I'm a novelist, and working on a commercial RPG called The Pale City under my real name. (Kyle Muntz)

Some of my favorite RM games:

The Way
Dhux Scar
Seraphic Blue
Star Stealing Prince
Wine and Roses
The Logomancer
The Reconstruction
Master of the Wind
To the Moon
The Grumpy Knight
Barkley Shut Up and Jam Gaiden
Embric of Wulfhammer's Castle
Space Funeral
One Shot



Home: A Quarantine Story

Hi Lion 786. It only has one ending, though there are a few choices that change the way certain scenes play out.

Home: A Quarantine Story

Hi Hazelsoft, I really appreciate that! The game is currently completely finished, and should be online on September 21st.

My Life As a Bottom-Feeder: On Hunting Music in the Public Domain

It really is a weird feeling of satisfaction, isn't it? I guess it's sort of part of the RPGmaker experience, since games have so many songs and you have to assemble them with specific places, make them fit together, etc.

The Pale City

Hi Kumada, I really appreciate that. Sending a PM your way now!

The Pale City

Hi StormCrow, thanks for your question. It's only me (Kyle Muntz) writing and designing this game; it had never occurred to me someone might doubt that I had actually made it. I know this site is mainly for free games, but I like RMN a lot so it still seemed worth posting here. You're definitely right about all the good games, though! I actually love RPGmaker games intensely--playing The Way sort of changed my life, and was a big part of what inspired me to work on this.

Anyway, thanks for all the thought you put into that comment! I think I'll also link to my Facebook on this page in case anyone else is wondering similar things.

Blog 26: Seraphic Blue is officially in Post-Translation Stage

YESSSS! Also wow--I haven't checked RMN in quite a while and cool surprise to find out the game should be released so soon.

Sunken Spire

Really impressive work again. It's especially interesting that Fomar was able to synthesize the mechanics from Grumpy Knight, In Search of Immortality, AND add new mechanics for Ooze... then take these different systems and make them work together, while keeping every character separate. It's simple but complicated at the same time in the best way. I didn't enjoy the dungeon crawl element as much, but I liked the town a lot and the writing was lots of fun, though I got a sense that Alma and (especially) Elsa just didn't have as much personality this time, like they were still the same characters but had become simpler and less distinct somehow. I especially like that this game had some downtime, as the last few stuck to setting the whole thing in one dungeon and it made them seem a little less fun. But yeah as usual thanks for the great work.


This is a lot of fun. Nice art; solid area design; and, though it's been forever, seems like it's an almost word for word parody of Pokemon? Anyway yeah, this is a cool teaser, and good luck with the full game!

X-Noir Complete

Nice! I appreciate that you still released this version even if you're moving on to other stuff--which sounds like it has the completed story even if some of the gameplay is missing? I liked the demo a lot and unconventional approach to making an RPG; looking forward to digging into the full game.

The Logomancer

Desertopa--I've kind of thought the same thing about file size. Most indie games are something like 500mb minimum; and any visual novel or game on Steam will be 3gb+. (I mean like, my copy of Witcher 2 is 23gb, though I know that's extreme since it's a very high end game.) I've been wondering if the idea is Rpgmaker games aren't "worth" the space, but that seems like a really unpleasant idea for me. Download speeds are maybe a better possibility, since I know internationally internet speeds can vary quite a bit.

So glad to see this game get featured though.