I'm a novelist, and working on a commercial RPG called The Pale City under my real name. (Kyle Muntz)

Some of my favorite RM games:

The Way
Dhux Scar
Seraphic Blue
Star Stealing Prince
Wine and Roses
The Logomancer
The Reconstruction
Master of the Wind
To the Moon
The Grumpy Knight
Barkley Shut Up and Jam Gaiden
Embric of Wulfhammer's Castle
Space Funeral
One Shot



Vacant Sky Vol. 1: Contention

Hey Sailerius: I played about an hour of this game and was really impressed with it. Was pleasantly surprised when I checked the page and saw the Act III revision was still coming; it's really cool that you would still invest this much time in a remake while also working on a commercial game. I'd sort of just assumed the remake was abandoned, but it's great to see activity here over the last few weeks.

Edit--Thoughts on finishing Act I:

The common opinion seems to be that Act I is generally weak, but I don't think I agree. (Though it was definitely short, and I can tell it's been cut down some.) I think it's great, in particular because of some really unconventional design decisions: the way you just toss the player into the world and make them figure it out, with the unconventional blend between modern and fantasy; the generally thoughtful game systems, contrasted with your willingness to put battles in the background in order to tell a story. (Like, just because the system was strong you didn't abuse it just to increase playtime, which is something that really bothers me with RPGs in general, but especially lazy RM games.) Plus, the fantastic presentation that seems to be what got this game its reputation to begin with. Some of the design decisions seem to have alienated people but I liked almost everything--except the slow walking speed, but I'm pretty sure that's just how xp works?

I'm probably going to stop here until Act III is out (this game feels sort of like a teaser, with most of the substance in the next two and I don't want to get right in the middle of things and have to wait however long to finish), but I'm really looking forward to whenever it's done. If I like them as much I'll probably write a review as well.

Myth Xaran

This really does seem like an interesting project, especially setting and story wise. I don't have any problems with the game design itself, but I do agree with some of the other comments that the slow text and walking speed really hold it back, because they hinder exploration in a game that seems to be largely about exploring.

It's probably way too late in the process for this, but if for some reason you were to patch these even up to the rmk2 standards I think it would do great things for the appeal of the game. In my opinion the lack of direction is bold and refreshing, actually, but in combination with slow text and walking it does hurt the playability.

If for some reason you did patch the game I could promise to do a review for sure. I played 45 minutes so far and really liking certain elements, and I'd be all for trying to draw some more attention to this game since it seems pretty exceptional.

The Logomancer

This looks really exceptional. I'll try to review it on here if I end up liking it.

The Grumpy Knight

I don't think this is the kind of game that usually wins Misaos (since it's short and stuff) but I figured I'd nominate it for a few. It has my vote for best of 2013 probably.

Dragon Slayer

Hey MK2, just played through this and really enjoyed it. It's a very simple, clean, and effective game. Not very ambitious, but at the same time that's sort of the point; and then behind the surface story there's this strong sense of melancholy and the relationship with Valeran's father. Thanks for a nice 15 minutes!

Love and War: Act I

Also: great job on the game. This is maybe a weird thing to focus on, but I think it has the best npcs ever.

Love and War: Act I

Hey all! This is kind of a dumb place to be stuck, but I'm not sure where to go/what to do (pretty near the end of the game I think) after opening the two chests in the mayor's house. Any advice?


Hey Ziwei, this looks looks like an interesting project. Played some and didn't get far, but I've never been good at puzzles. The writing and ideas really show some polish; would be especially interested to see what might happen if you were to do another game after this.


Hey Solitayre/Anaryu/Krissana, played this and really enjoyed it (factoring the battle system in maybe more than Aetherion, though I'm still really looking forward to the expanded edition of that game). Makes me wonder what you guys could do if you were to make something outside of a contest, considering it only took two weeks for something as awesome as this.

Lunar Wish: Orbs of Fate

Hey Luster, just finished the game and really enjoyed it--the gorgeous presentation and mapping, but especially the comedy. Both the characters and npcs were consistently hilarious (and sadistic), and pretty much every scene was enjoyable for some reason. The polish and execution in general are just great, and really glad to see the administrators decided to feature it. Plus can't wait for the sequel!