ICOVOC'S PROFILE

I'm a novelist, and working on a commercial RPG called The Pale City under my real name. (Kyle Muntz)

Some of my favorite RM games:

The Way
Dhux Scar
Seraphic Blue
Star Stealing Prince
Wine and Roses
The Logomancer
The Reconstruction
Master of the Wind
To the Moon
The Grumpy Knight
Barkley Shut Up and Jam Gaiden
Embric of Wulfhammer's Castle
Space Funeral
One Shot
Lisa
Dashbored

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DEViL::ender

This was an interesting experiment. It doesn't have as much substance as your best games, but the battle system is still pretty fleshed out with nice use of status effects and party roles. I like how you manage to do much with so little: some slightly modified Yanfly scripts and like two custom ones. It's a lot closer to the normal rpgmaker battle system, but still with interesting twists. Also custom graphics are great, and the parody element is fun.

Some thoughts: I'm not sure when, but it would be cool to see another game with more fleshed out writing and system, and maybe one that takes itself seriously (since the last few have been sort of parodies and there's a sense that they're just thinner and less successful than Wine and Roses/Visions and Voices). I'm sure most of that is just the timeframe element though--since like, making games takes forever haha.

The other thing is I'm not sure random battles work very well in your games, though here they made sense since you're riffing off such a classic idea of an rpg.

DEViL::ender

This was an interesting experiment. It doesn't have as much substance as your best games, but the battle system is still pretty fleshed out. I like how you manage to do much with so little: some slightly modified Yanfly scripts and like two custom ones. The custom graphics are great, and the parody element is interesting.

Some thoughts: I'm not sure when, but it would be cool to see another game with a more fleshed out writing and system (since the last few have been sort of parodies and a lot thinner than Wine and Roses/Visions and Voices). I'm sure most of that is just the time frame element though--and like, making games takes tons of time haha.

The other thing is I'm not sure random battles work very well in your games, though here they made sense since you're doing something so "classical".

Master of the Wind

Hey guys, just finished the game and I loved it. The writing, the world, and especially the characters; plus great puzzles, mini-games, and amazing level design. (The battle system not quite as much, but it was still solid.) I haven't spent 30 hours on an RPG Maker game since The Way, and I'm glad it was this one. Also the side-plots: Gabriella, Rana/Solik, etc. I like the way almost everything turned out; just finished the game 20 minutes ago and I already miss it.

I think it's a great game for a lot of reasons, but then there are little, more random things that just make a difference. Probably the big one is the fairies in this game and especially the sidequest are the greatest thing ever. Then the Blind Guardian in the soundtrack, etc etc. One other thing is the game gets continually better as it goes. The longer cutscenes that kick in during episode 5 are a bold move and one I really like.

I also like that the game is done with relatively little custom art for a game this size--like, you make great use of what you have (the portraits, custom battlers, etc) but never crippled yourself by trying to switch to all custom graphics or completely remaking the dbs, which seems like the perfect balance of ambition and restraint. I loved the look of the game, though I'm also a big fan of the XP RPT, and I was especially glad to see it used so well since there are so few good XP games on this site.

Anyway, yeah, thanks for making this, and I'm looking forward to your next games whenever they're out (especially the commercial one).

Master of the Wind

Ah! Thanks for the offer NeverSilent. I played right back to that point yesterday but so cool of you to offer--wish I would have seen this sooner. :)

Master of the Wind

Hey guys, this is sort of a strange problem, but I ran into a gamebreaking glitch after beating Andau in the Cathedral. I saved my game in their apartment, then afterwards I'm not able to move. Like, the menu works, but Cade's sprite on the map is completely frozen in place. (Though I guess maybe this is just kharma for not alternating save-slots.)

Anyway, do you know if there are any save files available from around this point, or anything I could do to fix my file so it was playable again?

Final Quest - The disciple's journey

Hey guys, loved the game. There's something so simple and clean and polished about this. Great writing and solid mapping from Indrah; fresh, innovative systems and impeccable balance from Fomar (with a splash of very nice art from Hirei)... all in just a few days. You guys do some brilliant things with these short games. Can't wait to see your longer one looks like whenever it's done.

Heroes Unite!

this game was adorable. cool to see you try a more linear game with heavier writing, and the music was great too

The Logomancer

Hey guys, looks like I got stuck in the same place as Karkwa.

I'm near the end of the game (all quests finished but the main quest and Udumu, with the story opening up really nicely), but stuck getting the eye of Despair.

I'm assuming the eye of Despair shows up in the Udumu quest, but I just can't figure out the chest puzzle. Does anyone have any more substantial tips to give?

...Or, alternatively, I'd have no problem with the actual number for the combination, haha.

Edit--Finished thanks to a very kind PM from Desertopa, and the end was really great. I already find myself wanting to see more from the world, since I think you've got something really excellent going on here.

The Logomancer

Took me quite a while to get around to it, but I've played for about an hour and so far the game is stunning. The writing is the standout element I think, but there are fantastic things going on with the music, gameplay and the art. I'm detecting some broad influences (everything from literature to prog rock) which makes a serious difference.

Also, for the record, I couldn't believe some of what people were saying on Greenlight, since I think the art is pretty great.

I'm planning on expanding this into a full review later, but the only problems so far:

--Might have been a good idea to add an idle pose for Ardus when he's standing still, rather than the stepping pose.
--Also not sure the synopsis does the game justice. I think you might be able to expand on the interesting elements of the world while condensing the description of the game's background and using a more palatable description of the combat mechanics. (It really interested me, but the Greenlight comments in particular made me feel like the current one doesn't work... some people seem to be taking it as suggesting there's no actual battle system.)

Anyway, this game is pretty inspiring so far and I'm really hoping it gets more attention soon.