IDONTWANTYOUTOKNOWME'S PROFILE

Search

[RM2K3] Steam trading cards

How do I make trading cards on steam on my rpg maker 2003 game? I have the steam version of RPG maker 2003, I already paid the submission fee and my shop page is live and I already coded the build in the SDK, but I dont know how to make trading cards for my game I saw some games on steam made with 2003 who have trading cards and it would help a lot if someone told me how I can do it, thank you everyone...

[RM2K3] Skill that paralyzes the enemy/actor for a few seconds

I don't know how to do this, let's say that the paralyze option is only for the enemy to use against the player and I want it to last a few seconds, however when I tried it the player dies right when the enemy uses the paralyze option...

[RM2K3] Conditional branch with more switches

Is it possible to make a conditional branch with more switches? All I can see is one switch
I mean there's only "Branch if "switch X" is on" is there a way to make the branch if MORE switches are on? any reply is very appreciated thank you<3

[RM2K3] Make an event stop repeating in battle

I want to do this:
When the player presses an option while fighting ( Attack, Item, Escape etc...) , the enemy says something.
I learnt how to do it, but I don't know how to make it happen just once
Because whenever I press attack the enemy says the same thing over and over and I want the enemy to say it once
how do I do this?
Any help is very appreciated, thank you

[RM2K3] Item that changes sprite association

Hey everyone I want to make a item that could change the sprite's association.
But I have a problem and I will explain it below.

This is the sprite without the item umbrella



This is the sprite when I use the item umbrella



But for some reason, when I try to re-use it the sprite won't go back to the sprite association that doesn't have the umbrella...I think I got the common event wrong, please help :)

[RM2K3] Item that kills enemy in battle

Hello guys, today I tried making an item that kills the enemy in battle, but for some reason it's unlimited, I want it to be one use only, but it's not working, is here a way to do this?
Here is what it looks like...I set it as a weapon.

This is the item page



This is the skill's page






[RM2K3] door with two pieces

Hello friends, today I wanted to try something new but I can't figure it out, I made a door that will open only if you find two missing pieces, I made the pieces and once you find them both the door will look like how it's supposed to look ( with the two pieces in them), but for some reason it won't move upwards once i find both the pieces
Here is the door before.

Here is the door after I find the first missing piece



Here is the door after I find both the missing pieces.



Now how do I make it move once I find the second part? please help guys :(

[RM2K3] Problem with weapon

Hey guys, I can't understand why whenever I use a skill, the battle animation doesn't change.
I've made one where the character holds a gun, but for some reason it just shows the normal battle sprite.
I made a item called gun, where you can shot the enemy during battle and it takes 10 MP, the sprite animation is the hero with the gun, but in the battle when I use the skill, the animation is the normal one.

Here are a few screenshots

THE SKILL


THE ITEM I LINKED TO THE SKILL



ANIMATIONS 2 WHERE THE CHARACTER POSES



ANIMATION 2 WHERE CHARACTER HOLDS THE GUN



WHAT HAPPENS WHEN I USE THE ITEM DURING THE BATTLE



The sprite doesn't change!!
I want the normal sprite to be only when the hero normal attacks, but I want the sprite with the gun when hero uses the gun.

anyone know why is this? I can't really figure it out, I think I've set everything correctly!
Please help!

[RM2K3] Problem with battle sprites

Hi guys, so my problem here is that for some unknown reason, the sprite ( Both the hero and the enemy ) face the other direction when the battle starts, even though they aren't supposed to face that way.
Here is what the battle looks like, this is an example of one battle of mine


and this is how the enemy sprite is supposed to face.

Please help me with this, I've been trying to figure this out since days but I can't understand why.

[RM2K3] Need help with vehicle 2

Okay so this is the problem I have, I made the sprite of the boat on the water, then when I get into it, I make the boat change to the other vehicle where the hero is above the vehicle, it works, but I have another problem! how do I undo it? I mean when I want the hero to get off the boat I want the boat sprite to be on the water, not this...
t


HERE IT'S PERFECTLY FINE...



HERE THE SPRITE MOVES ON THE BOAT.



This is what happens when I get off the boat

the options I put





Please help...
Pages: first 12 next last