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Grimm's Hollow
A spooky, freeware turn-based RPG where you reap the dead in search of your lost brother.

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Steam RPGMaker Scene

author=Mirak
Wait wait wait, is the 100 dollar fee a one-time payment for all games, or for every single one? (Or maybe kentona's just wealthy enough to lob 100's very quickly?) Because I always thought, even for free games, you had to pay 100. For every single one.


Yes, that's correct! You'd have to pay for every single one, so that's why it would probably be a good idea to put up your most significant / most important project to you and see how that goes.

author=unity
For whatever reason, the video part of this feels the most daunting to me for some reason. I guess I need to look into how to do that someday.


some people have friends/fans help put together trailers for them, so if video editing seems daunting that might also be a viable option? kory_toombs suggested trial of camtasia studio for recording game footage which is good, but if you want a non-trial software that's free and used by many I personally used open broadcaster software for recording my rm2k3 game in HD :) (also sorry if i'm driving this off topic but there's also this really neat video about how video game trailers are made, it's insightful)

author=kentona
also, yes pls to the discuss Steam process.


oooh boi there is so much to say here, maybe i should make an article on it someday? here’s a rundown that essentially covers it:

Figure out which steam account you’re going to use as a developer before signing in to steamworks here:
https://partner.steamgames.com
(Since my main steam account was personal, i made a new one for game dev)

Buy the direct product submission fee: https://store.steampowered.com/sub/163632/

After that on the steamworks site, you’ll have to fill in a bunch of tax information and your bank account details, EVEN IF your game is free. (If your game is free, don’t worry - they don’t ever end up using this information or charge you anything extra. I haven’t put a paid product up but it’s just so steam can take a margin and add tax to what you sell). Then there’s a waiting period of roughly a week where Steam reviews that information before actually letting you do things on Steamworks.

This is what the main steamworks page for your game looks like after that:


The most important thing is the release checklist on the side. That’s like a little to do list that tells you what you need to do and gives u info on how in order to release your game.

There’s 2 lists:
1. One for building your store page.
2. One for uploading your game and letting your game go live.

When you finish 1, you submit it for review by Steam and they’ll usually say “ya it’s good” within 2-5 working days (they … really don’t moderate steam descriptions at all …). then you can set it live.

Nearly the same thing for 2, except you can only submit it for review once you finish 1.

More importantly: you can only release ur game a month after you get your steamworks account confirmed, and AT LEAST 2 weeks after ur store page is live & public.

Here’s what most of the checklist looks like:

(I couldn’t find one that showed all of gamebuild, srry, but one of the requirements was a trailer)




May come back to this thread and add more info later, but that’s essentially the process :)


Steam RPGMaker Scene



jumping on to this thread (hope you don’t mind) but I would also love to see more RPG Maker developers I know / serious RPG Maker developers on RMN put their completed games up on steam, so long as they don’t mind paying the $100 entry fee.

most of this thread discusses putting up a commercial game on steam (which is understandable, since that’s what OP was originally discussing) and why going commercial on steam is hard (it is). but for people who still want to be able to share their game to more people (and potentially gain back that $100, or not lose it entirely) there’s also the option of putting up a free game on steam and offering paid dlc, such as a soundtrack, artbook, or even just a simple “thank you” donation page like Relic Hunters Zero.

i also want to stress that, once you’ve paid the $100 entry free, it’s ridiculously easy to put your game up on steam (and a dlc, whilst we're at it). it took me about 2 weekends to set up my first one overall (and that’s partially because since i wasn’t familiar with the documentation at all when I started, so it took longer). if anyone wants me to discuss the steam process more, pls lmk I’ll be happy to.

MISAO 2019 Results!

Congrats to Theia for it’s success and all the winners! Happy to see a lot of games up there. :) It’s both really surprising but motivating to see my game on this list amongst so many amazing projects, so thank you to the RMN community for the Misaos.

Extra special thanks to Liberty, LordBlueRouge and Sooz for spreading news about and managing the Misaos this year; topic threads that rounded up games throughout the year really helped when it came to finding games to vote for!
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