IDDALAI'S PROFILE

iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
I mainly use RPG Maker 2000/2003.

Been around the scene since early 2002.

Played and enjoyed many English, Spanish and Portuguese RPG Maker games.

I'm no longer here, you can read about it here: https://rpgmaker.net/forums/topics/26793/?post=940588#post940588

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I'm Leaving

It's been a long time coming.

I created my account back in 2012. A lot has changed.

RMN's views no longer align with my views and I feel uncomfortable being here.

Back then the forums were a house of pain for new users, today the forums are still a house of pain although for different reasons.

Ever since I joined RMN, I feel like I had this big “kick me sign” on my back.

Most of the people I used to talk with have left circa 2016 or so. Some other people simply stopped talking with me and I was never given a reason.

While I had fun in some events, I never truly felt part of the community.
I put a lot of effort in events and tried to play everyone's games and post detailed feedback about them, but the large majority of people didn't even acknowledge my existence.

The Pokemon RMN Version event was quite cool and it was exciting to see so many people genuinely involved. Ratty524 was super cool with me back then. Shame about the drama soon after.

The Golden Week of RPG Maker 2003 was a blast and people were really active playing each others games and discussing them. But a lot of them left soon afterwards.

RMN 9 event was also memorable and I still treasure the video of Liberty playing through my game while commenting. The sleep deprivation probably wasn't too good on Liberty though.

RMN Birthday 2015 wasn't as nice of an experience. RMN's super popular unity, usually pretty cool, was rather spiteful to me. Her popularity made it specially hard to take, since to others she can do no wrong.

I would like to apologise to the people who played my games, posted about it or reviewed them. Specially TheRpgmakerAddict since he's such a cool guy!

No thanks go to all the people who downloaded the games and subscribed but never bothered making a single post to let me know how they liked or didn't like them. Apathy drains any motivation.

Due to RMN's most extreme users, I feel the need to clarify that if what you took from this is that I'm a bigot/racist/fascist/homophobe/xenophobe/minority hater/etc then you need to consider that just because I don't see the world through your extreme lens, does not mean that I see the world through those other extreme lenses either.
There are other ways to look at things that don't involve discrimination.

(the latest clash in the forums was simply the straw that broke the camel's back)

Adeus.

[RM2K] Old 2001 rm2k game images and screensaver


Going through some old files I found an old 2001 German rm2k screensaver and some old rm2k random game images.

Despite being downloaded from a 2001 German rm2k fan-site, quite a few English games pop up in here.

I extracted the images from the screensaver for your viewing pleasure, because I know the screensaver won't work on most modern systems.

I recognize a few games:

Vampires Dawn - Reign of Blood
RPGmaker Story
Exile
A Blurred Line
Onyx
Aurora's Tear
Kindred Saga
Phylomortis II

But I have no idea about any of the other games in the screensaver.

The other random images were also downloaded around the same time (for the most part) from several different rm2k websites (English, German and Spanish) of the era. There's even a small video preview of a Resident Evil style game!

From these old images I recognize Aurora's Tear (all the "aurora" images) and Sistema de Batalla 2.0 by Ahruon (a really cool sideview Spanish system, image "Mooncry.jpg").

I also included a translation of the German text (google translated though, so I apologise for any inaccuracies) in the screensaver.

It's interesting to notice what English games the German rm2k users of the time thought were cool. Also interesting are the images from sideview battle systems which were all the rage at the time. I wonder how many of these demos/games were released and how many were lost to time.

You can get everything here: https://www.dropbox.com/s/fw3v7ly8o4gslya/2001%20German%20rm2k%20screensaver.zip?dl=0

(you don't really need a dropbox account, simply close the login window and download the file using the button at the top left corner of the screen)

Enjoy?

Are gamepage descriptions edited by the staff?

I'm just asking since I recently submitted a gamepage and some of the text was changed when it got accepted.

Just checking if I'm going crazy here.

Also, can I change the text back with no issues? Or should I consult with the RMN staff or Liberty?

Thanks in advance!

About what happened in the "2021 MISAOS - THOUGHTS, IDEAS, PLANS" thread

Posting this here so I don't derail the other thread, more than it has.

For context this is what I said:

"
author=Liberty
I'm putting my foot down on this. When I'm no longer here, feel free to change it up, but no on this.


Do whatever you want.
I understand why you want to keep the Misao dates, but I don't like your attitude here, pulling the admin card.

Doesn't seem like a good way to foster a healthy community.

Why ask people what they think in the first place, if you're not gonna take into account what they have to say?"


I feel the need to justify this, since it was misinterpreted.

An admin has the final say. They can listen to the community, but in the end they are the ones deciding. I got no issue with that.

I can even understand maintaining the Misao's how they are now, since it's a longstanding RPG Maker tradition and it's easier for people to remember the dates.

What bugged me wasn't that Liberty said no, what I didn't like was the attitude, the way it was said. Because it made it sound like there was no use in even suggesting anything. It's no because I said so! This is what I call "playing the Admin card", the way it's said, not the decision itself.

The way you talk with people goes a long way. If you're less harsh when saying no, people will accept it better. This was just rubbing in everyone's face that you're the "boss" and no one likes it when people do that to them.

In a suggestion thread, telling people that you're putting your foot down and no means no, just makes people question why even bother with the community since in the end they don't matter. Antagonizing people like that will drive them away from the site. That's why I said it doesn't seem like a good way to foster a healthy community.

Several people mentioned that Liberty is an admin with no pay, but that is no justification for anything. Please understand that I'm not saying I don't appreciate Liberty's efforts in keeping RMN afloat for free, but in the end it was Liberty's decision to accept that task, so I cannot accept "no pay" as a shield for behavior.

I'm not demanding anything, I accepted Liberty's decision from the start. Neither do I want control over the site like Sooz suggested.

Having said all this, I don't mean to devalue Liberty's work. My comment had nothing to do with Liberty's general efforts on RMN, it was only aimed at that specific post and was blown out of proportion.

[RM2K3] Looking for long lost Charsets



Hey guys, I'm looking for the complete set for this Charset.
It's a variation on the RPG Maker 2002/2003 RTP Charsets.

I even think this one example isn't the original since the colours seem off.
I tried google searching it to no avail :/

Anyone got these?
Thanks in advance! :)

EDIT: when I say "complete set" I mean all the RTP Charsets in this style :)

Super Columbine Massacre RPG!

You guys knew about this?

A guy made a game using RPG Maker 2000, called "Super Columbine Massacre RPG!".

His page is here in case you're curious.

The game even made it to the finals of Slamdance before the event's organizer announced the removel of the game from the festival. You can read more on that here and in it's wikipage.

No one mentions that the game was made using an illegal program.

Museum of Modern Art (New York) acquired a selection of 14 video games

http://www.moma.org/explore/inside_out/2012/11/29/video-games-14-in-the-collection-for-starters

This I didn't expect, I think it's a good thing, the comments are as expected mostly awful, a lot of video game players still lack maturity.

I actually believe the first 14 video games were well thought of.

My suggestions would be:

- Rez
- Shadow of the Colossus
- ICO
- Shadow of Memories/Destiny

I'm quite indecisive in what RPGs should be good representatives of the genre and experience.

Pier Solar - A Mega Drive/Genesis game released in 2010

So I saw this article on Gamespot: Here

About a game called "Pier Solar and the Great Architects". It's a 2D RPG, and well, we've seen that before, right? Except this game was released in 2010 (not a typo) for the Sega Mega Drive/Genesis!

WaterMelon Co. is apparently a group of 2D RPG and Sega Mega Drive/Genesis fans, they used to hang around at Eidolon's Inn (website) and one day decided to make a game, it took them 8 years but they eventually finished it and made physical copies of the games:









I don't know if someone had already mentioned this game around here, I failed to find a forum search :/

Anyway, I find it awesome that a game for a (supposedly) dead system is still released after almost 13 years.

I don't own a Mega Drive/Genesis (I'd buy one if I did!) but the game looks great!

They currently have a kickstarter (here in case your curious) to release "Pier Solar HD" for Xbox360, PC, Mac, Linux and Dreamcast (!).

I personally don't like the HD graphics as much as the 16bit Pixelated ones.

But hey, good for them!

8 years and a game is born, I speak for myself when I say this (and some people probably agree with me), I believe I still haven't finished a game because I lack serious commitment, knowledge and a team.

These guys have that! It took time, but everyone can see the results now.

In a strong team each element is able to work with each other, a strong team releases finished games for dead systems :p

Here's their website: Here

Can close this one

Using sprites from Ace Attorney:





Generally useful:



Remember how in Lufia II the boats were the same size of the characters inside towns? I always found that a bit ridiculous:



And the badass:

rm2k3 - Is there a way for Common Events to stop map events halfway?

I have a Common Event that shows a message and a game over screen when the timer ends.

But if the hero talks with someone when the timer ends then all the text boxes show after the Common Event starts (it eventually gets to the Game Over screen, but not before the NPC finishes talking...).

Is there any way to stop a map event halfway, so that the Common Event proceeds without interruptions?
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