JELLE'S PROFILE
jelle
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after a long period of nothing, i'm now working on a game i intend to release in chapters, i plan on working up to chapter 5 until i release it though
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RPG maker VX Ace seting state after being attacked
spoiler warning, the following might prove to be a little spoiler for my game "kana's adventure"
please HIDE all answers to avoid posible spoilers
please HIDE all answers to avoid posible spoilers
for a group of enemies named "Sand Devils i want to make it so that when they are hit with fire magic they get the "glass" state (defence and agility drops to 0% and they cannot move) i can add this effect to all fire spells but then it would apply to non-Sand Devils as well, can anyone help me? is there a trick to it or simply imposible?
RPG maker VX ace damage calculating and stats
i just recently started playing around with RPG maker VX ace and i'm trying to get the battles balanced out
for this i'll need to do a few things (i think)
-i need to get the stats of each character (archer, monk, samurai, sage) balanced out (so to make sure the sage doesn't hit heavier than the monk for example)
-get the stats of the enemies balanced out (i think setting them equal to the characters stats and then playtesting and lowering if needed sounds doable)
-set the skills to do damage equal to the characters atk stat and an aditional percentage of it's attack stat (and somehow get the oponents defence stat to play a role in the calculation)
i suck at math and the tutorials i found didn't help me, mainly because everything gets shortened to stuff like "a.atk * 5 - b.def * 2" &nd i have no idea what it all means
for this i'll need to do a few things (i think)
-i need to get the stats of each character (archer, monk, samurai, sage) balanced out (so to make sure the sage doesn't hit heavier than the monk for example)
-get the stats of the enemies balanced out (i think setting them equal to the characters stats and then playtesting and lowering if needed sounds doable)
-set the skills to do damage equal to the characters atk stat and an aditional percentage of it's attack stat (and somehow get the oponents defence stat to play a role in the calculation)
i suck at math and the tutorials i found didn't help me, mainly because everything gets shortened to stuff like "a.atk * 5 - b.def * 2" &nd i have no idea what it all means
hello
hello there, my name is jelle and i joined RMN because i...want to make games? i don't think there's much else to do, i could play some but thats for later, right now i'm looking around for some handy tutorials, i'm planning to make a fantasy card game/RPG and for that i'm going to see if i can start with creating a simple fantasy card game first, and thats what i'm going to do now! cya!
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