I'm Gabicho and I really love Donald Duck. I need a new job. 「明日やろうはバカヤロー」is my life motto that I never follow.
Queen Mary's Script Reto...
An adventure game detailing the story of Mary and her newfound doll.



Monster Love Party

Here's the answer:
There are 4 pictures of the ladies dancing.
There are 5 cockroaches
2 broken seats
and then 6 places to sit

Sorry that it was so confusing! (´;ω;`)

Monster Love Party

wow the first i do is going in the house stay there and killed a kid XD
and i hanging also by the knife -.- its not 3422 and not 4422 and not 4428
and also not 3022 omg iam a failor -.-

Please don't think that! A lot of people have found this puzzle hard.
I gave a hint on the above reply. And if you still can't get it, then view this page. If you hover over the ****, you'll see the answer. ヾ(´c_,`*)

Monster Love Party

Can you help me, i'm stuck in the password for the knife. And i what to say that i'm fan of your work, and i making a walktrough for Brazilians (Brasil).Bie there.

Hello and I'm so sorry for the late reply!
The password for the knife is a riddle. If you go out into the foyer, you'll see the cockroach going in circles in front of the library. If you go in, you can find the book that gives a hint for the riddle.
It's all about counting things in the dining room.
If you're still stuck after you count everything, I have given out another hint on my tumblr that'll probably help a lot. You can read it here.

And thank you so much!!

Rust and Blood

It's been a long time since I've felt extremely unnerved while playing a game. The whole time I was apprehensive about continuing forward.
Absolute perfect atmosphere, as well as use of sounds and graphics! I loved it. Hope you do well in the contest!

Queen Mary's Script Retold

I'm so sorry for the late reply!!

The dying when you leave the unlit room is caused by an error in the fighting script. It's the same with the monsters moving around after you kill them. The script can't keep up with the deaths as they happen, causing things such as gamover conditions or death poses to be ignored at odd times. People get the automatic game over if someone in the party died in the previous room but the script didn't recognize the game over condition. Then they leave the room, and the gameover finally triggers. So what probably happened was someone died in the unlit rooms but it didn't give you the gameover until you changed maps. I'm sorry if that doesn't make any sense. I've tried everything to get the script to register these conditions and states when they happen but at rare times it chooses not to.

Thank you so much for playing my game though! It makes me so happy. Yes there was a Black Butler reference in the beginning! I'm glad someone recognized it haha.

Queen Mary's Script Retold

Your save would work since I'm mostly tweaking things rather than changing them completely.
Actually.... Ever since your first comment, I've been playing around with the battle script. I found a way to change the attack patterns with a few workarounds. So the obnoxious default attacking over and over without allowing the player to get close is now gone. Now it's a lot smoother and easier to get past the smaller enemies. I just can't believe I didn't think of this method before. I could've saved people a LOT of trouble urgh.

Hmm that's true. I'll be looking closely at the dialogue and hints I gave when I edit them.
I forgot to say in my comment before but... You were absolutely right about how newer developers only think things are obvious because it's obvious to themselves. I wrote in a previous comment about how that's my main problem in anything. Be it writing stories, drawing manga, making games etc. I'm trying super hard to be careful of it with my next game.

Queen Mary's Script Retold

I'll think about adding something to at least one or two rooms of the real world. The school probably could use it as well as the garden at least. I'll write that down for now. Thanks for the suggestion!

I'll look again. I could've possibly just missed and thought I fixed all of them. I mean I thought I fixed the text that ran outside of the message boxes but apparently I missed a few and didn't realize orzzz.

I think it's more that a script like this doesn't work for this game. Or I didn't have the skills enough to actually MAKE it work.

Hmm I thought I did give enough clues to train the player to look, but I could definitely make them clearer. I guess the biggest problem is players could miss the clues given if they don't happen upon those areas that give them, as they aren't necessary to complete the game. I'll think on how to make them clearer.

I hate to link to a walkthrough, but it's also in case you get lost further into the game. Here it is.

I'm actually planning to release a version that eliminates the combat as it's really the biggest thing people have complained about. As well as some general tweaks and improvements. Would you be more interested in that version? I'm planning to release it in the middle of the week.

Queen Mary's Script Retold

@Link_2112: Thank you for your criticism.
The only areas that have music are the havens as the real world is supposed to be quiet and dull on purpose. Having the music so low is more of a personal preference. But if it's really a bother, then I'll make the bgm a bit louder next time.

"too many teleports were just a single invisible event in the middle of a wide edge of the map" I'm sorry to ask but could you give an example of where you found this? Even just saying which haven it was would be fine. Only because I had another person talk to me about this and I fixed all of the maps to give indication as to where the teleport spots were. Unless you've downloaded a version of this game other than the one uploaded here, I can't really think of where this sort of problem is. I genuinely need to know so I can fix it I'm not trying to be rude or anything lol.

As for the battle, I'll keep that in mind if I ever make another game with battling in it. I have no plans to ever use this script again. For this game, there isn't really much more I can do to it aside from making the doll familiars weaker. The hit distance for them is already at the lowest which is unfortunately two steps ahead. When I tried lowering it more, the enemies wouldn't respond.
Also, if you ever run out of healing, the dog character in each haven heals everyone up fully.

Keys are used automatically for any locked doors if you have them in your inventory.
The last area you were in in the video doesn't have a key to it which is why it says "it won't budge" instead of "it has a keyhole" as is usually the case if it needs one. Areas like this are used to hide Rhymes and can be opened with switches, which the dog doll explained about in the first haven.


Thank you so much for your comment! I'm glad you enjoyed the story and art! and I'm super happy to hear you'll possibly draw fanart~

The combat was something that I've received a lot of input about and to be honest it was a pain on my end too. So I won't be implementing combat in any future games and will just focus on story more. You are correct that the error you received was an error caused by dying. It's the same with the enemies moving after death. I suppose the script can't keep up and doesn't register dead poses or gameover conditions when they are supposed to happen. I'm still trying to mess with it but haven't found a solution yet.
Thank you for telling me about the text running off the side too! I had thought I went in and fixed most of them but it seems I didn't.

and yes it's ok to move it to review.

Queen Mary's Script Retold

I didn't see your edit for a while! Sorry if this is a super late reply to it!!
Yes, Mary is 15. From a young age, she had already closed herself up from reality due to her brother. I wanted to show her as a girl who never really had a sound childhood. So at times, that childishness that never had a chance to flourish comes out; which is why she seems to act/talk younger than she is. It's like an adult that didn't get the chance to live out their teen years, so they are still incredibly immature.
If possible, when I start doing one shot manga chapters of QMS, I'd like to explore Mary's childhood a bit more. I don't feel as if I was able to make her as relatable a character as I had wanted to.
Also ahaha yes Clause's tsundere-ness is on an unreachable level ( ̄ー ̄)