HAPPY_MYRRH'S PROFILE

Kinda new to this whole RPG Maker community.
Not new to RPG Makers in general though! I have used RPG Maker DS, FES, and even one on the SNES, although the games made on these were definitely cringeworthy lol. I now primarily use MZ (and maybe MV), and that's all there is about me.
The Light Scorned
A girl forced to flee her country embarks on a journey to discover the truth behind her most prized possession.

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The Light Scorned

Been getting destroyed by a huuuuuuuuuge amount of demotivation...
BUT I've been improving on working through it recently, and I've now released... a second demo for the game. Why?
Because as it turns out, I have decided to be a little bit extra with the game. Putting my own artwork into the game, as well as expanding on how huge the game will actually be! I just hope everything with the game goes as planned!

[RMMZ] Hiding Battle UI (without hiding text)

So, in my game, there's dialogue against major bosses, right?
It's good and all, but the character busts that get called in are displayed under the battle UI, which causes some character images to become obscured as seen below:

I have found ways to hide the battle UI, but they seem to not only hide the UI, but any text windows as well, which is obviously NOT what I'm looking to do...

Does anyone know how to hide/show the battle UI without also hiding the text windows?

[RMMZ] Changing the save image layout

The "Save Core" plugin I'm using lets you change what actor images you want to use for the save file previews, but I can't seem to figure out how to change the images in the part of the screen I circled:

Does anyone know how to change the images within the area I circled?

[RMMZ] Using Items as Skill Costs

Nvm, I just figured it out!
Sorry to bother ya'll...

[RMMZ] Using Items as Skill Costs

I'm trying to add a class to my game that's similar to the "Salve-Maker" class in Bravely Default, which is one that possesses skills that require items to use instead of MP or stuff like that, but I'm having trouble understanding how that works with the SkillStates plugin I have.
Does anyone have any idea how setting items as a skill cost works?

\FS[X] being dumb

Back at it again having another issue that annoys me half to death.
The text command "\FS" only works for me SOMETIMES.
Some of my class skill type names are too long to be displayed, so I tried using the font size text code to reduce it down to a displayable level as shown here:



HOWEVER, in game, only one of these seems to display correctly, and the OTHER one includes the "\FS" in the skill type name for some dumb reason:


Is this just the RPG Maker being stupid?
Or am I genuinely doing something wrong here?

[RMMZ] The Stupidest Thing I've Ever Seen

I have noticed it spikes up to 300,000% sometimes after I save, but then resets back to normal after I win a battle...
Not too sure why that could be, but I'll take a look through my plugins to see if I did something dumb by accident.

Also I appreciate that first comment of yours lmao

[RMMZ] The Stupidest Thing I've Ever Seen

Twas just play-testing this RPG game I'm working on, decided to look at the stats of my charcaters and noticed THIS stupid thing that just appeared out of nowhere:

For literally NO REASON AT ALL it would appear that the base target rate for one of my characters has rose to friggin 348,518% and I have NO FRIGGIN CLUE what the hell could've even caused this. Does anyone know how I can remove this stupid error??
By the way, I have already tried the following:
>Checking this character's base target rate in the "Actors" tab. His base target rate is 100%, same as the other three party members.
>Going through all 500+ states to make sure he didn't have some kind of invisible state that sky-rocketed his target rate.
>Checking his class parameters and equipment parameters to make sure I didn't accidentally place a super high target rate parameter on his class/equipment.
>Checked my other save files to see if this issue has appeared anywhere else. It hasn't. It's only on my main playtest save file where this stupid issue has appeared.

The Light Scorned

Sooooooooo...
We didn't hit the target completion date. This game seems like it'll take MUCH longer for me to finish. Hopefully not too much longer though!

[RMMZ] Fonts Going Rogue wtfish

No clue what the heckaroni happened. I was just playtesting my game, and I noticed some of my text was looking a little strange. Some letters were blacked out, and others appeared warped and distorted...
Does anyone have any idea WHAT even happened to my font? Or better yet, how to fix it?
(Here's an image with both blackened text, and distorted text, just for a visual:)

As you can see, the "O" in "You" is distorted, and the "I" in "If" is blacked out
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