thank you for gam.



Hero's Realm

the final version of this game came out in 2009... there was a bug fix that came out after but it doesn't alter difficulty at all.

EDIT: oh, the enemies all attacking at once is rpgmaker's built-in "ambush" system, which happens at random. it's always been in the game, seems you were lucky your other playthroughs :P my exact memory of that tower segment is foggy but I'd say just rush through that final dungeon in part 1, that or put a paladin or druid in the party, to hopefully use bless magic on the undead mobs in the tower(I think they were undead, haven't played in a while) before they destroy your party.

Everlong 3D

Neat proof of concept!




I like the look of these battlers! I also love how wimpy the flamingo looking bird looks among these other bad looking dudes. His pose is totally saying "I-I'm dangerous too, m-man!"


How did I miss this?! If this is even just remotely as good as tsufana or tsufanubra, count me in. The non-generic class roles have my interest piqued too.

more rpgs need battle dogs

Shukumei Star

You can get the star path rewards without collecting all of the stars: I only had a strength and speed star and could walk along the whole thing.


Good to see this classic isn't forgotten :)

Blackmoon Prophecy 1.21

- Finally fixed a several year old issue where many pot graphics were replaced by that of a broken/cracked one. The prevalence of broken pots throughout the game was not intentional.

This has legitimately changed the interpretation of the world for me. I earnestly thought the pots were hinting at a crumbling civilization subtext. My theory was a fluke :(


I like the golem's shoulder thingamabobs (spaulders? the word escapes me right now).

Also my goodness a banana that size could kill somebody put that thing away please