :$>Move toward Player
: :$>Move toward Player
: :$>Move toward Player
: :$>Move toward Player
: :$>Move toward Player
: :$>Move toward Player
@>Wait for Move's Completion
@>Control Self Switch: A =ON
@>

(page2) (parallel process)
#image is invisible so that boulder can go back into place without being seen
@>Set Event Location: This Event,(019,012)
@>Wait: 50 frame(s)
@>Control Self Switch: A =OFF
@>


So, as you can see, the movement is working fine, but what my complication is, is that nothing HAPPENS if the boulder hits the player.

Is there any way that the movement can stay, and I can add some sort of extra conditional branch triggered only through the player being touched by the event?

Thank you very much for your time.

How to have client still running even when not selected

Since the day I started using Rpgmaker xp, whenever I would test my game and play it and click away from the game client, the game would act as if it was on pause.

I was wondering if there was something that could be done so that when not selecting the game client, the game would not be paused, and keep running.

Thank you for your time.

Browser Rpgmaker XP?

I was just wondering if it is even possible to be able to play an rpgmaker xp game in a browser. I was just curious to know if it could be done.

Thanks.

Temporary Boosts

So currently, I'm making an area where you can build furniture inside your house.

But I can't seem to temporarily add health or mana to a character. What I mean by this is, when the character sits in a chair that he has made, is it possible for the event to give him full health but also an additional amount of health on top of his base health? Once the character is damaged though - and his health goes below his base health, he would not be able to get his health above the base health again, unless he sits in the chair again.

Also, this means that when the temporary health boost is active, potions would not affect the character.

And would it be possible for the chair to not pile boosts, meaning if I get the boost multiple times, I do not get an absurd amount of "temporary health"?

Thanks for your time.

Able to play a game without downloading game maker

I was just wondering if there was a simple way where one could make it so that a player wouldn't need to download the game maker that the developer used to make the game, so they could just download the game and play straight away.

Thank you for your time.
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