KULIMAR'S PROFILE

Game Designer. I live and work in Vancouver. I'm just another hard to define creative type.

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Profit Motive: A Business Adventure RPG

author=kumada
That man is wearing a dead ferret around his neck.

I love this artwork.


Haha Thanks :)


Profit Motive: A Business Adventure RPG

Here's some new character art that will be featured in Profit Motive Version 5.0 scheduled to be released next month:



-Sage

Profit Motive: A Business Adventure RPG

author=dawnbomb
did you ever decide on selling this when its finished? i would really love to buy it, its SO AWESOME :3


Yep, once we get all of the placeholder systems and art assets updated we do indeed plan to sell the final game.

Thanks for the support!

-Sage

Profit Motive: A Business Adventure RPG

author=bulmabriefs144
I don't care how many glitches it has. Just from the battle system and plot alone, it's a unique enough game to warrant good rating.


Thanks :)

Profit Motive: A Business Adventure RPG

Nico B's latest playthrough of Profit Motive:

http://www.youtube.com/watch?v=VkBvhc7szOc&feature=g-user-u

-~-

Profit Motive: A Business Adventure RPG

BTW, only 24 hours left to go before the Profit Motive Fan Art contest ends. You can see all of the current entries on our twitter stream here:

https://twitter.com/Profit_Motive

-~-

Profit Motive: A Business Adventure RPG

Profit Motive Version 4.07 has been uploaded to the main website: http://profitmotivegame.com

It fixes a few potential freezes that can occur in later battles. It also adds a fully functioning version of the key staff member Niles and all of his moves and ability to level up.

Cheers,

-Sage

Profit Motive: A Business Adventure RPG

Profit Motive Version 4.05 has been uploaded to the main website: http://profitmotivegame.com It includes some updated dialogue and minor passability bug fixes.

Thanks!

-Sage

Profit Motive: A Business Adventure RPG

@Kumada: You sound like a great business man to me :)

@Tofu:

1.) Yep. The proper main menu with the ability to track progress across all aspects of your business is coming in a future version.

2.) We will have a log with important tutorial info eventually as well.

3.) The battle system is WIP so as we continue to improve and sharpen it, we can hopefully make it feel accessible without losing the depth.

4.) Looking into that. Thanks!

5.) It doubles your speed which can be used in a lot of scenarios to get hidden benefits. Also, it just allows you to move around faster for a short period of time.

6.)There is a 3-in -0 chance of winning something with each scratch and only a 1-in-10 chance of winning the grand prize. Since it's random, it's possible that you just were out of luck :p

7.)That was originally the intent, but it was a bit hard to read... We may reconsider it after we finish implementing the second pass on the NPC interactions.

8.)The concept of "Sales" or more accurately "Profitability" is one aspect that the Profit Meter is related to, yes.

9.)That sounds awesome actually. Nice idea!

Thanks for the feedback and comments. I hope I was able to answer all your questions.

-Sage

Edit: Also, Investing in Stock early and waiting to sell high a good thing :)

Profit Motive: A Business Adventure RPG

author=tofu21
I'd play more but dear gods, your game is kinda buggy at times and the cpu usage is quite high. I think that's the cause of the sluggishness, right?

The opening scene: hmm, the parts which led to his firing were a bit too straight-forward to me. Also, the humour didn't strike me as funny but perhaps it's me though.

Well, I don't mind walking around town as opposed to walking on the map but that's only IF there're different events going on.

Also, I think you could do with an editor so the characters will sound more in keeping with their characters. As it is, the dialogue is decent though.

The battle screen: looks okay to me but could do with some sprucing up with graphics + colours so it'd look more professional and less blocky or RPGish.

And more save slots, please! I kinda dislike having to manually back them up all the time, on my computer.

Thanks for the comments Tofu.

As you've seen, we still have quite a ways to go, so many of the concerns you've raised will indeed be addressed in due time.

For instance, the current introduction is placeholder. In the final game the intro will be playable. Likewise the battle interface will be completely visual and will feature more graphical effects and animations. Reducing the lag will happen during our Beta optimization pass, etc.

Thanks for taking the time to play the demo and do continue to post feedback if you keep playing. We're taking it all in right now and the more comments and critiques we can get at this point, the more we can improve the final game :)

Cheers,

-Sage
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