Game Designer. I live and work in Vancouver. I'm just another hard to define creative type.



Profit Motive: A Business Adventure RPG

That man is wearing a dead ferret around his neck.

I love this artwork.

Haha Thanks :)

Profit Motive: A Business Adventure RPG

Here's some new character art that will be featured in Profit Motive Version 5.0 scheduled to be released next month:


Hiring SCRIPTERS and SPRITE ARTISTS to work on the Profit Motive Business RPG

We are currently working on an openworld business adventure RPG called Profit Motive and are in real need of an exceptional RMVX Ruby Scripter and a Sprite Artist that specializes in Props and Objects to help us finish up the game.

Ruby Scripter Role


You will be in charge of scripting from scratch User Interfaces and HUD elements such as Animated Title Screens, Player Menus, Battle Menus, Shops, and other similar systems based on detailed design documentation. From time-to-time you may also help out on other work such implementing functionality for missions and gameplay systems in the game.

Sprite Artist Role


There are a lot of minor props and items that we need created or replaced with high-quality pixel art. Your responsibility will be to create such assets as needed based on detailed design documentation. From time-to-time you may also be asked to help out with other sprite art tasks such as character or animation work. You can look at the screen shots on our development page for an example of the quality level of the sprites and objects that we are looking for:

Example Screen Shots From Profit Motive


We are offering two compensation plans, you are free to choose whichever appals to you the most.

Work For Hire

Under this plan we will offer you individual jobs and pay you a % up front and the full cost for the work upon completion. So for instance, if a job costs $200 to complete, we'd pay you $100 at the start of you working on the job and then $100 once you've completed the specific job. From there we'd continue to send you new jobs.


Since we plan on commercially releasing the final product, we also offer a royalty plan. Under this plan we still pay you a certain amount per job, but the amount is less. In exchange, we offer you a certain royalty percentage on the sales of the game based on the amount of work and time you put into the project. What this means is that you'll make less up front, but can potentially make MUCH more on the back end if sales do well and you invest a lot into the project.

Also, your name will of course be in the credits and as a member of the team you will be able to freely give input or submit design ideas as we continue to work on the game.


For an example of the kinds of jobs you can expect and what the design documentation will look like for each job, see the following links:

About The Game

Game Summary

Profit Motive is a modern day, corporate themed RPG. Players assume the role of Myron Meckler, a one-time executive of a major corporation who has been betrayed by his former supervisor and expelled from the company in dishonor. The game follows Myron as he strives to regain his power and position in the business world.

Players will start out as a small business owner surviving the wiles of unruly and unethical competition and grow into a mega conglomerate vying for power against rival companies in intense corporate warfare.

Key Game Features

  • Over the top battles featuring a unique Turn-Based Combat System.
    The ability to hire key staff and gain the support of NPCs in the world who can be "Summoned"to your aid in battle.
  • 4 Stages of Business Development including: Lv.1) Small Business, Lv.2) Franchise, Lv.3) International Corporation, Lv.4) Mega Conglomeration. (Note that this DEMO only features the 1st stage).

    Each level introduces new gameplay mechanics and player abilities that add depth and strategy to the battles.
  • Corporate themed story world with lots of interesting character side stories and open-world missions that explore multiple aspects of running a business.
  • High quality background, sprite, and graphic interface art.

Development Time

The project has been in progress for a good while now, but we are looking to have Volume I finished up by next Spring or Summer.

Screen Shots:

You can find full details about the project on our thread here:

Link to Profit Motive Thread

How To Apply

If you are interest or have any additional questions concerning the roles, please either PM me or e-mail me at kulimar@gmail.com with the Subject Title: Sprite Art Position OR Scripter Position

In the mail please include the following:

  • Examples of your work, which may include any projects you have worked on or specific script or art assets that you made for RPG Maker.
  • Your estimated rate (we understand that each job will be different and are open to a range of costs, but we need to know what your general range of compensation is. You can use the example jobs posted above as a reference for the amount of work for an average job)



Profit Motive: A Business Adventure RPG

did you ever decide on selling this when its finished? i would really love to buy it, its SO AWESOME :3

Yep, once we get all of the placeholder systems and art assets updated we do indeed plan to sell the final game.

Thanks for the support!


Profit Motive: A Business Adventure RPG

I don't care how many glitches it has. Just from the battle system and plot alone, it's a unique enough game to warrant good rating.

Thanks :)

Profit Motive: A Business Adventure RPG

Nico B's latest playthrough of Profit Motive:



Profit Motive: A Business Adventure RPG

BTW, only 24 hours left to go before the Profit Motive Fan Art contest ends. You can see all of the current entries on our twitter stream here:



Profit Motive: A Business Adventure RPG

Profit Motive Version 4.07 has been uploaded to the main website: http://profitmotivegame.com

It fixes a few potential freezes that can occur in later battles. It also adds a fully functioning version of the key staff member Niles and all of his moves and ability to level up.



Profit Motive: A Business Adventure RPG

Profit Motive Version 4.05 has been uploaded to the main website: http://profitmotivegame.com It includes some updated dialogue and minor passability bug fixes.



Profit Motive: A Business Adventure RPG

@Kumada: You sound like a great business man to me :)


1.) Yep. The proper main menu with the ability to track progress across all aspects of your business is coming in a future version.

2.) We will have a log with important tutorial info eventually as well.

3.) The battle system is WIP so as we continue to improve and sharpen it, we can hopefully make it feel accessible without losing the depth.

4.) Looking into that. Thanks!

5.) It doubles your speed which can be used in a lot of scenarios to get hidden benefits. Also, it just allows you to move around faster for a short period of time.

6.)There is a 3-in -0 chance of winning something with each scratch and only a 1-in-10 chance of winning the grand prize. Since it's random, it's possible that you just were out of luck :p

7.)That was originally the intent, but it was a bit hard to read... We may reconsider it after we finish implementing the second pass on the NPC interactions.

8.)The concept of "Sales" or more accurately "Profitability" is one aspect that the Profit Meter is related to, yes.

9.)That sounds awesome actually. Nice idea!

Thanks for the feedback and comments. I hope I was able to answer all your questions.


Edit: Also, Investing in Stock early and waiting to sell high a good thing :)
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