Well, I'm not exactly a person of too much interest. I enjoy video games, Manga, and Anime. There you go. I like to think I'm a half-decent writer, as well as an amateur poet.
Chastitas: The Broken La...
Traditional FF-Like Turn-Based RPG



Chastitas: The Broken Land - Aesthetics/Extension #2

I'm relatively sure it updated correctly...
In any case, I've set out the hotfix and set this update as the Main Download as of 6:30 EST

Chastitas: The Broken Land - Aesthetics/Extension #2

I'll have the hotfix out by 10:00 EST, I'm gonna have to check the teleports for the entire town of Telbooze, including the Inn, as I'm unsure how much I missed.

Chastitas: The Broken Land - Aesthetics/Extension #2

When I leave the inn south of where you start, you end up stuck and cant get out.

Ah, that's a problem related to the Aesthetics update, I'll have that fixed by tomorrow.

Chastitas: The Broken Land - Aesthetics/Extension #2

Save files, good Sir...will they work?

Dunno :D

Chastitas: The Broken Land

I'll have to look at the fish thing. I'll have the bug fix, hopefully with AT LEAST the Cursed Passages finished, out by the end of the week, preferably Friday rather than Sunday.

That's not gonna happen tonight =_=
Unfortunately, my time is a bit limited this weekend, so it won't be out until late Sunday. Sorry.

Edit: Scratch the Weapon and Armor system, that's not gonna be finished for a while >.<
157 weapons and 198 various armor items are gonna take a long time to re-balance.

Chastitas: The Broken Land

Ha! Thanks for fixing those bugs.
I cant believe no one sees that third little "something" on that sprite. I guess it has to be something my computer is funning with. I have a couple of people who looked at it and said it DID look like it needed underwear. Weird.
Also another bug, in the same place, although its a GOOD bug sort. The man will continue to give 2 fish every time.
How soon will you put up the bug fix? I like this.

I'll have to look at the fish thing. I'll have the bug fix, hopefully with AT LEAST the Cursed Passages finished, out by the end of the week, preferably Friday rather than Sunday. I know, I know, my blogs say I wasn't going to let one out until I finished the Passages and the first part of Nairikuno, but if all else fails, I'm at least gonna let the bug fix and Aesthetics update out.

Go ahead and visit the Biographies page and some of the newer screenies to pass the time if you'd like XD

In any case, thanks for all the feedback so far Roy, spotting those bugs I accidentally overlook is a wonderful boon to progress. Keep it up!

Chastitas: The Broken Land

When you enter the oasis in the South East you cant exit. Also inside the oasis, you cant enter the top tent, but the main thing is that when you go into the bottom tent you cant exit that either. I think this was one of the same two bugs from your earlier demo.

Already got that fixed mate. Thanks for the feedback. Anyhow, there's nothing I can do about that "seems to be more than two legs" problem, as it seems to be a matter of personal perspective. Sorry.

Chastitas: The Broken Land

In the beginning...the "apparition of a young girl" needs some underwear.

I don't suppose you'd care to elaborate? I don't see anything wrong with it myself.


Well, the main continent is finished for the most part, but tweaking is always a good idea, right? I'll definitely take your advice, it seems like common sense, and I missed out on that.

As for the river, i can always give it more of a curve in the "rapids" portion where it's narrower, as well as the bottleneck just north of the "delta". For the mountains, that portion on the East side with snow, is definitely too straight, it plays a nominal role and I haven't got around to making most of the towns yet, so I completely overlooked that. In any case, I'll do what I can.

The only area I don't want to change too much overall is the northern offshoot on the initial continent. After all, the map was made just by drawing randomly with a tile and working and from there XD

Thanks so much for the feedback.

Map Designs

Zelda works for Zelda (and Final Fantasy Adventure) when the combat enemies are on screen. I don't think it works for a traditional random encounter RPG. Plus a lot of Zelda types just have 1 exit per side of the screen instead of making the whole side of the screen be the exit.

Enemies would actually be on screen in that area, however it being a walled in province, enemies would be limited to the events tied in with the events in the area and the forests, along with a couple of weaker foes on the roads to make for some fodder. In any case, the province is lined with roads leading to each location, with some exceptions leading up to the forests. Of course, any extreme openness can be fixed with fences.