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Karin's Battle System

Thanks Yellow Magic!

The balancing part was a bit rushed, I have to admit. I just had to finish it that day, when I was still (somewhat) in the right mind. It's just that I was getting tired, and all. Sorry about that, I'll work on it in the future.

Though if this system is to be applied to games, I'm going to suggest even more skills (for the player). Skills like Cooldown changers, Healing Spells, and whatnot. And of course, better balancing.

The battles can be made longer, if I increased the HP of both sides. But as I wanted to just showcase the battle system, I made it as streamlined as manageable.

A-about the warm-ups...
Sorry! I forgot to put them in the description >.<

Karin's Battle System

Which is why I allowed the player to equip multiple instances of the same skill, so they'll be able to work around dem cooldowns and limited uses:D

Personally, I've made several fighting styles myself using combinations of skills and strats. It's a pretty simple system that can branch out as far as you like. Or at least, that was my main goal...

Karin's Battle System

Thanks for trying it guys :D

As for the Agile strat, the way I do it is to use chram/curse and then follow up with flameburst. Well, what I am saying is that acting twice allows you to have the turn your supposed to have later, now. Effectively, you get to act more. Though cooldowns and hp can be a problem.

Pokémon RMN Version

*subscribes*

Though I am a bit disappointed to find out that the Professor is not named after a tree/plant...

All Fall Down

Thanks JJJ7!
Though try not to actually eat it :D