HEREISNOWHY'S PROFILE
hereisnowhy

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Trying to make a 30 hour western RPG with an RPG Maker engine; kill me now.

Relas: Chaos of the Real...
An old school western-style RPG set in a rich and detailed world where choices have consequences.

An old school western-style RPG set in a rich and detailed world where choices have consequences.
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Relas: Chaos of the Realms
I'm still not giving up on this project, it's just been on the backburner for a long time as other hobbies and real life stuff take precedence.
It's been so long since I worked on the game that it's almost as if I'm looking at someone else's work sometimes. What I need to make any progress going forward is a unified, extensive design document - which I should have done at the very beginning. :)
I'm also going to need a lot of help from some very thorough playtesters in the future catching unfinished quests and bugs and whatnot. But I WILL finish this project. :D
It's been so long since I worked on the game that it's almost as if I'm looking at someone else's work sometimes. What I need to make any progress going forward is a unified, extensive design document - which I should have done at the very beginning. :)
I'm also going to need a lot of help from some very thorough playtesters in the future catching unfinished quests and bugs and whatnot. But I WILL finish this project. :D
rcor_savemenu.PNG
Relas: Chaos of the Realms
Got a script for the save menu now, thanks for the suggestion. It's something I had meant to do and never got around to.
Relas: Chaos of the Realms - VX Ace Alpha
Thanks! Some of the quests aren't completable at the moment. If you get a message that says "Demo over" that just means you've gotten your reputation to a certain level to trigger a quest that I haven't put in yet. Other than that, let me know if you find any bugs or annoyances.
Relas: Chaos of the Realms
rcor_puzzle.PNG
author=bigtime
Looks cool, even though I hate puzzles. :/
There are going to be a lot of puzzles in this game. :D
Most of them will be optional though, and for the ones you have to beat to complete the game I'll make a puzzle spoilers page.
kingdomofengeapng.png
Linearity OK? Are choices important?
author=Clareain_Christopherauthor=LouisCyphre=3
GUYS.
gg
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My theory for rpg design is a balance between ff13 and ff12. I want the game to be linear just enough for me to balance gameplay and plot, while attempting non-linearity in specific, controlled regions throughout the game.
I like choices, and I like giving choices to the player, but you got to keep balance in mind. Bite off more than you can chew, and play testing your game will become a nightmare and a half.
On the Western RPG side of things, I'm currently playing The Witcher and I'd say it pulls off the balance between linearity and nonlinearity almost perfectly for me. It's a very story focused game, but there's a lot of side content and hidden loot that you would never find if you didn't bother to stray from the critical path a bit. The game opens up even more in Chapter 3 and 4 when you have more zones available to you.
It also has some fantastic examples of choice and consequence, as well.