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Justice323, please don't spam. It's both against the site rules and disrespectful. Be patient, and wait for the answer.
Design principles vol. 1: RPGs and strategy
This has indeed been an interesting topic. Made even more interesting by the discussion in the comments :)
Good read!
Ps. Hasvers? In case you guys are still discussing this, I suggest you use the comments instead of chess as an analogy to strategy. This has been a freindly battle of wits, with each side aiming to nudge the other towards a single point. The point that they're proving.
Good read!
Ps. Hasvers? In case you guys are still discussing this, I suggest you use the comments instead of chess as an analogy to strategy. This has been a freindly battle of wits, with each side aiming to nudge the other towards a single point. The point that they're proving.