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Some weapon help in Ace.

That's a marvelous idea. Now I'm embarassed there was such an easy solution.

Thanks a lot!

Some weapon help in Ace.

I've been using the trial version of Ace, which is fantastic in nearly every way, shape, and form so far. But I'm running into a little problem.

Are you able to make a character-specific weapon any more? Or even just a class specific weapon? I havent been able to figure it out yet, and was wondering if anyone else had.

Can someone link me the David/Goliath patch (RPGM2003)?

I was actually looking for a non-Overdrive version. Maybe I misread something though. XD

Isnt this patch supposed to change the stat caps, among other things? The only things the Overdrive version seems to change are the picture limits and the window size for the database.

Can someone link me the David/Goliath patch (RPGM2003)?

Well, long story short, I cant find a working link to the original patches anywhere.

I can find the Overdrive patches, but they dont actually have all the changes it seems. I was wondering if anyone could send me a link to download one of the original patches, preferably the David patch, but either works.

Thanks in advance.

Some skill programming help, please.

Would that still be limited by the 3 pose animations though?

I think I found a bit of a pesky way around it.

Make him move to the target, then use one of the blank slots on page 2 of a sprite sheet to make him disappear. Then just use the character in the actual skill graphic sheet.

Some skill programming help, please.

I'm having a problem with skill programming. I've been getting over the tech walls as I went, but I cant seem to figure this out.

I cant seem to figure out how to do advance movements when a skill is activated. An example off the top of my head is Max's Kick Attack skill from Phantasia 1. He moves over to the target and does this really impressive spinning kick.

The problem I'm having is that I cant figure out how to make the character do the movements. The best I can do is make them move to the target, then do the "skill casting" animation.

For example, I want Character A to move over to Monster A and use Fire 1 with an animation where he shoots a fireball from his hand. But all I can do is make Character A move in front of Monster A and use Fire 1 with the basic skill animation, like the base characters glowing yellow aura around their feet.
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