I'm a novelist, and working on a commercial RPG called The Pale City under my real name. (Kyle Muntz)

Some of my favorite RM games:

The Way
Dhux Scar
Seraphic Blue
Star Stealing Prince
Wine and Roses
The Logomancer
The Reconstruction
Master of the Wind
To the Moon
The Grumpy Knight
Barkley Shut Up and Jam Gaiden
Embric of Wulfhammer's Castle
Space Funeral
One Shot



Blog 26: Seraphic Blue is officially in Post-Translation Stage

YESSSS! Also wow--I haven't checked RMN in quite a while and cool surprise to find out the game should be released so soon.

Sunken Spire

Really impressive work again. It's especially interesting that Fomar was able to synthesize the mechanics from Grumpy Knight, In Search of Immortality, AND add new mechanics for Ooze... then take these different systems and make them work together, while keeping every character separate. It's simple but complicated at the same time in the best way. I didn't enjoy the dungeon crawl element as much, but I liked the town a lot and the writing was lots of fun, though I got a sense that Alma and (especially) Elsa just didn't have as much personality this time, like they were still the same characters but had become simpler and less distinct somehow. I especially like that this game had some downtime, as the last few stuck to setting the whole thing in one dungeon and it made them seem a little less fun. But yeah as usual thanks for the great work.


This is a lot of fun. Nice art; solid area design; and, though it's been forever, seems like it's an almost word for word parody of Pokemon? Anyway yeah, this is a cool teaser, and good luck with the full game!

X-Noir Complete

Nice! I appreciate that you still released this version even if you're moving on to other stuff--which sounds like it has the completed story even if some of the gameplay is missing? I liked the demo a lot and unconventional approach to making an RPG; looking forward to digging into the full game.

The Logomancer

Desertopa--I've kind of thought the same thing about file size. Most indie games are something like 500mb minimum; and any visual novel or game on Steam will be 3gb+. (I mean like, my copy of Witcher 2 is 23gb, though I know that's extreme since it's a very high end game.) I've been wondering if the idea is Rpgmaker games aren't "worth" the space, but that seems like a really unpleasant idea for me. Download speeds are maybe a better possibility, since I know internationally internet speeds can vary quite a bit.

So glad to see this game get featured though.

Blog 22: Latest update to Seraphic Blue Progress

So glad to hear you guys are so far into it. Can't wait.

The Logomancer

Glad to see this on the front page! I still think it's one of the best games made with RPG Maker, and it definitely deserves any attention it gets.

X-Noir Near Completion

I'm definitely pumped for the game. Looking forward to playing it whenever it's out; really curious to see the different directions you two have gone in since Master of the Wind.

Concept: Advanced RPG Maker - an eZine

This is great. I love the idea of an RM ezine; the editorials are nice, and the game features seem like a good choice. Awesome job!


For sure. I think the big open areas would be great if there was more in them. It's a difficult approach (lots of work on your part, haha) but an interesting one.

I definitely like a lot of the ideas in the combat system. Will be great once it's balanced, even if it's not quite there yet. The guard mechanic is particularly nice; looking forward to playing a later version so I can properly figure out how everything works.

Also I totally get it about the battlers. Each of them had a ton of animations, and it makes sense that would take forever. It might work to do palette switches and create teams of similar enemies who specialize in different things, but it's impressive to have all those animations to begin with.

I'd agree with you about the story/setting. They seem fascinating enough I'd play the game even if the gameplay was totally generic, so it's even better that you're attempting all of these different mechanics.