A wanna-be Thai game designer who wanna be a game designer.



Let's Try Soul Shepherd, by LockeZ, Parts 1-5

I did use Wine Bottler, actually. It gave me 'Cannot find Direct Audio' or something along that line of errors :(

Anyway, regarding the fast impulse skill, it would be nice to come up with a new keyword for a first-turn-guarantee attribute. I think it might be confusing if you use fast for both and not explaining anywhere in the game that fast impulse always act first. Maybe 'instant'?

Let's Try Soul Shepherd, by LockeZ, Parts 1-5

I kept yelling "FLAME! USE FLAME!" when you were fighting Kobold, haha.

This looks much better than the first version and I can't wait to play it again. Tried to make it work on Mac last night but it didn't, so I guess I have to switch to Windows to play this.

Watching the videos just make me want to help remake this in Unity more and more. Especially now that Unity support Ouya, this would be totally awesome if I can play it on a console.

Most of your points are already refuted by both Lockez and zombero so I won't say much. Just keep in mind that you can't really go into this game and expect it to be like other RPG games out there. If you have played Shin Megami Tensei III Nocturne before, play this game with the same mindset, but be much more careful.

Observe and study your enemies closely, everything your enemies do give you hints on how to beat them. Don't think of death as punishment in this game. Every time you lose a battle in this game, you really need to think of what went wrong.
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