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Ark: Of Light and Darkne...
A classical reimagining of an older generation of RPGs, focusing on the duality of a world.

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Creating an interesting narrative

All right, so I was perusing the various forums and couldn't find exactly what I wanted. Additionally, I think fresh input is best. So here we go.

Basically, I've been toiling away trying to smooth things out in the game I'm working on. From character specific dialect to how they interact, to how the text flows. I'm in a position where, now, I am playing through and testing out how the story progresses and how interactions with NPCs and various dialogues go. Before anyone says it, I do understand the point of releasing a demo is to garner feedback. That being said, I don't want to release a demo that I feel poorly reflects the tone I am attempting to establish.

So with all that, I'm wondering what the opinion of the writers here in our little community is. How is it that you create text and scenes that best express your message, or that of the character. Does one use larger words, does one talk like a country yokel, etc. Something that when you, yourself, read it back it doesn't seem flat or dry. I mean we can't all have dialogue the class of seven towers, but I'd like to know if there is any strategy that I'm missing to setting a tone in a game. The whole thing is ironic as I studied English in college and can write a relatively good short story, but when I'm going through it I find myself wondering in a game "why would anyone want to read this?"

Any input on the matter would be appreciated. Perhaps share some of your favorite game dialogue and what made you actually enjoy reading it. Please.
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