This looks dope

Fear and Hunger

That was really something, I did the survey and all. I played through the game 4 times going as far as I could but never really feel like I made any progress. The game has a very oppressive sense of hopelessness that I've never felt in a game before. Although I have some major issues with it, you've seriously tapped into something very real with this. And you were not kidding when you said there were disturbing themes...

Wednesday's Knights

Happy to see this here. Finished playing this during the aforementioned Challenge, and it was easily my choice for winner. So yeah, pretty sweet game; great writing, interesting battles (given how short the game is) and a nice, although subtle, story. Definitely recommended from me 8)

Trapped Summoner

Played a bit of the game, definitely unique among other RM games I've played. It was pretty tough at times but I can see where strategy comes into play during combat. Best of luck with your Greenlighting, you got my vote.


I managed to get the Nonary puzzle solved but it is a pretty tough task if you're going into it not knowing the game beforehand (which was the case for me). So far I am liking the puzzles, however, so I'll keep going :D

EDIT: I forgot to mention that there is a bug if you press the X (on the right side under reset) without completing the Nonogram puzzle, it turns your character into the cursor and the screen gets too dark to solve the puzzle.

Super Pantito

Looking good! Can't wait to try it out

Guild of Five Magics

Sounds sweet, gonna try this out right now :P


Are the dungeons supposed to be so empty? Besides the monster spawners there isn't much going on. I've also only ever found money in chests, not sure if that's intended. The majority of the dungeon is a deadend, and you usually come off of a Floor finding a single chest. Then I get to Floor 4 I believe and have to fight a Plant monster that kills me in 2 turns. I even went back to town first and got around 18 additional pts of Defense in gear. I hope you don't expect me to sit at those monster spawners grinding the same slimes, especially since they only give 3 exp.
Right now the game is just boring. I'm not sure why you made it so the Vendor can't sell you Weapons at the moment, since they would be a huge help. I ended up getting to Floor 4, was still level 1 and simply gave up. What you need to work on is motivating the player. You've given me no reason to care about what happens next, or how powerful I can become. Do that and I'll gladly give the game a second chance. Good luck.

Skill Hunter

Very fun little game, would love to see it expanded on. Not gonna lie, I turned Coby into a tank, then straight up maxed Attack on Cody. I was practically one hit killing the final mage bosses with Cody at level 5. That's why, although I like the Elemental system you're using, I didn't really find it as efficient as going all out with Attack. Since MP costs were so high, I thought it would be better to stick to physical damage. I ended up only ever needing the Heal skill but only a couple times even for that.

I died a bit on a couple encounters, but once you learn the enemy that needs to be targeted first, the fights become easy. For example, the Mages that Paralyze or Confuse, once you know which one it is, you focus them and the other enemies don't hit too hard even with no points into Cody's Defenses.

If you were to expand the game, you should probably reward less stat points on level up, or how much (numerically) a point will effect stats. I had Coby taking Null damage by nearly all enemies at level 4, and Cody could one shot everything at level 5. Regarding grinding breaking the game, whenever I would clear one of the Trial areas, I would notice how close I was to leveling up, so I would always grind a bit to get that next level. I feel like most people are going to do that on instinct.

Skill Hunter

Looks nice, really want to try it out
Pages: first 123 next last