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Icebound

Just played Icebound. Good game overall! The mapping is excellent and the story flows smoothly. I found it quite enjoyable for a quick 45 min game. Good job! I do have some feedback for you, since I noticed there's not much here. Hopefully this helps a little.

I didn't like how the enemies respawned after the map was cleared. Mainly because 1) there was no leveling in this game so any combat felt like it lacked purpose beyond inflating the play time, and 2) there was no variety in enemy type. Going back and forth to find Ein stones meant a lot of fighting the same enemies over and over, and they posed no challenge.

Since there's no actual inventory screen, a counter for the number of Ein stones in the inventory would have been nice, even if it was just a little icon on the screen. Speaking of inventory, what were all those items on the statue's interaction screen where you trade in Ein stones?

Couple of bugs:
1. If you hit ESCAPE to cancel out of the save/teleport crystal prompt, it teleports by default. Unless this was intended.

2. Error message on shutdown:
Script 'YEM Skill Equip System' line 957: TypeError Occured.
undefined superclass 'Window_LearnData'

And some questions/comments that may contain spoilers...

- Since we were going to free Fimbul anyway, why do we still have to fight her? Couldn't she just have surrendered and gave us a technical win? If this was made clear in the game, I missed it.

- Reckoning felt cheap at the end. It almost made the whole fight meaningless to just be able to unleash a superpower at the end.

- Since combat was sparse, some of the abilities could have had shorter cooldowns to make it more fun. Most of Sabine's abilities are never used or needed. All I used him for is just his basic attack as all of his debuffs are never needed in any fight.



I hope the feedback doesn't make it sound like I hated your game lol. I try to be thorough when providing feedback, especially if the game maker doesn't have much feedback on their game page. Overall, I really did it enjoy it, and would definitely play a longer version of this game if you ever decide to make one.






Eldritch Law

Just played the demo. I really liked the art style and even the menu screen was great. Really brought me back to the SNES days.

The battle system was very interesting - draining AP from enemies and then using it to unleash attacks or heal. Can't wait to see how that gets expanded on later in the game.

The mouth you enter to save the game was creative, the backgrounds were nicely done, and the dialogue is just enough to get the point across without bogging down the player with too much text.

Speaking of the dialogue, I did notice 1 typo where there was an extra "the" in the sentence but can't remember which line of text it was exactly. I'll edit this in if I can find it again.

Anyway, I really enjoyed the quick demo, and will definitely be following this game! Well done! I'm going to go check out some of your other games and give those a playthrough because I really did enjoy what you've done here.

.defrag

author=ForgottenDawn
author=jstomp
Download link is broken. Looks interesting though. I wanted to give it a try.
Is it? Works fine on my end. I can PM you the preview build if you're still experiencing issues.


Thanks for the quick reply. The download link is working now, and I just downloaded the game. Yesterday it kept giving me a 404 page, so perhaps the site itself was having issues. Looks interesting, going to play it this afternoon!

.defrag

Download link is broken. Looks interesting though. I wanted to give it a try.

Mownt: For Peace (IGMC 2017)

Very unique game! I loved discovering all the storylines and various upgrades. The combat system is simple, but it works well here and I found it enjoyable. The game is short but definitely shines with creativity and an attention to detail. Great job!

Creator Deleted This

I've only been playing for a couple hours, but I have to say - so far this game is fantastic. You really pushed the limits of this engine and shown what it's truly capable of in the right hands.

There's so much to do and learn. Really going to sink some hours into it this weekend when I have some more time, but wanted to let you know this is one of the better games I've seen with this engine.

Excellent work!

The Longing Ribbon

author=Gibmaker
Hello. Yes, there is an RM2K font fix: http://www.indiedb.com/games/the-sewers/downloads/rpg-maker-2000-font-patch

It's a problem with all RM2K games.


Awesome! Thank you!

Ravenwood Horror

The game won't run for me. Saying RGSS202e.dll not found. I'm getting this error with a few other older games as well. Is there something I need to download to play?

The Longing Ribbon

Not sure if this thread is monitored anymore, but if so... is there anyway at all to change the font? I can't read the blocky style at all, and really want to play but not being able to read the text is a major roadblock lol. Thanks!

Infection

One of the better games I've discovered on here. I'm enjoying it!

It's really brutal near the start and I keep dying lol. I realize this project is a few years old, but if you ever get around to updating it at some point, I think a short optional tutorial would be a great addition. And perhaps make some of the infected near the start of the game a bit weaker.

Anyway, I'm really digging the atmosphere! Love the graphic style. Just wanted to drop a message here in your thread and let you know.
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