FREYKIN'S PROFILE

I've been an avid gamer for many years, and finally have decided to try my hand at creating something to give back to my favorite hobby. I tend to like RPGs of all sorts, be it console, western, JRPG, tabletop, serious, silly, etc.

I hope that if you give any of my creations a try, that they end up being as fun for you to play as it was for me to make them :)

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The Four Spirits Review

I'll have to bump her speed up. Yeah, her final weapon has a crazy custom script attached to it because I wanted to try it out, with each hit having a chance of proccing a further, more target hitting set of hits. It's the same attack set that the evil earth elemental has, actually, so if she gets a chance to go she can potentially destroy over half the party in one turn.

It sounds like the main problem in those areas was the lack of resources to handle groups frequently enough. I am definitely going to lower the mana costs on their abilities, so that alone might be enough to fix things. If not, stats are easy enough to tweak and iterate on.

The Four Spirits Review

Was there a particular set of enemies that gave you trouble? I know you mentioned gargoyles above. I think the first place that really has a bunch is the ice dungeon, so maybe I should tone them down a little.

I pretty much made their personalities up on the spot, I feel a bit bad for the earth spirit, as she gets almost no time to develop at all. So what little dialogue she does have feels pretty forced and rushed. I'll have to see if I can work on that too.

Oh! Lloyd's Beacon is similar to the old Mark and Recall spells from the Ultima series. Just looked it up, its from the Might and Magic series of rpgs. That is an excellent idea to have available for a game that is more dungeon crawly.

The Four Spirits Review

Thanks for the review! Lots of good feedback in here for me to work off of if I decide to overhaul the game (which I might do), or if not, to keep in mind for my next project. I'm glad you liked Din, she got to benefit from more time spent on her than most of the others, along with having joined the party so early on.

Whiplashed functioned as a slow, though it appears it wasn't obvious enough.

The turquoise necklace was a last minute addition, makes sense that I'd mess it up somehow ><.

As for the number of enemies, I was trying to balance for the fact that you now had more party members. I can see that being a problem though with the extra party members spells costing what they did; I should lower those some. I didn't get a chance to have anyone playtest that section besides me, so the normal battles are probably still a bit too hard. Do you think weakening the individual enemies, or just lowering the number of them would be better?

As for the water elemental not getting healing, I was trying to make her be similar to Jacaranda on being an offensive caster, with The air elemental fitting the role of support/healing more. I can tell that it didn't fully work out that way though, as her damage output isn't high enough to justify that role compared to what the fire or earth elemental are capable of, especially once they get their final gear.

That script seems to be fairly buggy, unfortunately :/. I had problems with slip damage killing people crashing the game, which is why no one can die from Burning. I'll have to remove counter from her and see if I can find something better to put on that cloak.

I'm glad you liked the regenerating mp/statues that heal, I've myself found that unless I'm playing a hardcore dungeon crawler, it's frustrating to be going through a game and have to leave a dungeon because I didn't bring enough consumables to keep my health/mana up. I'd rather have challenges be the individual fights, not whether you were prepared for 10 of them instead of 20.

As for the "Barrel!" bit, it's an homage to the Atelier series of games, where whenever a character inspects a barrel, a dialogue window pops up and the voice actor cheerfully announces "Barrel!". I find it hilarious, so once I was placing barrels, I kind of had to put it in. It's got a semi random chance of happening, I think 30-40% per barrel checked? Something around that.

So yes, overall, thank you for giving this a play through, and I'm glad it was somewhat enjoyable and not a horrible experience.
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