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Change all text windows from bottom to middle with script?

I had to take a break from developing my game for a bit over the holidays and forgot I posted this.

A bit of late thank you on my end, but thank you very much!

I will give this a try.

Change all text windows from bottom to middle with script?

I'm using RPG Maker VX Ace.

In my current project, I have all text windows set to dark, bottom.

Let's say I wanted to switch them all to dark, middle. Rather than manually editing each event (thousands of them at this point), is there a way to quickly do this with a custom script?

Thank you!

License question about an asset pack

Never said I wasn't going to credit them, I was asking WHY it's required in a paid asset. I wanted to know the reasoning behind it so I can understand these licenses better. Somehow people took that to mean I'm a content thief. Regardless, I still think hiding the EULA until after purchase is a shady business practice but I'm done here. Question has been answered. Thanks all.

















License question about an asset pack

author=SgtMettool
It's different than if you're personally commissioning or contracting a person to make assets exclusively for you. Which, in most instances, you have a lot more say in how the assets are used. But with an asset pack you're using resources that the artist made on THEIR terms.

This is the exact explanation I was looking for, thank you.

author=Darken
Money isn't some magical thing that ignores licensing or permission. The owner/author gets to define how their work is allowed to be used and attributed to.

Then they need to make the terms clear on the purchase page, and not wait to hit me with the terms after my credit card is processed.

After my original post I was doing some digging online about asset packs and licenses. I did find an interesting discussion online. Paraphrasing: "Since the terms of the license weren't presented and agreed to prior to purchase, it may not be enforceable." In other words, I never agreed to the license before they took my payment. I'm going to keep digging on this issue but I'll leave you guys alone about it.

I was planning on crediting the artist anyway as I don't really care either way, but going forward I will be much more careful of purchases like this and will request to see the terms first. Lesson learned.

Thanks all.

edit: typo




License question about an asset pack

When I design a website, I don't require the customer to credit me on the website. They gave me money for my services. I don't expect my name to appear on their website, even though I designed it. It would be nice, but I sold the rights to that design to the customer.

Isn't an asset pack for a game similar? I paid money to compensate the author for their time and talent, so why is it required to list them in the credits? To be honest, I don't even think that limitation of theirs can be legally enforced since money was exchanged for the rights to that pack.










License question about an asset pack

I recently purchased an asset pack for use in one of my games. In the license documentation for the pack, it says I have to give credit to the author of the assets somewhere within the game files.

That doesn't sound right to me at all. If I PAID for the asset pack, shouldn't I be able to use the assets in my game and not have to credit the author? The point of paying money for it is so that I would be able to use the assets without restriction.

I could understand if it was a free pack, but it isn't.

What am I missing here? I mean I have no problem crediting the author, but saying it's required for something I paid for the rights to use is a little over the line to me.


Games made with Pop Horror City

Thanks! I tried The Ledge. Pop Horror City looks amazing. If you find any others, let me know.

I'm looking through the Games and I think I may have found another that uses it called Ayda https://rpgmaker.net/games/8671/


Games made with Pop Horror City

Quick question here. Does anyone know of any games made with the Pop Horror City tilesets and character packs? I just want to take a look at it in action. Thanks!

Any good guide for customizing the menu?

Looks really cool, but I was going to learn how to do it myself. Just wondering if anyone can recommend a how-to guide? :)

Any good guide for customizing the menu?

I've poured over 500 hours into my game so far and haven't even touched the menu system yet, but I think I'm at the stage of development in the game where I need to get that nailed down. Does anyone have a link to a guide on how I could go about editing the default menu?

I basically just want to list items, journal, save, and quit since there is no combat in my game. It's a story/adventure game with puzzle solving. So I don't need to display the character portraits and things like that.

I've messed with it a bit, but I really have no clue what I'm doing. Hoping there's a guide out there that covers it.

Thanks all!
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