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Prayer of the Faithless Official Trailer
Class of 2017
eplipswich Tries Out The Tenth Line (Demo)
Let's Try Lionheart
Would it be possible to put up a big, bold "please don't review" on the front page for Lionheart?
I want to play this thing as a finished game. I want it to get to being a finished game. I can't think of another way to prevent an rmn game from receiving direct, confrontational reviews other than by making a broad request that it not be reviewed until it's done.
Max, I didn't read any sort of malice into Indra's review. It was a bit Gordon Ramsay, but I think that was with the assumption that any abrasiveness would be brushed off.
I really don't want to see this thing get Journeyman'd, and I don't think asking people to hold off on reviews until later will make for a less authentic creative process or whatever.
I want to play this thing as a finished game. I want it to get to being a finished game. I can't think of another way to prevent an rmn game from receiving direct, confrontational reviews other than by making a broad request that it not be reviewed until it's done.
Max, I didn't read any sort of malice into Indra's review. It was a bit Gordon Ramsay, but I think that was with the assumption that any abrasiveness would be brushed off.
I really don't want to see this thing get Journeyman'd, and I don't think asking people to hold off on reviews until later will make for a less authentic creative process or whatever.
Let's Try Lionheart
The long, (mostly) skippable intro could probably be recut and spliced back into the game at later points in favor of more of a shotgun start. I definitely agree that it could be tighter for a final version, but as someone who's hoping to playtest, I'm going to be the minority voice here and say I'd rather see more new content than editing at this juncture.
Actually, though, a long term solution might be to add something like a codex (assuming scripts will allow this) to the in-game menu. Max, you write awesome item/attack/creature descriptions with very limited space, and having an extra vault of words wherein people can read super deep on the lore would be awesome (for me, at least.)
Also, it would be very Souls-game-y.
Actually, though, a long term solution might be to add something like a codex (assuming scripts will allow this) to the in-game menu. Max, you write awesome item/attack/creature descriptions with very limited space, and having an extra vault of words wherein people can read super deep on the lore would be awesome (for me, at least.)
Also, it would be very Souls-game-y.
How to beat the Ham Belly
I've been trying to beat ham belly for years. Diet and exercise just don't seem to be doing the trick.
Mouse Input demo
Playthrough with Commentary
Re: the stamina system. Instead of just letting it give you a speed burst and then cranking up the speed on everything else, why not let it give you a speed burst which is slow to recharge, and give you combat penalties if you get into a fight while that speed burst is recharging? I'd rather not have turbo-zombies blitz across the map and mob me while I'm picking a can of soup out of a trunk, and the idea of fighting poorly while exhausted makes more sense to be than every zombie drinking nitro.