KITTEN2021'S PROFILE

kitten2021
Returning from RMVX Death
1093
It has been a very long time since I have been on this website or hosted any games on it. Last message I left was sometime back in 2011, so obviously I have been on a lengthy hiatus. I apologize, but I am aiming to begin fresh and new with nothing tying me down or back due to what I previously had so all my previous games have been deleted from the site.

I will leave nothing on this website, except for very small things - updates every great once in a blue moon, etc. - and make no promises to anyone.

Please refer to the game titled Eriscadia for any further information.

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"Game Uploaded" Information...

author=Lyn
Where is the download link? It's been 2 days already ):
I want to try it out.
I uploaded early Saturday and then took it down due to technical difficulties; it was re-uploaded yesterday afternoon....

EDIT:
Ah! OK, yeah, I remembered that yesterday was a holiday and the person that handles our up-loads is an American so he was probably gone somewhere by the time I sent this up for re-acceptance. It should be accepted by him today... At least, I hope he accepts it today... If I come home from work today Lyn and see it hasn't been accepted, I'll e-mail him for you, OK? :/

Sorry about this, but I can't control when they accept the game uploads and when they don't...

RMVX is Square

author=Max McGee
I wish I did this, actually. Having maps ready to use is much better than having to halt game design specifically to make this.


I agree with Max here; I've been doing this with random maps, myself, but not really too many of them just because I didn't think it would really work or because I didn't think they would be useful. But, that would make the future Books for my game easier to make and everything. Good thinking and good idea.

Maps here, maps there, maps everywhere!

Ah, but the maps are going to be larger in size if I add color, wont they be?

EDIT:
Also, the B/W would just make the images faster to load and you wouldn't have slow-down time because of it. At least, thats my thought...

Maps here, maps there, maps everywhere!

I'll post a preview of one when I get home; but yes, the chests/items/etc. would be indicated on the map and would be color coordinated. Think of how all the Final Fantasy guidebooks are, they indicate the chests and other things on there with colors - same thing here. Closest thing to an example of what the maps would look like is found here:

http://rpgmaker.net/games/1352/images/14348/
This has been removed from the game though, but its still an example until I get home to post a real example.

Download - Demo Released!

author=BareGamer
Thanks for the pros and cons! I'll definitely take your suggestions into mind. I'm glad you enjoyed the demo.

No problem, I just hope it helped. :)

Download - Demo Released!

Bare in mind, this is not a review... I just simply don't believe in ripping someone with out also giving them the praises they deserve.

Anyways, here we go!
------------------------------------------------------------
Mapping:
Pros: The mapping is very well laid out, I like it a lot. The forest area was nice, well done using the RTP set; for once, I've found a game where someone knows how to use it.
Cons: There were area's where there was shadows on the ground, but then also there were no shadows on the ground right next to these other areas (it made it look weird).

There were no shadows on the ground for the building shown above, but there was for the bush right next to it. This might need to be looked at unless this is something your working with atm.
I could walk on the Lilly-pads in the water... Is this on purpose?

Also, there were no doors... There was a doorway for a weapons merchant (I think is the building) and when I walked up to enter it, it told me it was locked. I found it hard to understand how it could be locked when there was no door in the entry to the building anyways.
(BTW, the Transfer Events for going from one map to another are set to Trigger: Action Button, please change these to Trigger: Player Touch. This immediately became the number one most annoying thing I came across in the game.)

Monster Battles:
Pros: Monsters wondered the maps freely and were easy to avoid if you wanted to; the battles were fast and well laid out. Great job on those!
Cons: The battles were fast. The monsters had very little health compared to the amount of power my level 1 heroes had; first strike from Caellach and he did 202 points of damage. For a level 1 hero, that's a rather large amount - at least it is to me. It took my heroes both just one (or two, depending on if the monster dodged) strike on the monsters and they died.

NPCs:
Pros: VERY happy with these, well done! I liked them a lot... The NPCs were mostly off on the side of the dirt path and were out of my way (with the exception of the kid and one other NPC, but that's still OK). The messages were good and simple, nothing wrong with it really. I didn't remember seeing any grammatical errors so that's great. Good Job here! :3
Cons: Again, nothing really to say here... Only one thing I ran across, and its not really necessary imo that you fix it, but, someone else out there might think you should.

This, again, was the only thing I could think of; very well wrote out and well done on all of them.

Story:
Pros: Well done in explaining right away what it was that needed to be done, I thought it was explained perfectly - no problems I found here. There was a sign that had postings from the towns for monster hunts; I liked this a lot! The King Slime was difficult, compared to the other monster battles I mentioned earlier, and the way that the quest worked when you turned it in was nice.
Cons: The explanation that the towns leader had gone missing was imo overly stated by the towns people; you might want to back that down just a tad.

Over all I didn't find anything else wrong with the game, it was all perfectly done. GREAT job so far! :)

Download - Demo Released!

Alright,I'm downloading now. Will edit message once done (how many hours of play? 1 or just 2?)

EDIT:
OK, I played it to as far as it would allow me to; where do you want me to leave the things I found in the game? A PM to you or just post it here?

I'm Back

Welcome back, WC. :3

How cliched is Blackmoon Prophecy? Well...

author=UPRC
author=kitten2021
The only thing it was missing was the ancient's old tower that you worked so hard to getting to the top to so as to find that secret powerful cure that would heal so and so in town or your dying lover or best friend
Ha, Blackmoon Prophecy has this too.

YES! Thank you, UPRC! Iknew someone out there would remember another game that this had been seen in! :)

How cliched is Blackmoon Prophecy? Well...

author=Pokemaniac
That is a legitimately awesome flying tower.

Thank you! ^^ Thought it was an awesome idea...
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