FLAPBAT'S PROFILE

Farmyard Chronicle, Dire...
A fun-loving cow-kicking puzzle game!

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OMNIS - the Erias Line (DEMO)

I'd like to take a look at the editor file as well if you plan to make it available. OMNIS caught me completely off guard with its atmospheric world and grim plot. I recall the difficulty ramping up later in the demo in a way that meshed really nicely with the story and made the antagonists feel like a duly credible threat. It would be fun to see what else can be accessed in the editor!

[RMMV] script call: player screen position

Issue somewhat solved. I didn't figure out how to get player.screen_pos.x, but using $gamePlayer._realX accomplished what I needed.

I would still be interested in learning the screen_pos.x script if anyone knows it

[RMMV] script call: player screen position

In "control variables" there is an option to set a variable equal to the player's x_scene as opposed to the player's x_coordinate. Does anyone know how to reference this x_scene via a script call? I've tried variations on $gamePlayer.x_scene but nothing works so far.

[RMMV] walking animation script call

Does anyone know the script call for toggling the player's walking animation?

Script Call for Variable Jumps

Thanks for the suggestions, Marrend.

I'll fiddle around with those and see if I have any luck. If anyone else knows, please share!

*Edit: You're the best, Marrend. "$gamePlayer.jump(x,y)" works! Who would have thought?

Script Call for Variable Jumps

Does anyone know the RMMV script call for jumping using variables for distance and height? If so, can you provide a detailed example? This is the way I have been doing it, and it is needlessly complex:



Thank you!

[RMMV] Checking for passability when encountering impassable events

geri_khan, you are always pulling through with answers to my random questions. Thanks a ton!

AAA Proofreader searching!

Thanks for the feedback. I'll pm you.

[RMMV] Checking for passability when encountering impassable events

Hello,

I'm not sure how to check for when an object is blocking the player's movement route (via an autostart movement call). The code I've been using only checks for map passability:

 $gameMap.isPassable($gamePlayer.x+1, $gamePlayer.y, $gamePlayer.directionRight)

I know there is a way to check for event passability instead of just map passability, but I haven't been able to figure it out. Any help is appreciated!

AAA Proofreader searching!

Hello,

I have a few questions about volunteering for this project...

Is it required that I have any knowledge of the Italian language to help proofread? Secondly, how long do you anticipate proofreading will take?