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With RPG Maker since 2000
Resident Evil Demake
A 8bit style version of the first Resident Evil

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Two sample games I lost [RM2K3]

I remember try 2 sample games (engines) of rpg maker 2003,
but it seems that I lost that samples. I think that can be impossible to found, there's nothing searching in google, but I will ask.

1st one
This was a plataform system with custom graphics, to make games
map to map, like the old computer games without scroll.
The sample had 2-3 maps and a system to reduce the speed on water.

2nd
This looks like a paper mario game, with a sprite of mario and pixel movement,
there's nothing that can find now in google, too much results of newer rpg makers. " " doesn't do nothing if I try to find this.

[RM2K3] Rpg Maker Maniacs Patch (for official version)

The author BingShan made a patch that take the official program/game project
and creates an enhanced 1.12a version.
Because the japanese language, it's difficult make all the process,
I saw this thing first in easyrpg github, there's a link to twitter and
download links.

You can see the changes there, like mouse controls and pictures with blending.
https://github.com/EasyRPG/Player/issues/1424

My blending samples.



Instructions:
You need the rpg maker 2003 from Steam, atleast I used that with the last version and CRC.

The Utility.exe has to be selected as 英語 to generate an english RPG Maker 2003.

From Utility options below 英語 (English):
Directory Normal Rpg maker 2003
Directory New version Rpg maker 2003
Click just below the button and finish

Try the sample game.

There's more options below that isn't neccesary to be used, you can copy the next files from the sample project to your game.
RPG_RT.exe
ultimate_rt_eb.dll
accord.dll


The "stantard" project actually have some issues, with this ips patches
you can fix the RPG_RT issues using Lunarips.
Event processing that needs more time to execute

Picture wave doesn't work fix

[RM2K3] Size of windows question (1080?)

Hi people, I've changed of monitor and now I see 2k3 very tiny,
with goliath and 2k9 its possible change the font, but the
size of the windows are fixed, so the question is if someone
knows any way to change the window size,

image

XGB's Message Box (RPG maker 2000)

This system is amazing, use a png font for draw the messages, the problem is that
only work in 2000, it's impossible make something like that in 2k3?


Fix direction system (2k3)

This was a complete chaos but it's actually work, is a fix direction system
holding a key made using only common events.

Maybe there is some bugs,
it's need more testing.

Link of the demo: http://www.mediafire.com/?jocj2rl4e97n1bb

dynrpg advanced camera control?

Hi people, I saw some projects that try to make a game using
pixel movement system using pictures for graphics, but the problem
of use that system is the limit of have maps of 20x15 (320x240), because
if you make the map with more size you can't have control of the camera
like using charsets (normally the camera position is always based in the
hero position)

so the idea is, a plugin for put the camera in a position based in a variable (x-y)
so maybe can be made a
save hero position x
save hero position y
Camera position - take X from hero position x
take Y from hero position y

[RPG2k3] Running System (another way of doing)

Hi people, how everybody knows in RPG Maker 2003 the speed are controlled changing the speed with "up speed" and "down speed", with this can make some running system
but can ocurr some bugs with the keys are pressed and don't are finished the event code. And the chara speed can be bugged in a very slow speed or a very fast speed,
today I've tested another way of do this system, using dynrpg and the plugin of pathfinder

Steps:
Go to Common Events and make an event with Process Parallel with Switch RUNNING ON

And now the events:

Input Keys - VARIABLE RUNNING
Dont check the wait to key to press
I used Key 7 (shift)

Conditional Branch: Key 0
We make a note with this that use pathfinder
@FindPathOrNearestSpot hero, 0, 0, 3, 1, 3, 0
Stop movement

Conditional Branch: Key 7
We make a note with this that use pathfinder
@FindPathOrNearestSpot hero, 0, 0, 4, 1, 3, 0
Stop movement

this is a image of my Resident evil demake project


and how look in-game:

Lufia SDK - public beta

What is Lufia SDK? A project with some systems programmed for rpg maker 2003
like message system, caterpillar system, skill system of cut-arrow-bombs,fire,rope etc
Actually I'm making a fangame and the sdk for this, this is a beta and I'dont have much info writed about em

Anyone can open the project and learn how work something, especially I make
the project public for see if someone can make something interesting, like some feature better using dynrpg or something, and there is people making lufia games that have a lot of questions, and I can help them



Also if you see in the dynrpg folder you will see a strange plugin called NMBattlers.dll, it was a plugin made by my friend Dahrkael from spanish community, that disable the auto-reverse graphics when you start a battle using front side battle.

my blog with the download link:
http://gadesxscene.blogspot.com.es/2013/01/lufia-sdk-v098-publicado.html

Icons for items (2k3)

Hi, I saw that some guys used icons for every item or weapons in the rpg maker 2k3
menu, and I have some questions
it can be showed using special characters as inventory Symbols:
$A: Sword
$B: Shield
no?
and the way of insert them is with resource hacker or something I think...
someone has uploaded some symbol sprites for the items?


Custom Battle system info

Hi people, I wanna ask about if someone know a tutorial
or any type of explanation about the values that I have to calculate for make a CBS (damage based in ATQ of hero and DFP of the monster, etc)
Any info can be helpful
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