IDDALAI'S PROFILE

iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
I mainly use RPG Maker 2000/2003.

Been around the scene since early 2002.

Played and enjoyed many English, Spanish and Portuguese RPG Maker games.

I'm no longer here, you can read about it here: https://rpgmaker.net/forums/topics/26793/?post=940588#post940588

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ALEX IS: A Two-Day Collaborative Game Review


I disagree with this review.

I was never a member of Gaming World, only recognize 2 or 3 names from the credits (since they're people who then migrated to RMN) and wasn't even around the community at that time, yet I quite enjoyed the game for what it was.

Most community games are like this. Completely random, broken and non-nonsensical.

From your review, I have to assume your expectations were part of why you hated it.

You also keep mentioning this... "story" thing, which referring to a community game just made me chuckle :P

It's fine though. We can't all like the same stuff. Really, not being condescending here, I just have to accept that.

Not to intrude, but why force yourself to play it if you weren't enjoying it?

You could still have written the review and mention that.

Anyway, I can relate with existing on the edge of the community. I feel the same. Don't feel like what happened with your other reviews was because of that though, the community enjoys it's share of drama, so it's unfortunately considered normal.

ALONE Review

I think I know how you feel, I started countless RPG Maker projects... but only managed to complete a couple of very small projects.

Still struggling to finish some of the larger ones.

But yeah, you should feel accomplished for writing all those reviews, that's a major feat! Keep on having fun!

ALONE Review

For me, someone who made as many reviews as you did (around 340) in such a short time frame, is indeed legendary. Trust me on this! ;P

Thanks again!

ALONE Review

Holy crap! A review by the legendary reviewer TheRpgmakerAddict! What a treat. Thanks a lot! :D

I've been away from RMN due to some crappy real life reasons, so I only noticed this now. Sorry about that!

I feel that your review manages to encapsulate all the main features of ALONE.
I'm glad you enjoyed it. I certainly wasn't expecting any new reviews, that's for sure! I guess this is the closest I'll ever be to make an "RPG Maker Classic".

I'm pretty satisfied by how the atmosphere, names of abilities/equipments and special effects turned out! It does give the game a unique feel.

I still have no idea how I managed to make the original concept and event game in only 8 hours... that always blows my mind, specially considering how slow I am at finishing any other RPG Maker projects. I was on a roll back then, I guess.

That time limit was probably what spurred me forward, the game was born out of desperation.

People back then had very diverging opinions about the game and it's gameplay, which is only natural since it plays around with classic RPG concepts and turns them upside down.
Looking back now, it's kind of amusing since the drama that ensued is exactly the kind of stuff ALONE is meant to represent.

It was a joy reading your review, TheRpgmakerAddict! I don't disagree with any of your points, so there isn't much to discuss there. You do seem to have completely grasped what the game was trying to achieve and accepted it as such.

Oh yeah, there's a hidden "alternative quest", if you have a save right after you defeat the last boss, you should be able to find it.

Thanks again for the review and the kind words!

A Traitor's Hold Review

author=Ulevo
I like the Golden Week of RM2k3 event, like a lot of games in this event. Although there are many works that have not been released, a pity.


Indeed, a lot of cool games were made for the Golden Week of RM2K3 event!

A Traitor's Hold Review

Cool review! I agree with the sentiment.

Dunno if Cernus is still around, which is a shame since he was a pretty cool guy.

It's a pretty good game given the time frame. Some nifty gameplay systems, even if a little unbalanced. The story is where it really shines though!

OATH Review

Despite everything, I am grateful for the review.

Although I feel it's rated a bit too high for an incomplete demo.

You raise a lot of good points! This shows me that I need to improve the following:

- Make hero motivations clearer;
- Make it clearer where to look for the West Outpost;
- Decrease encounter rate in dungeons;
- Make it easier to predict the outcome in cock-fights;
- Add more weight to the choices;

As for a lot of choices being redundant, there's a reason (SPOILERS):

Everything the hero says is picked by the player, and since I'm only a single person writing the text, not all choices can meaningfully impact the story or I would be lost in a labyrinth of dialogue. To give you an idea, a particularly complicated dialogue tree with several different outcomes between 2 characters (not currently present in the demo) took me 2 days to create.

However, some choices have quite an impact, per example, try to start a new game and misbehave twice in front of the King, it will be like playing a whole new game from that point on.


The chipsets are RTP edits made by me.

The mimic has actually been changed to behave differently in my current build, so unfortunately that exploit may not work in the future (still deciding what to do, will need more feedback from more people).

It was never my intention to make the battles frustrating, so I'll need to think on what to do about that (also dependent on feedback).

The cock fights actually aren't random. Each cock has different stats and they all have specific odds against each other, but there is a degree of randomness to it.

The sound effects were made by me using Bfxr. The music was from a (now dead) website called “Studio by Tukito” featuring only original compositions.

author=TheRpgmakerAddict
So Iddalai is warned... this game has to be completed!


*gulp* ...let me apologize in advance for my slowness in completing projects then!

ALEX IS: A Two-Day Collaborative Game Review

author=LordBlueRouge
For anyone interested, here's the original completed game thread on gamingw.
And here it is on saltw.

Thanks for those links! It's rather interesting to read that. And you can even find links to information about the other games in the series, too!

Some of the people were unnecessarily harsh about the games though, that's was disheartening to read. Just skipped all maps, totally missing the point.

But fortunately, those who "understood" the series really had fun playing the games.

ALEX: A Two-Day Collaborative Game Review

author=darkrgb
These projects were a logistical nightmare, but very rewarding once you put them together. I actually like the factory map for example, but when I received it it had several game breaking bugs and was much more unforgiving (I replaced several game over screens with resetting sections). It was also quite long compared to most of the other maps, which breaks the flow. For future games this was mitigated by either a skip button or open world map design.

Thanks for clearing that up! I was only taking a guess about the Factory map, based on what the NPC says in that map.

It's really great to be able to read your thoughts about this game series all these years later! You should make a blog post with stuff you remember from those days making these games.

Must've been a great esperience to be a part of that community back then!

As far as I'm concerned, you're an RPG Maker legend! ;)

ALEX III: A Three-Day Collaborative Game Review

First of all, great review. It mirrors my feelings quite closely!
Although I probably still prefer the first one, just for being the first one. But ALEX III is definitely the better game!

I said this before, but I really appreciate that you bring some attention to these old games.

I just finished ALEX III yesterday and wanted to share some thoughts since you should still have the game experience fresh on your mind (and no one else I know played the game recently :P ).

Now that I think about it, they probably called it ALEXIII” because unlike the first entry in the series, this one was a three day collaboration! And that probably sparked the joke about the non-existing ALEX II.

I felt that this one had a lot of atmosphere and was much darker in tone. Maybe that style was getting popular at the time.

At first I had no idea the game would be different if you picked a different character, so I was pretty surprised to find there were different maps for each!

It was pretty cool seeing familiar names from RMN and other places (Strangeluv, TFT, Nessiah, Kazesui, Halibabica, PepsiOtaku, DE, Ocean, Mateui, Kaempfer, Magi and Ciel) and checking out what they were up to back then.
I immediately recognized Ocean's and DE's maps due to the graphical style.

Kazesui usually makes some pretty darn technically impressive stuff with the program. But SCREW his unreasonably difficult/long maps!
I'm talking about the map where you control both Alex and Carol (incidently I forgot you could skip levels and eventually beat it through frustrating sheer luck) and the overly long action boss battle against Death.
He must be some kind of RPG Maker action twitch god to be able to beat his maps.

Looking at the game files, I suspect TFT was gonna make a playable section, but probably ran out of time. So all we got was that cutscene with the tall tower and Carol looking at it. Would've liked to have played it since the files show some pretty rad maps.

I loved the mapping for the blue mine, but wished there was something to do there other than walking.

The Casino was great! As expected from PepsiOtaku. But you needed to win a lot of money to beat it legit.

I loved the teleport labyrinth, it was a joy to beat! It also reminds me of something similar I did in one of my games (that I never released here).

The Dark Tower with the Dark Lord cult was awesome and really well drawn. Then again, DE creates some really cool graphics.

I really liked Ocean's action battle school. The system still needed some tweaks, but for 3 days it's very fun.

Carol's intro is also well thought out. Drugs, man! :P

That one where you follow the mouse... wow. I did not expect that.

I think one of my favourites is the Clicheville. It's really well mapped, makes great use of an overlay and has a very interesting concept. I only wished it had *some* music. The rain sound is nice but overstays it's welcome. Also the bugs.
I realized you cannot complete all missions in one go. You need to pick which ones to complete. But there's a lot to do there!

There's that action puzzle where you have to cross to the other side of the room without touching things on the ground. I liked the tone and gameplay for that one. It was simple and to the point. When you lost you got right back to the start of that same puzzle where you lost, which made it quite painless. Devs today need to learn from that.

Man, the forest with the red trees! It looked so cool and moody!

I think it's funny that despite Magi stating he wasn't feeling particularly inspired when making his map with Alexis, it actually inspired the third game in the series and this game's ending! I also quite liked that map, cool mapping and concept.

I could not find a way to beat the castle stealth mission, I got almost to the end but then I would always get caught and had no way to avoid the enemies! Have no idea.

I was blown away by the spaceship shooter.

The war-zone with the dead soldiers was impressive. So much graphical diversity with only 2 chipsets.

I wonder what happened with Bloodbath and Nessiah. I couldn't tell if that was a joke or serious...

RPG did a great job pulling this off and connecting the maps.

50 people worked on this! This is the community game with the most entries I've ever seen.

Anyway, thanks for reviewing this!
You're doing a great job with all these reviews, man. I don't mean just the ALEX series, but all the games you review. I appreciate it, and I'm sure the creators appreciate them as well.

(guess I'll be back again once I play ALEX IS)
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