A nice little catch.

Hmmm... Actually, the thought had crossed my mind. I was thinking more of certain items being picked up in an area and then having multiple uses across the area. Or more specifically, the dungeons. The pickaxe is found in the first dungeon of the game, and I was now thinking it'd be used more around the area than simply that one place.

As I said, I'm thinking each dungeon would have it's own little tool for the searching or puzzles and such. Though obviously I dont really want to throw out the best things at the start of the game, I have a few ideas for other ones. One section of the game takes place in a frozen cavern, so flint and tinder would be the item of choice for that area. The concept would be lighting fires and melting the ice/snow to open up hidden or blocked pathways.

Anyway, I'm still in early stages of this idea. And since it's not part of, say, core scripting, there's plenty of time to go back and change things as I continue. Feedback is very welcome, though. You already have actually helped me formulate some good ideas. XD

1,000+ Screenshots

Question: Will you release the scripts for this when it's complete? Though I probably wont have experience enough for a while, I'd be honored to use this kind of battle system in a future game. It looks absolutely amazing.
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