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Gameplay: Enemy Types

Interesting... *takes down notes* XD
Is the player told what each actor is strong or weak against?
Oh, and what does the ATK 100% mean? That all its damage is based on ATK?

I am quitting Wyrm Warriors

I know I'm a bit late into this and... okay, more than "a bit", but anyways. I understand how you feel somewhat. Sometimes, you just had enough. But really, the progress you made in this project is far from negligible. I don't think you should apologize for being worn out from pushing yourself to the limit. You already did a great job, and now it's time to pass the torch.

Ps. As it is, I doubt the community will allow this game to simply be swept under the rug and forgotten. Rest assured, that Wyrm Warriors will live on.

Where's my date? H-Have I been stood up?!

*climbs out of rock I was stuck in since Val's* *looks around*
So... I haven't missed the release? Awesome -w-

I might turn AFD into a Puzzle/RPG. Are you guys fine with it?

I'm actually worried that people might not like my plan.

And though yes, I am more comfortable to create rpg's now, it will also be harder; since I have to start again.


Edit: I guess nothing could go wrong right?
I think I'll use the system I made for the event on this game.

Thank you Kyla and Nhubi!

[AFD] Version 0.2

Please do :D
I'm unsure whether I should keep them or not...

[AFD] Version 0.1

The background was a 'parallax background'.
Just go to the 'map properties'. It's in the lower-left side.

Controls... Okay, I'll add more reminders.

Thank you!

[AFD] Version 0.1

Thank you!
And feel free to point out the stuff I should improve on. I'll listen :)

About the 'wink', I just crop out a closed eye from one of the face sets and paste it over the 'winking' face set. Definitely no the most exciting method, but it gets the job done ;P

Update: 3 memories added

Such irony... sorry for the double post.
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