This account is being used by two people and are usually notified at the end or in the beginning who's posting.(But if there isn't any name indicating who it is, it's probably Taka)

Yutaka/Taka: I'm doing the art assets, story, and some programming.
The art side of the Zodiac Fates is

Duncan: Does the story and 99.99% of programming and he's the script guru master of our team!

Please feel free to take a look at our website for more details on our project(s) and my personal website as well (in the About Us section) for art aspects of the projects!



What spices do you add?

That changing the world around them concept sounds very interesting! Is it like a psychological thriller? I can see how easy that can be but playing with the players attentiveness sounds so fun! hahah. Character development is always important to me too, showing not just one dimension of the personality is very important in a good story for me.

Death State Pop-up removal

Hi everyone.
I'm currently using RPG Maker VX Ace, and was wondering if anyone could tell me how to edit the "+Death" pop up? I wanted to change it so it pops up something else (or nothing at all), but to determine this I'd like to know how to edit it in the first place? Thanks!

What spices do you add?

Thank you everyone for such a detailed response!

Liberty, I completely agree with the depth of characters being one of the major "spices" in a game. For me when I can't tell if a character is a playable character or not just because of the sheer amount of detail the character's personality is placed in a game, inspires me and allows me to grow an attachment.

I think small details such as the realism of a world also allows the player to see how much time was invested in making a world, which in turn igniting their curiosity to see how much -more- detail they can find. I'm hoping I can do this with the amount of content and small things they can discover in my game.

What spices do you add?

These are both really good answers thank you!
I am also a really big fan of the old school FF series.
I think it's also important to include side-quests too!

Do you guys have any games you've played in the past that you thought was a very interesting implementation in an RPG?

For me it's probably the dialogue sequences that are optional that lets me get to know the characters a bit more outside of the main story line, like the Tales of- series.

Dragon's Crown?

yea it's a great game! :)

What spices do you add?

Hi everyone!
Do you ever run into a
"What should I add into my game?"
"Can I even do that?"
"That sounds way too complicating for people get into..."
I'm sure you've ran into at least 1 or more similar questions to this.

Sometimes I hit that little bump that stalls me in motivation and so-on with these questions myself, and thought "Wish I had somewhere to go to talk about these things."

So I'm here! Do you guys have issues like that? (listed above) or anything close to it?

For example, I wanted to know if the "majority" of things. Let me list them out.

1. Some people like random encounters (no enemy sprites to engage, just purely random) or some people prefer the enemies visible so you can decide for yourself to engage or not.

2. Some people like collecting materials to make a weapon, some people just like purchasing, or maybe doing a long/short side quest for an optional weapon.

Why or why not? Hopefully this can get things started.

Dragon's Crown?

Yeah it is! I'm playing it on the couch right now as I read this. it's a lot of fun! Thanks!

Dragon's Crown?

I just purchased it after reading your reply. Needed some fun party game!

Dragon's Crown?

Has anyone purchased Dragon's Crown yet?
Are you liking it?
What's your rating on it?
Is it like old school leveling? (do you level up like level 1, 2, 3?)
I know there's abilities you choose to learn, how is the difficulty?
Hardcore? Fun? Difficult?

Review Exchange!

Hi everyone, I'm not quite sure how this works, and in addition my game is still in alpha so kind of nervous. Am I still allowed to ask for a review >for< a review? Thanks!

My game.
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