IDDALAI'S PROFILE
I mainly use RPG Maker 2000/2003.
Been around the scene since early 2002.
Played and enjoyed many English, Spanish and Portuguese RPG Maker games.
I'm no longer here, you can read about it here: https://rpgmaker.net/forums/topics/26793/?post=940588#post940588
Been around the scene since early 2002.
Played and enjoyed many English, Spanish and Portuguese RPG Maker games.
I'm no longer here, you can read about it here: https://rpgmaker.net/forums/topics/26793/?post=940588#post940588
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Make an Interactive Fiction challenge!!!
+++ DynRPG - The RM2k3 Plugin SDK +++
You get the windowed mode even if you start a new project? Well, you know a lot more about rpg maker and programing than me, so I'm sure you already tried that...
Animated monsters sounds great! You think you can also add a way to decide a colour for the monsters to fade in when they die (i.e.: in Final Fantasy VII they fade to red + 100% transparency when they die)? I'm only suggesting a way to choose a colour so that users can decide which colour they want.
Will you also implement an attack animation pose?
Animated monsters sounds great! You think you can also add a way to decide a colour for the monsters to fade in when they die (i.e.: in Final Fantasy VII they fade to red + 100% transparency when they die)? I'm only suggesting a way to choose a colour so that users can decide which colour they want.
Will you also implement an attack animation pose?
Games that nobody remember?
Can close this one
Can close this one
Using sprites from Ace Attorney:
Generally useful:
Remember how in Lufia II the boats were the same size of the characters inside towns? I always found that a bit ridiculous:
And the badass:
Generally useful:
Remember how in Lufia II the boats were the same size of the characters inside towns? I always found that a bit ridiculous:
And the badass:
+++ DynRPG - The RM2k3 Plugin SDK +++
FUNdamentals of RPGs Part III
It would have saved them a lot of grief! I didn't play the Mass Effect series, but I watched the ending and it looked like I'd be pissed off if I played the game, no closure!
FUNdamentals of RPGs Part III
kentona
Bad Endings are just bad. Bad endings may work in other media (and often are quite poignant) but it doesn't work in games. Players work very hard to get through them and they deserve the reward of a good ending. It must make the player feel glad they participated.
I've been reading these articles, and they are quite insightful, providing a lot of advice and guidelines (should we chose to accept them :p ).
But I really can't agree on this point, I think that what is important in game endings is closure, you can have a "bad ending" where per example the main character dies but with the necessary amount of closure.
Although I can see where your coming from with that thought, modern rpgs with the so called "bad endings" don't offer any closure, we don't get to see what happens to all important characters or a main plot point isn't fully explained. They are just bad in all senses! A bittersweet ending played well can make for an unforgettable game.
What are you thinking about right now?
author=MrChearlieauthor=iddalaiThere is no perfect world, we all try to hide our weakness or to get better at them. but we will always suck at something.
Thinking about how people generally suck, and how I can't stand it anymore.
(I'm aware that I'm "part" of the group commonly known as people)
I meant people suck as in "no one cares about anyone but themselves" = people are fucking awful and I hate them (...and I'm also one of them).
Not referring to weaknesses or lack of a certain skill/something.
EDIT: that's what I was thinking about right there ;)