GANONFROG'S PROFILE

I make pixels, write, art unimpressively, and make lists if things that I do in relation to game making websites.

I've gotten a couple of requests from people wanting to see my old Final Tear 3 review, so I reuploaded it here:
https://docs.google.com/document/d/1bExj9bGFzJG_7u3PBEf-LLTKerIC4MWw9ncUc99uyUM/edit

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Enelysion Review

@Yuna21: I actually like your art. I think you're a little too hard on it. Didn't you just say that you thought you were bad at Gameplay? Clearly that was wrong, so maybe you shouldn't trust your gut's tendency to doubt you. XP

I'm really glad that the review was able to be of some help, as well! Thank you so much, and, seriously, don't be so hard on your own work. I really enjoyed playing it.

@emmych: Thank you!

I probably wouldn't take too much issue to Yuna keeping the RTP style graphics, since they're at least well made. Really, the only places where I feel graphics changes would help a lot would be in decluttering some of the maps, and making the original portraits.

The Cerebral Symphony Review

@Faenon: I'm glad I could be of help, and it's nice to hear that the passability issues have been fixed.

Though, I guess I wasn't too clear in the review about what my issues with the personality choices were, since both you and kumada seemed to get the wrong idea. Sorry about that. XD What I felt could have been improved was the clarity of what personality mode was most effective against what enemies. I felt that the issue of what choices led to which personalities, on the other hand, were quite clear. If there's a way that you can learn which enemy types are weak to what later in the game, then I recommend that you provide that feature earlier. That's just my two cents, though.

@Kumada: Thank you very much!

I'm going to have to disagree on the point of Luke's lack of control making him more likable, though. While, perhaps, it makes him seem like a more likable person on the surface, I feel like it works against him in terms of character development opportunities. In fact, I think characters tend to be better if they start out clearly flawed, and not in a way outside of their control. If their faults are the result of something within their power to take hold of, then they have the opportunity to realize that over the course of the story, and improve as a person. This makes a character seem much more human and strong. A character that's given a handicap, such as "It's a disorder that he can't do anything about" instead feels a little spoiled by their creator. It makes it a little more clear that the writer wanted to make people like them, and that often works against that exact intention. It's like giving a child extra attention because they're misbehaving, rather than teaching them how to behave. Again, this is just a matter of opinion though.

@Gourd_Clae: Wait, seriously? I didn't think I had any sort of reputation as a reviewer. XD I'm really flattered, though! I'll do my best to try to live up to your expectations!

The World Is Made of Paper Review

Hm, okay. I'll definitely keep that in mind. There must be some way to implement it.

Fortunately, choices are going to be less uncommon in later chapters, so hopefully it won't be as easy to do that then. Even so, you're right that there should probably be something extra to keep that from happening.

The World Is Made of Paper Review

Thank you so much for doing this review, even if the game itself wasn't to your usual tastes! It's interesting to see opinions from an angle that I usually wouldn't get them from.

The menu bug was a result of the default menu not taking well to the resizing of the game screen. I've actually already made a custom menu that shouldn't have the problem, seen here: http://rpgmaker.net/games/2954/images/22628/ So, fortunately, the issue is already dealt with for the final version.

As for a pause screen, I might consider putting one in, though I'm a little curious what it could accomplish that just slipping into the menu while not playing couldn't. I suppose to keep people from accidentally clicking on things?

The World Is Made of Paper Review

Thank you so much for this review! I can't express how happy this made me.

For the full version, I'm going to add more to the art by adding some comic-style scenes, which will hopefully add some movement into the equation, too. Also, a lot of it's going to be redone once I have a tablet, which should hopefully fix some of the rough bits. Though, if you have any other suggestions for making it more visually interesting, I would absolutely love to hear them.

Also, I'm curious about what ending you got, and who you talked to on the night Trevor went missing. Those are the main branching points, and it's kind of fun to hear which have been the most common.

Thank you so much, again. I'll keep working to finish this, and try to make it the best I can.

w Review

author=Liberty
Would you mind if I did a LT of the game? I shall endeavour to be fair enough about it.


I was originally planning to do this at some point, due to the complaints from the game maker of how I didn't play through enough of the game, but you'd probably be a better person for the job. It might be better to have the game reviewed through fresh eyes, by someone who's probably more charismatic than I am. XD I'm getting pretty frustrated with all of this, anyways.

Just as a warning, though, if you don't play through the entire game, Super_stunner's going to claim you didn't see enough, and brush all of your opinions off.

w Review

"And lordsummon is someone I met on vacation and then I introduced the game to him. (hes a veteran rpg player). And because he liked it I asked him if he would like to write a review of my game. "

Really? Seriously?

Look, I... I don't even know what to do about this game anymore. This whole thing has gotten ridiculous. If you don't have the guts to improve your game and take critique, then there's no point in wasting time getting you to listen. Getting a friend to write a high rated review for your because you're upset about a bad one is seriously low.

Castle Chase Review

Sorry for not responding until now! I was held back from doing anything for a couple weeks.

I'm glad you liked the review, it's nice to know that I did the game justice.

As for favorite character... it's been a while, but I remember liking Delmar. There's something I also liked about the Gilroy route, and, as I mentioned in the review, I thought the twist with Skyler was pretty cool.

As for my favorite route in execution, I think the Erol/Aydin route was really neat. There was a lot of overlapping going on there, and they felt like the most complex of the bunch.

w Review

I've addressed the points being argued here in this topic: http://rpgmaker.net/forums/topics/7932/

I'm surprised this review wound up getting so much attention.

w Review

Hey, sorry for missing your request earlier. Are you still interested in having the save file sent to you?
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