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author=DJC
I should probably do what I did with the minimap, and just make all the info background transparencies controlled by the player using the + and - keys so they can adjust it to whatever is easiest for them to view.

Actually I wanted to use the system graphics to draw custom windows, but that would take significantly more time to figure out with DynRPG. This was the quick and dirty proof of concept.
I was just about to suggest you use system graphics, and reposition the data displayed in general, to better manage the screen space.

I almost forgot, instead of the 1 key, wouldn't it be more intuitive to use the I (info) or H (help) key?

Maverick_hideout.jpg

author=Liberty
Guessing it's an undersea tunnel or facility of some kind.

This!

Maverick_hideout.jpg

author=Darken
you arent trapping the fish, the fish is trapping YOU

Totally correct!

Maverick_hideout.jpg

author=Frogge
AQUARIUM!!! FUCK YES!!!

Alongside malls and indoor playgrounds, Aquariums are the type of location that really needs to be in more games

I'm sorry but it's not an aquarium!

TitleScreen2016.gif

borland_mountains.png

Nice screen!
author=psy_wombats
The majestic Borland Mountains, home to the wild C++ compilers

hahahaha XD

Test208Nono_Festa_Donna.jpg

happy women's day! :D
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