I won the RMN 2019 Stanley Cup Playoff Pool. Now I will never stop bragging about it.
I'm from Canada, but I live in Taiwan. I teach English to children in a Montessori school. I first got interested in RPG Maker after watching X-Play do a review of RPG Maker for the PSone. Years later I found RPG Maker VX Ace and decided to buy it. My first RPG Maker game, Dragon Lancer, was approved by Deckiller and became available to download on January 15, 2013.
Tears of Revenge
Revenge is the only thing driving you forward


[Poll] Y - Axis = Normal Vs. Inverted

I think some of the first 3-D games I ever played were for the original X-box. I think they were Morrowind and Halo. Ever since I started, until now, I can only play these sort of games with a Y - Inverted Axis. My friend always played on normal. Is it strange for me to play games with a Y-Inverted camera? It's actually very difficult for me to play a game with a normal camera, to the point, if there's no option to change it, I won't play the game.

(I also just realized that a lot of N64 games have inverted controls by default, like Zelda.)


Y-Axis = Y is a vertical axis. X is a horizontal axis. The analog stick controls how the camera moves based on the direction you push.

Normal = pushing up makes the camera go up, pushing down makes the camera go down.

Inverted = pushing up makes the camera go down, pushing down makes the camera go up.

Steam Achievements in Visual Novel Maker

I'm getting the black screen of death.
(ie. game loads but only shows black screen, but heck I can experience it using my GTX 1060 graphics card at least.)

Following this tutorial:


Using =





Console Error on running Nw.exe

Uncaught Error: The specified module could not be found.
at Object.Module._extensions..node (module.js:713:18)
at Module.load (module.js:585:32)
at tryModuleLoad (module.js:528:12)
at Function.Module._load (module.js:520:3)
at Module.require (module.js:610:17)
at require (internal/module.js:11:18)
at Object. (C:\Users\user\Desktop\steamworks_sdk_141\sdk\tools\ContentBuilder\content\Norilsk\greenworks.js:17:18)
at Module._compile (module.js:666:30)
at Object.Module._extensions..js (module.js:683:10)
at Module.load (module.js:585:32)

Purchase History

I remember that I bought something from the RMN Store to get my User Title. But I can't find any purchase history or proof that I purchased that item. This was many years ago, but having proof of purchase would be useful incase I would need to prove that I have a license for the product.

(I logged into my account on RPG Maker Web and saw that they had kept track of everything I purchased from their website.)

Places you have been

Using Google My Maps ( https://www.google.com/mymaps/ ) create a map of places you have been.
(I tried to avoid places where I just drove through or visited the airport.)

My Map (Make sure others can view it in the options.)
Clicking on link doesn't work = copy and paste it into address bar.




Steam vs. Epic Games

For years upon end Steam has dominated the PC gaming market for digital sales of games. (Yes, there is Uplay and Origin and some others, but Steam has practically dominated this market.)

Epic Games, the makers of Fortnite, have made their own store page, and have brought console like battle practices to the PC. First, offering a 12 - 88 split to developers over Steam's 30 - 70. Secondly, paying out millions of dollars for timed exclusives of games. (Including, The Division 2, Metro: Exodus, Outerworlds, and more coming.) Thirdly, allowing you to get free games every 2 weeks approximately.

Steam still offers more in terms of services to users, with things like forums, and reviews, and achievements, and.... But as time goes on I wonder if Steam should begin to get worried. Epic Games isn't going anywhere, and they're being very aggressive.

Do you hat Epic Games for their business practices?
Do you think Steam needs to shape up?
What are your thoughts on this?

Many YouTube creators have talked about this, but this video is pretty good on the topic:

Books you have read

Because making a list of games you have beaten isn't hard enough on your memory...

New Spring
The Eye of the World
The Great Hunt
The Dragon Reborn
The Shadow Rising
The Fires of Heaven
Lord of Chaos
A Crown of Swords
The Path of Daggers
Winter's Heart
Crossroads of Twilight
Knife of Dreams
The Gathering Storm
Towers of Midnight
A Memory of Light

The Law of Nines
Debt of Bones
Wizard's First Rule
Stone of Tears
Blood of the Fold
Temple of the Winds
Soul of the Fire
Faith of the Fallen
Pillars of Creation
Naked Empire
The Omen Machine
The Third Kingdom

The Final Empire
The Well of Ascension
The Hero of Ages
The Alloy of Law

A Game of Thrones
A Clash of Kings
A Storm of Swords
A Feast for Crows
A Dance with Dragons

Requiem for the Sun
Elegy for a Lost Star
The Assassin King
The Merchant Emperor
The Hollow Queen

The Silmarillion
The Hobbit
The Fellowship of the Ring
The Two Towers
The Return of the King


Pawn of Prophecy
Queen of Sorcery
Magician's Gambit
Castle of Wizardry
Enchanters' End Game
Guardians of the West
King of the Murgos

The Gunslinger
The Drawing of the Three
The Waste Lands
Wizard and Glass
Wolves of the Calla
Song of Susannah
The Dark Tower

The Philospher's Stone
The Chamber of Secrets
The Prisoner of Azkaban
The Goblet of Fire
The Order of the Phoenix
The Half Blood Prince
The Deathly Hollows

The Magic of Recluce
The Towers of Sunset
The Magic Engineer

Interview with the Vampire
The Vampire Lestat
The Queen of the Damned
The Tale of the Body Thief
Memnoch the Devil

Mariel of Redwall
Martin the Warrior
The Bellmaker
Outcast of Redwall
The Pearls of Lutra

Oryx and Crake
The Magician's Nephew
To Kill a Mockingbird
Cue for Treason
To the Wedding
The Wayfarer Redemption
The Runelords
The Communist Manifesto
Sir Gawain and The Green Knight
Romeo and Juliet
King Lear
As You Like It
Julius Caesar
The Clouds
The Cherry Orchard
Epic of Gilgamesh
Euclid's Elements

*Various Goosebump Books (Can't recall which ones.)
*Some books by Plato.
*Other things read in school I can't recall...

Tactics RPG Maker is here!!!!!!!!!!!!!

SRPG Studio

Not created by the same people, and not RPG Maker, but here it is everyone:


Aether World (My Cool TCG) - Some Updates

Revised a bit now.


(The 5 elements are based on Aristotle.)

50 minimum card deck
25 life points

Lose Conditions:

If you life points are 0 or less.

If you draw a card and there are no cards in
your deck zone to draw.


Deck (You draw cards from here)
Hand (You play cards from here. There is no maximum hand size limit.)
Graveyard (Destroyed monsters and used spells go here.)
Play Zone (Cards resolve in the play zone after being played from your hand.)


Your Turn
Your Opponent's Turn

Phases of each Turn

Draw Phase (During this phase you draw 1 card from your deck.)
Spell Casting Phase (During this phase you play spell type cards.)
Combat Phase (During this phase you attack with monsters.)
Monster Summoning Phase (During this phase you summon monsters.)
End Phase (Instances will trigger during the end phase. Monster HP does not heal.)


Before combat you will choose to enter this phase or to skip this
phase. Only the combat phase can be skipped this way.

Your opponent will start by declaring which monsters will
defend his / life points (They may choose none.) You will then use your monsters
to attackthose monsters. Choose 1 monster to attack first into a
defending monster of your choice. Damage will be placed on both
the attacking and defending monster. If the damage reduces the HP
of either monster to 0 that monster will go to the graveyard.
You may then use a second monster to attack you opponent's first
monster again to further decrease the HP or attack another monster that
was declared a deffender. If there are no further deffenders you may
attack your opponent's life points directly. Monsters that attack
can still deffend during you opponent's turn. HP damage stays
on monsters unless healed.

Crsytal Type Cards - Each element is represented by a crsytal. You can play
1 crystal type card from you hand to the play zone every turn (during
your spell casting or monster summoning phase.)
There are no limits on this type of card or on the card name.

Spell Type Cards - Each deck must contain at least 5 spell type cards.
(With at least 3 of those cards having different card names.)
You may not have more than 5 copies of any card of the same name.
Note: You can only play these during the spell casting phase.

Subtype (for spell cards)

Temporary - A card that is played from your hand to the play zone.
When it resolves it goes to the graveyard.

Permanent - A card that is played from your hand to the play zone.
When it resolves it stays in the play zone.

Monster Type Cards - Each deck must contain at least 5 monster type cards.
(With at least 3 of those cards having different card names.)
You may not have more than 5 copies of any card of the same name.
Note: You can only play these during the monster summoning phase.

Parts of a monster card - Attack (represented by s sword), Deffense
(represented by a shield), and HP (represented by a heart.) Monsters
in combat apply their attack to the defense of the other monster.
If the attack is higher than the defense then the amount
carries over to the monster's HP. Damage does not stay on the
deffense of the monster, it stays on the HP.

Monster 1

Attack 2
Deffense 1
HP 2

Monster 2

Attack 3
Deffese 0
HP 5

Monster 1 has an attack of 2 that goes into a deffense of 0,
reducing the HP of Monster 2 to 3.

Monster 2 has an attack of 3 that goes into a deffense of 1,
dealing 2 damage to the HP. Monster 1 has 0 HP and goes
to the graveyard.

Edit: What cards might look like:

Thinking about what the card can do - Use it during your turn immediately, and
because its recharged during your turn you can use it on your opponent's turn
or during your next turn. Keep it mind that it only recharges during you
End Phase, so if you use it on your opponent's turn you can't use it until
its recharged again.

RPG Maker MV Plus (Please No!)

Out of interest I was doing some research on the release dates of the RPG Maker engines. Let's have a look at the most recent installments:

VX Feb 29, 2008
Ace March 15, 2012
MV October 23, 2015

Between VX and Ace there is a 4 year period, but between Ace and MV there is just a 3 year period. And now it's 2018 and you can see where I'm going with this. Like with VX there was a superior version make called VX Ace. My prediction is that Enterbrain is going to keep the MV name, but I don't think they will call it MV Ace. I'm predicting MV Plus.

What is my prediction for engine improvement. They are basically going to likely focus on 1 thing. Making it easier to export to different platforms. (Because they screwed that part up with MV.) So HTML / Android / etc platforms will be a breeze to export to. And I also predict they will basically improve nothing else about the engine.

I'm really not interested in seeing another RGG Maker engine to tell you the truth. I really want them to go in a new direction with this. So, please make a Tactics RPG Maker instead (You can see how I shamelessly advocated for something I want.)

*Keep in mind this is just wild speculation, but if it turns out to be true you all owe me a beer (And I hate beer, so I had better be wrong.)

Misao = Fin

The Misaos are an annual award event given to indie games made in the RM community. 'Misaos' is the general name for the awards such as 'Best Atmosphere', 'Most Technical Prowess' or 'Game of the Year'. You can liken it to a "People's Choice" award, as the games are nominated and voted upon by the community-at-large.

The current categories

Best Graphics & Artwork
The game you feel has the best graphics. (In general, this category should favor original artwork over ripped or commercial graphics)

Raddest Setting
The game you feel had the most clever, inventive, interesting and immersive setting/world for the game to take place in.

Best Sound & Music
The best soundtrack and creative use of sound.

Trippiest Game
The game that was most strange, bizarre, psychedelic, offbeat, and quirky released this year.

Most RTP Game Award
The game that best uses the engine's default resources.

"Lawsuit Waiting To Happen" Award
The most non-chalant use of rips in a game.

Best Game Title
The most clever, original, witty, or cool game title of the year.

Best Storytelling and Direction
The project you think is most effective at telling its story. Think in terms of its presentation, writing, clarity, cutscene direction, and originality.

Best Protagonist/Characters
The game that had the best lead or cast.

"Kefka Award" Best Antagonist
(Antagonist means 'Villain')

Best Shyamalan
Game with the most twists or the most mind-blowing twist.

Best Intro
Which start of a game hooked you the most?

Best Finale
An ending can make or break a game. Which game had the best ending?

The "How the Hell Did They Do That?" Award
The game that displays the most technical prowess and feats of ingenuity in gameplay.

Best Gameplay Balance
The game with the most solid and balanced implementation.

Best Dungeon/Level/Puzzle Design
The best stages/dungeons or cleverest puzzles.

The Most Boss of Fights!
The game that delivers the best battles and challenges.

Best Fan-Game

Most Fun And Addictive!
The game you had the hardest time putting down.

Best Old-School Game
A game so good it reminds you of the Golden RPG-era.

Sleeper Hit of the Year
The most underrated game of the year. The game everybody hears is good but nobody has bothered to play.

Most Promising Demo
The demo released this year you think has the most potential to be amazing.

Game of the Year
The absolute best game you played from RMN for the current year (any genre).

The official nominations are in.
I made a playlist of the nominations here: