KANNAOPHELIA'S PROFILE

Currently splitting my time here in sunny Australia between polishing my novel, developing my first hobbyist game, reading and playing other people's works, and looking after my one year old son.

Interested in telling stories about alternate but familiar worlds; stories that explore friendship, gender and sexuality; interesting female characters; and just having fun.
Everyone is Happy
A game of exploration, conversation, television and death

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Sexuality and Diversity in games

By "brown", I'm being purposely non-specific, but it may or may not be worth mentioning that in my head Connie is Aboriginal (Australian). While my family is white-Chinese, my friends' kids deserve to see themselves in games, too, and the lack of Aboriginal and Torres Strait Islander characters is striking even (especially) in Australian games.

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I think "to", as in "All we do to be to the glory of God", given the crossover between State and religion in this game.

(I've deliberately selected a non-real world pantheistic religion to avoid unnecessary parallels to any Abrahamic religion, as the heteropatriarchal and caste-ridden religious state arose in response to specific pressures on the population, rather being based in older traditions.)

Everyone is Happy

If he likes the idea of the project, he would be more than welcome!

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Just offscreen! :D

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Ha, you're right, shouldn't have second guessed myself! Will change back.

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Updated with new font, not necessarily final.

Stand-up Character

Making lists of characteristics or filling out character profile templates never works for me. (I should say that I'm working on what is only my first non-text game, but I write.) What I personally do is start with the story, and a brief outline of a character type, and I find the character develops and takes shape as I write.

For example, I start with a quiet girl, not too pretty, with a crush on her best friend. That was what I needed, structurally.

The rest develops organically out of the plot and by asking myself what made her that way. I end up with a girl who seems cheerful, meek and compliant, but will break the rules secretly, who will present an acceptable face to the world while struggling with hidden feelings, who is loyal and loving to her friends but could go either way under pressure, showing either reckless courage or treachery caused by panic. Someone who lies to herself as well as to others, who is self effacing and prone to bitter jealousy. All that from "quiet girl with crush".

And from that, I started to think about her background, what about her life and her parents taught her to outwardly comply but secretly reach for what she wants now that she is an adult. Very little of it will make it to the game, but it will help make me write her consistently and in character.

Above all, she is what the plot needs her to be.

For many other people, though, character first, story lasts works better. If you are one them I would recommend googling character sheets; there are so many of them out there, of varying complexity, and all would be good starting points to ask yourself what makes your character tick. And once you know that, the rest should follow.

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For the moment, yes. Concentrating on getting the story playable for now, but maybe I should work on that straight away after all. :) I do need something crisp, bright and simple!

Everyone is Happy

Thanks for the advice, Chivi-chivik, I will look into font options!

The graphics are from a DLC pack, Old School Modern, not my own. Absolutely no talent in that direction myself. ;)

Everyone is Happy

I thought the Old School Modern set was really crying out to be used in a dystopian setting the first time I saw it.
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