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Imma make a character. Make everyone love said character. Then kill said character in the most horrible way conceivable by me, ala George RR Martin.
- karins_soulkeeper
- 10/08/2015 12:31 PM
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Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Killing off characters always felt like the easy way out to me. Real development comes from breaking the characters to the point where they would wish they were dead, then watch them rise back up for better or worse. Unless surviving characters dealing with said death is a strong focus of the story, in which case forget I said anything.
Then again, I have had no contact with anything GoT related, so I'm probably talking out of my ass here. From what I saw in the previews, it looked like shock value just for the sake of shock value.
Then again, I have had no contact with anything GoT related, so I'm probably talking out of my ass here. From what I saw in the previews, it looked like shock value just for the sake of shock value.
Unexpected death is always fun and I wish I could pull it off. I think part of it is seeing the trajectory a character is supposed to take and cut it off a bit before that happens.
Though I wouldn't say GRRM kills his characters off in the most horrible ways conceivable. Usually he kills of characters in the most mundane ways possible. Making their deaths even more of a "NOOO" moment.
I mean giving someone a horrible death is in its own way a nice little sendoff. Just having someone die out of what is almost like random chance that's... Evil. (and lovely)
Though I wouldn't say GRRM kills his characters off in the most horrible ways conceivable. Usually he kills of characters in the most mundane ways possible. Making their deaths even more of a "NOOO" moment.
I mean giving someone a horrible death is in its own way a nice little sendoff. Just having someone die out of what is almost like random chance that's... Evil. (and lovely)
author=Red_Nova
Real development comes from breaking the characters to the point where they would wish they were dead, then watch them rise back up for better or worse.
That. So much. I sorta want to integrate it into my games.
author=Luchinoauthor=Red_NovaThat. So much. I sorta want to integrate it into my games.
Real development comes from breaking the characters to the point where they would wish they were dead, then watch them rise back up for better or worse.
I like this a lot! Seeing how familiar characters handle stress and pain is interesting and neat and can feel very realistic and make them more relatable or human.
That said, in Game of Thrones, some of the characters who die aren't really a shocker; honestly, it would've felt like a dues ex if they had survived! There's something to be said for the realism you create by letting a character die when it makes sense. But, GoT does thrive on shock value, and some of the deaths definitely feel they're mostly there for shock.
The biggest thing is that MOST deaths in A Song of Ice & Fire are due to hamartia -- they're tragic characters. The Red Wedding is entirely caused by <spoiler> choosing not to follow the code of honor/politics. The big death at the end of the first book is because of trying to be the stalwart solo hero instead of finding allies (WHICH WERE OFFERED) and revealing the truth properly.
The only truly sudden and unwarranted death, in my opinion, was
SO IN SUMMARY FOR KARINS --
don't just write a character with the plan to kill them for tears. Shinan gave some good advice. And, when they do die, a sudden and unexpected death isn't always the best way. Watching a character fall victim to their own flaws is not only likely more thematic, it's more fulfilling.
The only truly sudden and unwarranted death, in my opinion, was
Renly Baratheon
SO IN SUMMARY FOR KARINS --
don't just write a character with the plan to kill them for tears. Shinan gave some good advice. And, when they do die, a sudden and unexpected death isn't always the best way. Watching a character fall victim to their own flaws is not only likely more thematic, it's more fulfilling.
I was quite surprised by the death of
in the last season. The death of the character Craze mentioned was less shocking to me.
Killing off characters is a good idea for a story driven game. It can piss off players of an rpg to have half of their party dead all of the sudden, tho.
John Snow
in the last season. The death of the character Craze mentioned was less shocking to me.
Killing off characters is a good idea for a story driven game. It can piss off players of an rpg to have half of their party dead all of the sudden, tho.
What I meant is that most, but not that death, ties into a fatal flaw. That death you mentioned is completely reasonable due to the character's actions, as sudden and surprising as it might be. The character I hide-texted above was an example of a character that was not killed due to a tragic flaw or as a consequence of his actions (other than wanting to be king, but who doesn't in ASoI&F?).
A lot of them are hamartia, but aside from that, I feel like most of the deaths in GoT aren't unreasonable - they're the result of chains of events and at least somewhat foreseeable. Some are maybe a little surprising, but I don't think any are completely out of the blue (that I can remember).
Killing off a character randomly, with no buildup, no logic, no foreshadowing, and no reason is going to feel bad. So don't do that!
Killing off a character randomly, with no buildup, no logic, no foreshadowing, and no reason is going to feel bad. So don't do that!
remember, for serious projects: if you're not gonna put in more or equal effort than ff7/chrono trigger, you're wasting your time
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Characters can never be killed because they were never alive in the first place.
Well... I was out of ideas on how else should the story arc end. All points lead to their death, but I didn't want to kill someone central to the story. Heck, I didn't want anyone dead. Maimed and crippled, maybe, but not dead.
Though if you come to think of it, all deaths occur at random. Or at least seem to do so.
author=Red_NovaHow I wish this was easy to pull off...
Real development comes from breaking the characters to the point where they would wish they were dead, then watch them rise back up for better or worse.
author=Shinanhuehuehuehuehue *smiles evilly*
Just having someone die out of what is almost like random chance that's... Evil. (and lovely)
Though if you come to think of it, all deaths occur at random. Or at least seem to do so.
author=CrazeI don't often write characters pre-destined to die before the climax (but I still do). Usually, you'll know that they'll die sometime soon if they're not named properly. Anyway yeah, there are times when a quick sudden death works more effectively than a gradual, foreseeable fall. And there are times when seeing a character break him/herself down to pieces feels more rewarding than blatantly blowing him up in an instant. I guess it'll depend on how the story runs up until that point.
don't just write a character with the plan to kill them for tears. Shinan gave some good advice. And, when they do die, a sudden and unexpected death isn't always the best way. Watching a character fall victim to their own flaws is not only likely more thematic, it's more fulfilling.
author=Cap_HThat brings up an issue I haven't really thought about much. Huh, I'm not sure how to deal with that. Considering that the overall party is small (just 4, really), knocking one of them out permanently might shake things up a bit too much. I can't just replace the character with a similar one, since that'll defeat the purpose. Hmm...
Killing off characters is a good idea for a story driven game. It can piss off players of an rpg to have half of their party dead all of the sudden, tho.
author=CrazeI've yet to play either, so... But I get the point :)
remember, for serious projects: if you're not gonna put in more or equal effort than ff7/chrono trigger, you're wasting your time
author=SoozBut if they were not alive in the first place, then doesn't that default to them being dead? But if they're dead, then doesn't that imply that they were alive once? But if...
Characters can never be killed because they were never alive in the first place.
Then you just need to create a character, make people hate said character, and keep him alive forever.
author=CashmereCatOr better yet, make him be the (indirect) cause of the death of the character everyone loves! Make it so that it could easily have been him who would've died. But it just so narrowly had to be the loved chara.
Then you just need to create a character, make people hate said character, and keep him alive forever.
e> yeah, that *might* just work out...
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=karins_soulkeeperauthor=SoozBut if they were not alive in the first place, then doesn't that default to them being dead? But if they're dead, then doesn't that imply that they were alive once? But if...
Characters can never be killed because they were never alive in the first place.
Is a song dead?
author=Soozauthor=karins_soulkeeperIs a song dead?author=SoozBut if they were not alive in the first place, then doesn't that default to them being dead? But if they're dead, then doesn't that imply that they were alive once? But if...
Characters can never be killed because they were never alive in the first place.
No. But the hills are alive with the sound of music with songs they have sung for a thousand years.
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